jadex1 Posted October 5, 2009 Share Posted October 5, 2009 So, I have been playing the Wolves for a long time now, but i never really had anyone to talk to about them. I was wondering about a few basic things. What is the difference between our Grey Hunters, and the Space Marine Tactical Squad (apart from our superior awesomeness)? What is the best way for me to take full advantage of my Grey Hunters and Blood Claws? I know that we don't have true grit anymore but even before that, i never fully understood what made them unique, apart from a tactical squad. Thanks. Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/ Share on other sites More sharing options...
Hfran Morkai Posted October 5, 2009 Share Posted October 5, 2009 Well what made us unique was the ability (in the old dex) to throw two power weapons/fists onto normal guys, ensuring four attacks a turn that would ignore armour saves. Then we also could put two plasma pistols in the pack to deal with armour and so on. This was balanced by the lack of heavy weapons, which was a fair trade in my opinion. Then we had wolf guard which were highly customisable. Now we get Bolter, bolt pistol and close combat weapon which means always two attacks and with counter attack there is a good chance of three in any combat's first round. We can take one power weapon/fist in the pack now and one plasma pistol. Also available to us is a model with mark of the wulfen, making the squad that much more dangerous in combat. At ten men we can take two special weapons with the first being a nice price and the second free. And Wolf Guard still kick butt. Acute senses can be useful in night fighting scenarios. Best way to use them? Run them forwards (mounted, footslogging or drop pod) and get as close as possible to rapid fire the foe. If the enemy has furious charge or some other nasty rule if they assault then assault them but if not rapide fire and counter attack them. Obviously against shooty units close for combat. Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137659 Share on other sites More sharing options...
SJumppanen Posted October 5, 2009 Share Posted October 5, 2009 So, I have been playing the Wolves for a long time now, but i never really had anyone to talk to about them. I was wondering about a few basic things. What is the difference between our Grey Hunters, and the Space Marine Tactical Squad (apart from our superior awesomeness)? What is the best way for me to take full advantage of my Grey Hunters and Blood Claws? I know that we don't have true grit anymore but even before that, i never fully understood what made them unique, apart from a tactical squad. Thanks. Counter charge is propably the biggest difference. Another thing is that GHs have bolter, pistol and the CCW when vanillas only have a bolter and a pistol. Thirdly only Long fangs can have a heavy weapon in SW army, when vanilla tac marines get one to every squad if needed. Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137661 Share on other sites More sharing options...
Marshal Wilhelm Posted October 5, 2009 Share Posted October 5, 2009 G'day, The difference between Grey Hunters and Tacticals are a few. Tacticals are your dependable, standard Marine unit. Good at killing infantry with shooting. Heavy weapon/special weapon enable them to become better at a specific role ie. anti light infantry - Heavy Bolter or Flamer, anti heavy infantry - Plasma Cannon or Plasma gun, anti armour - melta gun, multi melta, lascannon. These aren't combos I am suggesting, just what the weapons do. Tacticals are tough and dependable. A good platform for the rest of the army. GH do have superior awesomeness but I don't think that is in the rule book though :) GH are similar but generally better. The shoot bolters just as well, are just as tough and just as dependable. What makes the better is they are better in hand to hand fighting, both when attacking or defending, when compared to Tacticals. They are competent whatever the enemy chooses to do. The big separation between the two is GH take power cc weapons and Tacs take Heavy Weapons. This makes GH better in close and the don't have to have the whole squad standard around so Mr. Lascannon can take a shot. GH are close-quarter specialists. Poised and cunning. GH are better in close than Tacs, and even if the enemy does get close enough to charge them, it is no sweat to the GH. If the Tacs get assaulted they loose effectiveness but GH do not. Blood claws are a different kettle of fish. The are not as good a shot (but still okay, but as a marine player you get used to excellent) and are equipped for hand to hand combat. They are dedicated to h-t-h whereas GH are equally good at shooting and h-t-h. BCs can have a 15 man squad and when they charge a lot of damage will be done as they get 2 bonus attacks for charging, not just one. Also BCs are crazy enough to hoon around on bikes and with Jump Packs, something a sensible GH would never do. Ferocious and impetuous. GOOGLE Space Wolf Lexicanum and that will give you a little information into each troop type. An idea for using them.... against h-t-h enemy, use GH and BC to advance upon an objective. The GH lead the way, whilst shooting at foe. The foe charges the GH, and the BC counter charge them. With the GHs receiving the charge, instead of the BCs, the GH don't loose any advantage as the can COUNTER ATTACK well. This leaves the BC to get their 2 attacks when they charge. Of course if you manage to charge the enemy first with both squads then do that! Against shooting enemy, lead the way with BCs RUNNING whilst thinning them out with GH shooting. Even if the BCs don't manage to kill them (which I doubt would happen) they will be tied up and unable to use their strength. This leaves the GH to join the BCs and bash that unit up in h-t-h or are free to tackle something else. I hope I have answered your post. Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137690 Share on other sites More sharing options...
whitewolfmxc Posted October 5, 2009 Share Posted October 5, 2009 lol Grey HUNGERS ? XD ok on topic , grey hunters pawn tactical squads in CC , tactical squads pawn grey hunters in holding objectives by afar Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137694 Share on other sites More sharing options...
Hfran Morkai Posted October 5, 2009 Share Posted October 5, 2009 lol Grey HUNGERS ? XD ok on topic , grey hunters pawn tactical squads in CC , tactical squads pawn grey hunters in holding objectives by afar I don't know about the last part of that statement. They can probably hit 5 guys with a frag missile a turn? And if they get assaulted they're in touble because one attack each and a maximum of three from the Sergeant. I would take Grey Hunters all the time. Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137701 Share on other sites More sharing options...
whitewolfmxc Posted October 5, 2009 Share Posted October 5, 2009 nah i meant they have a better chance of stopping the enemy approaching the objective , but even against grey hunters , grey hunters will not be able to out shoot them from afar as no heavy weapons and if you use rhinos they have missile launchers or other plasma cannon , so grey hunters are "forced" to move towards them too hence , it favors the tac squad Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137727 Share on other sites More sharing options...
Hfran Morkai Posted October 5, 2009 Share Posted October 5, 2009 Which is where cheap Long Fangs come in. The wolf list emphasises synergy and pack cooperation more than 'nilla marines. I believe only Eldar rely on units working closer together. Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137733 Share on other sites More sharing options...
whitewolfmxc Posted October 5, 2009 Share Posted October 5, 2009 and tyranids XD Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137755 Share on other sites More sharing options...
Hfran Morkai Posted October 5, 2009 Share Posted October 5, 2009 and tyranids XD I forgot about the gribblies and their synapse Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2137939 Share on other sites More sharing options...
Cyclops Posted October 6, 2009 Share Posted October 6, 2009 SM Tactical squads are designed for being an all-round average force. If an opponent gets close they can put up a fight, and if the opponent stays a distance they still have a heavy weapon to fire. But they shine at medium range (the 24" mark) at which their pack of bolters shread (well, lightly chop) the enemy. A Tactical squad is an enemy you dont want to engage at medium range, but you cant just ignore at the other two ranges. Grey Hunters are designed for a closer style of fighting. Nothing in the long range category, still the same weapons for medium range (or maybe an extra plasma gun). But at close range you get Counter-Attack and the BP/CC combo, as well as in-squad special CC weapons, while still able to get a Wolf Guard in for more fun. A Grey Hunter pack is a target you dont want getting closer to you, but you can effectively ignore at long range... On the same note, Blood Claws are for getting close and laying lots of attacks on. NOTHING at long range, pretty much nothing at close range. They are designed for getting into close combat, and laying down alot of hits with their (up to) 15 lots of 1 attack +1 for 2 weapons +2 for Berserk Charge. Though, their WS is only 3. To take best advantage of the two packs, you want to get your Blood Claws into combat. fast. They dont pay for their points untill they get within 6" and charge screaming. Grey Hunters are your middle men, good for holding a position while the enemy gets closer, and then knocking them down if they get too close. Or for slowly advancing on a position, hail of bolters firing, before getting close and putting fear of Russ into them! Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2139147 Share on other sites More sharing options...
Grey Mage Posted October 6, 2009 Share Posted October 6, 2009 Grey Hunters are far more assault oriented than standard marines, but they lose out on some ranged firepower. Thats fine with me, theyve worked great for as long as Ive played them and the new rules just give them an extra attack on the charge... Tactical Squads are flexable, but they really need to stress the shooting phase to get full effectiveness. If you build them right theyll, much like grey hunters, have a tool for every job- and ifyou build your list right youll have a selection of units for every job too. Wolves are alot like that, only more so. You need to be able to have several options from different units to do the same thing to make sure that on a decent sized battlefield theyre going to be where you need them to be. Most people would call Grey Hunters "Knife Fighters" and it shows- short ranged, viscious, and with an in your face kind of feel. Just remember if your always opting to assault rather than shoot you may be missing tactical options. Link to comment https://bolterandchainsword.com/topic/180550-i-was-wondering/#findComment-2139162 Share on other sites More sharing options...
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