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Whats wrong with Blood Claws?


BigJon

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With the release of the new codex I've been going over a lot of army list

posted in the army list section and have noticed a trend to avoid Blood

Claws and stock up on Grey Hunters. I understand the WS/BS issue but

they have other advantages that make up for it; other then that why

are folks avoiding Blood Claws? It just does not feel like a Wolf army

without at least one pack of the young pups.

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The thing is the lack of special close combat weapons, only one model in a full pack is allowed one as opposed to one per five men as before, which made the unit incredibly scary as they would still hit a space marine captain on a 4+.

 

Add to that they cost the same points as a grey hunter now, even though both have gone down in price and Grey Hunters have become much better.

 

I will not be fielding infantry Blood Claws but plenty of Sky Claws and Swift Claws to keep up with my armoured company

tell the pups to strap rockets on there backs or get on there bike, i have no time for there rubbish as soon as you leave them unattended they charge and let their thirst for battle over come them, i have to send 1 of my devout wolfguard to stop them, do they not understand that sometimes 1 most hold ground and not move 6 away from an objective i have ordered them to defend?

 

ok so there is why your wolf lord isn't throwing his pups in as troops in a nutshell, give em packs or bikes, or use maybe 1 of 15 with a leader in a crusader, otherwise they are too easy for your enemy to trick into moving away from an objective.

I used to slightly prefer blood claws, for pound for pound fighting efficiency, but not anymore-

 

- BC's now cost more than they used to. and no more lots-o-cheap-fists.

- They can't take a Mark of Wulfen or a Wolf Standard, unlike GH's.

- They have to take 15 guys to get a second special weapon. (as opposed to 10 for GH)

- Same old crappy BS and WS. It makes a difference.

- Plasma and meltas cost the same as GH's, but are less effective (due to BS)

- Crap for range.

- Without supervision, they may chase a rabbit down a rabbit hole when they shouldn't.

- Without supervision, they may fail to shoot before they charge

- Loud rock and roll music often wakes up sleeping dreadnoughts down the hall.

 

Is all this worth 1 extra attack on the charge? Have fun with them.

 

Having said that, give me Skyclaws any day! They fill the blood claw "fluff" roll nicely, and they are cheap, fun, and agile for what you get. And inexplicably, they can take a Mark of Wulfen. :D They aren't troops, but so what?

 

As for Grey Hunters, they have been buffed nicely with the new Dex. It would be hard to argue that they are not somewhere between 10-30% more cost effective than they used to be when you take into account cost decrease, standard kit improvement, and free/cheap special weapons (vs only new downside of less pf's and pw's).

I'll say what has not been said: they are not competative. Why glue your hand to the table when you don't have to?

 

There are too many things that make them fussy to play with, at best. And as it was said, with the same point cost as GH, why use them? Now then, their Sky- counterparts is another matter.

I used them in the previous book because they were cheaper and helped fill out my DP army (especially when we enjoyed beserk charge on counter attack), but now they are the same cost and can't take as many specials. Those things cooupled with the poor BS have really pushed them off the table (pun not intended).

 

That said, I'd still take them over GH's in a LRC with WG or priest or both. All those attacks on the charge are still nice, and if they LRC gets popped they will have a few more numbers while sloggin.

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