Jump to content

Best way to kit out you terminators


White Hunter

Recommended Posts

Okay so this is what I'm looking at for the units.

 

Logan:2**

Points 425

Ragnar 2**

Points 230

 

 

:D You better working on at least a 2k list cause you just spent 1k. Alot of eggs in 2 baskets.

 

Vrox

1. Well 2 things, I am looking at a 2500 point list,

 

2. I am debating between using both of them, or using one and using 2 Rune priests (one I can use as a home base guard with a GH pack, and another with a saga to hunt with some WG)

My question is how many Termies do I need? 5 or 10?

 

In my experience that should depend on the size battle. For the terminators I listed above, weighing in at over 400 points, at 5 models, I probably won't use them in any battle less than 2000 points because for that cost I can field 2 kitted out GH packs. The remaining 5 wolf guards in power armor, who will always be divided up to my GH packs, are cheap enough to keep in any sized game.

 

In addition to game size it depends on the role you want them to take, how or if you're going to divide them out to other squads, and where they will fit into your army. 10 wolf guards in TDA can't take a transport as a unit or drop pod in, so they have to foot slog. This means you will need to support them with other footsloggers which means you're limiting yourself in terms of mobility. Cut the squad down by taking 8 terminators or sending 2 terminators to a different squad and you can put them in a LRC.

 

Unlike with vanilla marines, using WG in TDA does require a lot of thought and tactic. And this I like, because you can truly tailor your force to whatever encounter you'll face with a single WG squad. The power to upgrade a 9-man (or 10-man) GH unit to LD 9 for counter attack rolls is invaluable, especially when facing a high assault army. Not to mention with the incredible access every WG has to wargear really allows you to customize the role of every pack.

I know this is a terminator thread but I figure this suggestion belongs here.

 

I have a friend who's been running SW since the codex hit and he's convinced that the best way to field them in 3 terminators and 4 power armor guys in a drop pod. It's pretty cheap pointswise and gives you 4 ablative wounds to keep attacks off your terminators.

 

He's also building a dual wolf claw squad to support njal. Murderous hurricane makes units that assault them without grenades I:1, so don't ignore rune priests in general when talking about completely ridiculous heroes to put with terminators.

 

Just a couple of thoughts for you guys, feel free to ignore me :)

 

Tev

 

*corrected typos*

Or if you have a pistol and frost blade... I tend to roll enough 3's to hit and that a WTN and frostblade/pistol tend to do plenty for me in terms of wounds actually inflicted. And since I don't need the rerolls that much, I'd rather inflict a second wound.

a wolf guard with a plasma pistol and frost blade costs the same as a wolf guard with dual wolf claws.

the plasma pistol gets to shoot on the way in so versus meq you get .67 x .83 = .56 wounds

4 close combat attacks with the frost blade gives you .5 x .67 x 4 = 1.34 wounds

the 2 combined = 1.9 wounds, .56 of which are essentially initiative 10 and capable of popping the odd vehicle as well

4 close combat attacks with wolf claws gives you either .75 x.5 or .5x .75 both of which give .375 x4 = 1.5 wounds all of which are at initiative 4

 

so dual wolf claws = 1.5 wounds

frost blade and plasma pistol= 1.9 wounds

 

so frostblade and plasma pistol is in my opinion better and more versatile due to the additional strength of both the frost blade and the plasma pistol versus armour.

something to consider is the gets hot rule but space wolves dont care about such piddly risks, (just ask hakon the one arm)

 

9 wolf guard so equipped accompanied by ragnar would mince just about anything

i will be saving wolf claws for termie squads

People are still talking about pistols. Terminators CANNOT TAKE PISTOLS.
thats very very correct, but wolf guard in power armour can, and are equipped with power armour as standard

But this thread is specifically about kitting out Termies :). PA WG options are probably worthy of their own thread.

my new squad:)

 

2 x stm bolter ,power wepon(could be frost blades if pts alow)

1 x 2 wolf claws

1 x hvy flamer,wolf claw

1 x stm bolter,power fists

 

total 167 points

i plan to add a drop pod and send it in with 2 grey hunter pods both 10 1 xfl ,melta ,p fist 1 x2 plas pw wpn

maybe some scouts

But this thread is specifically about kitting out Termies :lol:.

oh that makes things easier then, how to kit out SW terminators, you don't because you can't, you can't take terminators, you can only take wolf guard in power armour who can upgrade to have terminator armour ^_^

I run my 9 man termi squad with 8 wolf claw/SS combo and Arjac. Ragnar tags along as well.

 

That's potentially 40 Power weapon attacks at S5 I5 re-rolling either to hit or wounds as well as 7 S10 Thunderhammer attacks and Ragnars 8 S6 Frost Blade attacks.

 

Oh and 9 out of 10 of the squad have 3++ saves :)

my new squad:)

 

2 x stm bolter ,power wepon(could be frost blades if pts alow)

1 x 2 wolf claws

1 x hvy flamer,wolf claw

1 x stm bolter,power fists

 

total 167 points

i plan to add a drop pod and send it in with 2 grey hunter pods both 10 1 xfl ,melta ,p fist 1 x2 plas pw wpn

maybe some scouts

Assuming you mean for them to be in Termie Armour (as the HF needs to be, and otherwise why limit to number to five), then I'm afraid your numbers are off; it should be 195.

 

@King Tiger - bleh, semantics :D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.