dublindawg Posted October 5, 2009 Share Posted October 5, 2009 While I don't profess to be the master of building armies, Space Wolves have several different options to make the force tough and still stand up against MC and tanks. Looking over the lists people are posting most are centered around either the GH packs having a PF or having a WG assigned with a PF. To me this just screams I want to field a 'nilla SM force with a SW look. Thunder Hammers are just as good as a PF and don't make the model have an I1. Throw in the PW, FB or FA and you will have a very wolfy pack. Space Wolves are a CC orientated force with the ability of throwing out a ton of attacks, 9 GH = 27 attacks, throw in a TH or PW and you have some power hitting and that's before adding in the GW. Lets get those axes, swords and claws into the mix and stop trying to copy the 'nilla marines. just my .02 Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/ Share on other sites More sharing options...
JamesI Posted October 5, 2009 Share Posted October 5, 2009 Thunder hammers are Init 1, just like power fists. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138229 Share on other sites More sharing options...
dublindawg Posted October 5, 2009 Author Share Posted October 5, 2009 Thunder hammers are Init 1, just like power fists. Dang it...well anyways, they are more Wolfy than the PF. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138233 Share on other sites More sharing options...
Level Posted October 5, 2009 Share Posted October 5, 2009 Sorry Dawg I've been playing space wolves for a long time now and always used power fists in my GH packs over flimsy power weapons. If you want to go up against walkers and demon princes armed with a sword or axe, by all means go for it, I wish you all the best with those 27 attacks of yours. My great company iscertainly not trying to be like the nillas, in fact if anything they are trying to be like us wolves. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138238 Share on other sites More sharing options...
Yeti Posted October 5, 2009 Share Posted October 5, 2009 Thunder hammers are Init 1, just like power fists. Dang it...well anyways, they are more Wolfy than the PF. They're also more expensive. I'll also hasten to add that we've had PFists in our squads since the last millenium, and I'm not talking about WH39K. If anything, it's the smurfs that are imitating us, like they have always been. ;) Also, against the big meanies (dreads & MCs) power fists are so much more effective and frost weapons. The attack you loose is more than made up for by the relative ease in wounding. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138245 Share on other sites More sharing options...
DV8 Posted October 5, 2009 Share Posted October 5, 2009 While I don't profess to be the master of building armies, Space Wolves have several different options to make the force tough and still stand up against MC and tanks. Looking over the lists people are posting most are centered around either the GH packs having a PF or having a WG assigned with a PF. To me this just screams I want to field a 'nilla SM force with a SW look. Thunder Hammers are just as good as a PF and don't make the model have an I1. Throw in the PW, FB or FA and you will have a very wolfy pack. Space Wolves are a CC orientated force with the ability of throwing out a ton of attacks, 9 GH = 27 attacks, throw in a TH or PW and you have some power hitting and that's before adding in the GW. Lets get those axes, swords and claws into the mix and stop trying to copy the 'nilla marines. just my .02 I'm sorry. When was it canon that Power Fists were the "Vanilla" Space Marine way? Regardless of the chapter, we are Astartes, and as the Wolves of Fenris, we will use any and every tool at our disposal to crush our foes in the name of Russ and the Allfather. DV8 Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138246 Share on other sites More sharing options...
Hrathnar Flintfang Posted October 5, 2009 Share Posted October 5, 2009 Even in the last dex we had more PF than normal. Power weapons are very much wofly, if you want to complain about something seeming 'nella' then talk about the blood claws getting options for a second flamer/melta/plasma. Granted it makes sense, but it is more 'nella' than the fists by far. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138295 Share on other sites More sharing options...
rodgers37 Posted October 5, 2009 Share Posted October 5, 2009 What is the diffrence between a PF and a TH they both double your strength and make you go at I 1, so why do we need both? (thunderhammers tend to look better imo...) Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138315 Share on other sites More sharing options...
DV8 Posted October 5, 2009 Share Posted October 5, 2009 What is the diffrence between a PF and a TH they both double your strength and make you go at I 1, so why do we need both? (thunderhammers tend to look better imo...) If a Thunder Hammer strikes a target, it does one of two things on TOP of it's Power-Fist like effects. If it's a vehicle, it Stuns it in addition to any other damage result. If it's a model with a WS value, provided the target doesn't die, it too is dropped to I1 for the next round of combat (or strikes absolutely last...I forget the exact wording since I don't use Thunder Hammers much myself). DV8 Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138323 Share on other sites More sharing options...
rodgers37 Posted October 5, 2009 Share Posted October 5, 2009 What is the diffrence between a PF and a TH they both double your strength and make you go at I 1, so why do we need both? (thunderhammers tend to look better imo...) If a Thunder Hammer strikes a target, it does one of two things on TOP of it's Power-Fist like effects. If it's a vehicle, it Stuns it in addition to any other damage result. If it's a model with a WS value, provided the target doesn't die, it too is dropped to I1 for the next round of combat (or strikes absolutely last...I forget the exact wording since I don't use Thunder Hammers much myself). DV8 oooooh i didn't know that :P Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138351 Share on other sites More sharing options...
clanfield Posted October 5, 2009 Share Posted October 5, 2009 also may i add that there is no option for a grey hunter to have said hammer only power fists/wepons Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138362 Share on other sites More sharing options...
Brother Grius Posted October 5, 2009 Share Posted October 5, 2009 If I'm hitting something with a Thunderhammer and not killing it, I screwed up somewhere. THs may look cool, but they're only useful against vehicles. Also, what are MCs? This is killing me. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138433 Share on other sites More sharing options...
JamesI Posted October 5, 2009 Share Posted October 5, 2009 Monsterous Creatures = MCs. Many of them can survive a Thunder Hammer hit. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138436 Share on other sites More sharing options...
DV8 Posted October 5, 2009 Share Posted October 5, 2009 If I'm hitting something with a Thunderhammer and not killing it, I screwed up somewhere. THs may look cool, but they're only useful against vehicles. Also, what are MCs? This is killing me. Don't forget too that any characters with Eternal Warrior can survive several blows from a Thunder Hammer too. DV8 Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2138442 Share on other sites More sharing options...
Bonham1963 Posted October 6, 2009 Share Posted October 6, 2009 What is the diffrence between a PF and a TH they both double your strength and make you go at I 1, so why do we need both? (thunderhammers tend to look better imo...) If a Thunder Hammer strikes a target, it does one of two things on TOP of it's Power-Fist like effects. If it's a vehicle, it Stuns it in addition to any other damage result. If it's a model with a WS value, provided the target doesn't die, it too is dropped to I1 for the next round of combat (or strikes absolutely last...I forget the exact wording since I don't use Thunder Hammers much myself). DV8 TH shakes the vehicle, as per, Page 42 of the BRB. The 1 initiative to the model that suffered the unsaved wound is a plus for TH vs PF, and is pretty sweet, but it does cost you 5 points more than a TH. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2139086 Share on other sites More sharing options...
Wolf Lord Durgann Posted October 6, 2009 Share Posted October 6, 2009 I'm failing to see how a Pfist is better than a TH. TH 5pts more but you get stun type effect on ws models and a shaken effect on armor. PF you get a shield? maybe another CC weapon? if this is the case.. I would say it is all situational. And if possible I would run a TH and PF in the same squad. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2139098 Share on other sites More sharing options...
Wolf Guard Dan Posted October 6, 2009 Share Posted October 6, 2009 Thunder Hammers, my oh my you guys are all awfully Salamandery. (Dripping with sarcasm) Well if thunder hammers were so wolfy we would have them as selections for Gh and blood claws. Let's be real, the only weapons that are wolfy are Frost weapons and wolf claws. But that does not mean the PF and PW are more smurf marine or wolf. Every imperial has access to these weapons. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2139102 Share on other sites More sharing options...
Vilhelm Posted October 6, 2009 Share Posted October 6, 2009 If you want to be wolfy, give someone the Mark of Wulfen. Dead wolfy and very cost-effective. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2139106 Share on other sites More sharing options...
Grey Mage Posted October 6, 2009 Share Posted October 6, 2009 Sorry Dawg I've been playing space wolves for a long time now and always used power fists in my GH packs over flimsy power weapons. If you want to go up against walkers and demon princes armed with a sword or axe, by all means go for it, I wish you all the best with those 27 attacks of yours. My great company iscertainly not trying to be like the nillas, in fact if anything they are trying to be like us wolves. QFT- Considering for the last 10 years Grey Hunters could have TWO Powerfists in their squads for about the price of a codex thunderhammer Im going to have to say that Powerfists are a much more common wolf weapon then THs. Wich isnt to say that TH arent cool, but using a fist doesnt make one a codex marine- using a missile launcher in your GH squad does. If you want to be wolfy, give someone the Mark of Wulfen. Dead wolfy and very cost-effective. I have a feeling Im going to hate this peice of Wargear. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2139153 Share on other sites More sharing options...
SamaNagol Posted October 6, 2009 Share Posted October 6, 2009 I like being Wolfy. That's why I use Dwarven axes for most of my CCW. Link to comment https://bolterandchainsword.com/topic/180587-whats-up-with-the-power-fists/#findComment-2139163 Share on other sites More sharing options...
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