HERO Posted October 5, 2009 Share Posted October 5, 2009 Was that vs. MEQ? What about wounds inflicted to say.. higher toughness units? The .6 wound advantage doesn't justify its +15 points ontop to me. But then again, I'm a min-maxing SoB so don't mind me ;) Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2138893 Share on other sites More sharing options...
White Hunter Posted October 5, 2009 Author Share Posted October 5, 2009 Okay so this is what I'm looking at for the units. Logan:2** Points 425 Ragnar 2** Points 230 :D You better working on at least a 2k list cause you just spent 1k. Alot of eggs in 2 baskets. Vrox 1. Well 2 things, I am looking at a 2500 point list, 2. I am debating between using both of them, or using one and using 2 Rune priests (one I can use as a home base guard with a GH pack, and another with a saga to hunt with some WG) Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139002 Share on other sites More sharing options...
Thunder_god Posted October 6, 2009 Share Posted October 6, 2009 My question is how many Termies do I need? 5 or 10? Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139136 Share on other sites More sharing options...
SamaNagol Posted October 6, 2009 Share Posted October 6, 2009 You cant give Terminators pistols. You should ALWAYS take Wolf Claw over Frost Blade. It's not like you can get another attack from a second weapon anyway. Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139184 Share on other sites More sharing options...
Kenmichi Posted October 6, 2009 Share Posted October 6, 2009 My question is how many Termies do I need? 5 or 10? In my experience that should depend on the size battle. For the terminators I listed above, weighing in at over 400 points, at 5 models, I probably won't use them in any battle less than 2000 points because for that cost I can field 2 kitted out GH packs. The remaining 5 wolf guards in power armor, who will always be divided up to my GH packs, are cheap enough to keep in any sized game. In addition to game size it depends on the role you want them to take, how or if you're going to divide them out to other squads, and where they will fit into your army. 10 wolf guards in TDA can't take a transport as a unit or drop pod in, so they have to foot slog. This means you will need to support them with other footsloggers which means you're limiting yourself in terms of mobility. Cut the squad down by taking 8 terminators or sending 2 terminators to a different squad and you can put them in a LRC. Unlike with vanilla marines, using WG in TDA does require a lot of thought and tactic. And this I like, because you can truly tailor your force to whatever encounter you'll face with a single WG squad. The power to upgrade a 9-man (or 10-man) GH unit to LD 9 for counter attack rolls is invaluable, especially when facing a high assault army. Not to mention with the incredible access every WG has to wargear really allows you to customize the role of every pack. Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139248 Share on other sites More sharing options...
Tevelyn Posted October 6, 2009 Share Posted October 6, 2009 I know this is a terminator thread but I figure this suggestion belongs here. I have a friend who's been running SW since the codex hit and he's convinced that the best way to field them in 3 terminators and 4 power armor guys in a drop pod. It's pretty cheap pointswise and gives you 4 ablative wounds to keep attacks off your terminators. He's also building a dual wolf claw squad to support njal. Murderous hurricane makes units that assault them without grenades I:1, so don't ignore rune priests in general when talking about completely ridiculous heroes to put with terminators. Just a couple of thoughts for you guys, feel free to ignore me :) Tev *corrected typos* Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139260 Share on other sites More sharing options...
King Tiger Posted October 6, 2009 Share Posted October 6, 2009 You should ALWAYS take Wolf Claw over Frost Blade. unless the player want frost blades and not wolf claws, then they can take whatever they like Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139598 Share on other sites More sharing options...
spectre312 Posted October 6, 2009 Share Posted October 6, 2009 Or if you have a pistol and frost blade... I tend to roll enough 3's to hit and that a WTN and frostblade/pistol tend to do plenty for me in terms of wounds actually inflicted. And since I don't need the rerolls that much, I'd rather inflict a second wound. Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139629 Share on other sites More sharing options...
RADU LYKAN Posted October 6, 2009 Share Posted October 6, 2009 a wolf guard with a plasma pistol and frost blade costs the same as a wolf guard with dual wolf claws. the plasma pistol gets to shoot on the way in so versus meq you get .67 x .83 = .56 wounds 4 close combat attacks with the frost blade gives you .5 x .67 x 4 = 1.34 wounds the 2 combined = 1.9 wounds, .56 of which are essentially initiative 10 and capable of popping the odd vehicle as well 4 close combat attacks with wolf claws gives you either .75 x.5 or .5x .75 both of which give .375 x4 = 1.5 wounds all of which are at initiative 4 so dual wolf claws = 1.5 wounds frost blade and plasma pistol= 1.9 wounds so frostblade and plasma pistol is in my opinion better and more versatile due to the additional strength of both the frost blade and the plasma pistol versus armour. something to consider is the gets hot rule but space wolves dont care about such piddly risks, (just ask hakon the one arm) 9 wolf guard so equipped accompanied by ragnar would mince just about anything i will be saving wolf claws for termie squads Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139704 Share on other sites More sharing options...
SamaNagol Posted October 6, 2009 Share Posted October 6, 2009 People are still talking about pistols. Terminators CANNOT TAKE PISTOLS. Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139720 Share on other sites More sharing options...
Sleipnir Frostfang Posted October 6, 2009 Share Posted October 6, 2009 Not all Wolf Guard are Termies...I do believe that is what they are discussing, wolf guard in power armor using a frost blade and bolt pistol Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139730 Share on other sites More sharing options...
King Tiger Posted October 6, 2009 Share Posted October 6, 2009 People are still talking about pistols. Terminators CANNOT TAKE PISTOLS. thats very very correct, but wolf guard in power armour can, and are equipped with power armour as standard Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139772 Share on other sites More sharing options...
Brother Amarel Posted October 6, 2009 Share Posted October 6, 2009 People are still talking about pistols. Terminators CANNOT TAKE PISTOLS.thats very very correct, but wolf guard in power armour can, and are equipped with power armour as standard But this thread is specifically about kitting out Termies :). PA WG options are probably worthy of their own thread. Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139778 Share on other sites More sharing options...
clanfield Posted October 6, 2009 Share Posted October 6, 2009 my new squad:) 2 x stm bolter ,power wepon(could be frost blades if pts alow) 1 x 2 wolf claws 1 x hvy flamer,wolf claw 1 x stm bolter,power fists total 167 points i plan to add a drop pod and send it in with 2 grey hunter pods both 10 1 xfl ,melta ,p fist 1 x2 plas pw wpn maybe some scouts Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139857 Share on other sites More sharing options...
King Tiger Posted October 6, 2009 Share Posted October 6, 2009 But this thread is specifically about kitting out Termies :lol:. oh that makes things easier then, how to kit out SW terminators, you don't because you can't, you can't take terminators, you can only take wolf guard in power armour who can upgrade to have terminator armour ^_^ Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139874 Share on other sites More sharing options...
Scy Posted October 6, 2009 Share Posted October 6, 2009 I run my 9 man termi squad with 8 wolf claw/SS combo and Arjac. Ragnar tags along as well. That's potentially 40 Power weapon attacks at S5 I5 re-rolling either to hit or wounds as well as 7 S10 Thunderhammer attacks and Ragnars 8 S6 Frost Blade attacks. Oh and 9 out of 10 of the squad have 3++ saves :) Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139988 Share on other sites More sharing options...
SamaNagol Posted October 6, 2009 Share Posted October 6, 2009 I run my logan squad with 4 Storm Shields, 3 Wolf Claws and a Chain Fist. Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2139992 Share on other sites More sharing options...
Brother Amarel Posted October 6, 2009 Share Posted October 6, 2009 my new squad:) 2 x stm bolter ,power wepon(could be frost blades if pts alow) 1 x 2 wolf claws 1 x hvy flamer,wolf claw 1 x stm bolter,power fists total 167 points i plan to add a drop pod and send it in with 2 grey hunter pods both 10 1 xfl ,melta ,p fist 1 x2 plas pw wpn maybe some scouts Assuming you mean for them to be in Termie Armour (as the HF needs to be, and otherwise why limit to number to five), then I'm afraid your numbers are off; it should be 195. @King Tiger - bleh, semantics :D Link to comment https://bolterandchainsword.com/topic/180514-best-way-to-kit-out-you-terminators/page/2/#findComment-2140007 Share on other sites More sharing options...
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