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What's up with the Power Fists


dublindawg

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While I don't profess to be the master of building armies, Space Wolves have several different options to make the force tough and still stand up against MC and tanks. Looking over the lists people are posting most are centered around either the GH packs having a PF or having a WG assigned with a PF. To me this just screams I want to field a 'nilla SM force with a SW look.

 

Thunder Hammers are just as good as a PF and don't make the model have an I1. Throw in the PW, FB or FA and you will have a very wolfy pack. Space Wolves are a CC orientated force with the ability of throwing out a ton of attacks, 9 GH = 27 attacks, throw in a TH or PW and you have some power hitting and that's before adding in the GW.

 

Lets get those axes, swords and claws into the mix and stop trying to copy the 'nilla marines.

 

just my .02

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Sorry Dawg

 

I've been playing space wolves for a long time now and always used power fists in my GH packs over flimsy power weapons.

If you want to go up against walkers and demon princes armed with a sword or axe, by all means go for it, I wish you all the best with those 27 attacks of yours.

My great company iscertainly not trying to be like the nillas, in fact if anything they are trying to be like us wolves.

Thunder hammers are Init 1, just like power fists.

 

Dang it...well anyways, they are more Wolfy than the PF.

 

They're also more expensive.

 

I'll also hasten to add that we've had PFists in our squads since the last millenium, and I'm not talking about WH39K. If anything, it's the smurfs that are imitating us, like they have always been. ;)

 

Also, against the big meanies (dreads & MCs) power fists are so much more effective and frost weapons. The attack you loose is more than made up for by the relative ease in wounding.

While I don't profess to be the master of building armies, Space Wolves have several different options to make the force tough and still stand up against MC and tanks. Looking over the lists people are posting most are centered around either the GH packs having a PF or having a WG assigned with a PF. To me this just screams I want to field a 'nilla SM force with a SW look.

 

Thunder Hammers are just as good as a PF and don't make the model have an I1. Throw in the PW, FB or FA and you will have a very wolfy pack. Space Wolves are a CC orientated force with the ability of throwing out a ton of attacks, 9 GH = 27 attacks, throw in a TH or PW and you have some power hitting and that's before adding in the GW.

 

Lets get those axes, swords and claws into the mix and stop trying to copy the 'nilla marines.

 

just my .02

 

I'm sorry. When was it canon that Power Fists were the "Vanilla" Space Marine way? Regardless of the chapter, we are Astartes, and as the Wolves of Fenris, we will use any and every tool at our disposal to crush our foes in the name of Russ and the Allfather.

 

 

DV8

Even in the last dex we had more PF than normal. Power weapons are very much wofly, if you want to complain about something seeming 'nella' then talk about the blood claws getting options for a second flamer/melta/plasma. Granted it makes sense, but it is more 'nella' than the fists by far.
What is the diffrence between a PF and a TH they both double your strength and make you go at I 1, so why do we need both? (thunderhammers tend to look better imo...)

 

If a Thunder Hammer strikes a target, it does one of two things on TOP of it's Power-Fist like effects.

 

If it's a vehicle, it Stuns it in addition to any other damage result.

If it's a model with a WS value, provided the target doesn't die, it too is dropped to I1 for the next round of combat (or strikes absolutely last...I forget the exact wording since I don't use Thunder Hammers much myself).

 

 

DV8

What is the diffrence between a PF and a TH they both double your strength and make you go at I 1, so why do we need both? (thunderhammers tend to look better imo...)

 

If a Thunder Hammer strikes a target, it does one of two things on TOP of it's Power-Fist like effects.

 

If it's a vehicle, it Stuns it in addition to any other damage result.

If it's a model with a WS value, provided the target doesn't die, it too is dropped to I1 for the next round of combat (or strikes absolutely last...I forget the exact wording since I don't use Thunder Hammers much myself).

 

 

DV8

 

oooooh i didn't know that :P

If I'm hitting something with a Thunderhammer and not killing it, I screwed up somewhere. THs may look cool, but they're only useful against vehicles.

 

Also, what are MCs? This is killing me.

 

Don't forget too that any characters with Eternal Warrior can survive several blows from a Thunder Hammer too.

 

 

DV8

What is the diffrence between a PF and a TH they both double your strength and make you go at I 1, so why do we need both? (thunderhammers tend to look better imo...)

 

If a Thunder Hammer strikes a target, it does one of two things on TOP of it's Power-Fist like effects.

 

If it's a vehicle, it Stuns it in addition to any other damage result.

If it's a model with a WS value, provided the target doesn't die, it too is dropped to I1 for the next round of combat (or strikes absolutely last...I forget the exact wording since I don't use Thunder Hammers much myself).

 

 

DV8

 

TH shakes the vehicle, as per, Page 42 of the BRB. The 1 initiative to the model that suffered the unsaved wound is a plus for TH vs PF, and is pretty sweet, but it does cost you 5 points more than a TH.

I'm failing to see how a Pfist is better than a TH.

 

TH 5pts more but you get stun type effect on ws models and a shaken effect on armor.

 

PF you get a shield? maybe another CC weapon?

 

if this is the case.. I would say it is all situational. And if possible I would run a TH and PF in the same squad.

Thunder Hammers, my oh my you guys are all awfully Salamandery. (Dripping with sarcasm)

Well if thunder hammers were so wolfy we would have them as selections for Gh and blood claws.

Let's be real, the only weapons that are wolfy are Frost weapons and wolf claws.

But that does not mean the PF and PW are more smurf marine or wolf. Every imperial has access to these weapons.

Sorry Dawg

 

I've been playing space wolves for a long time now and always used power fists in my GH packs over flimsy power weapons.

If you want to go up against walkers and demon princes armed with a sword or axe, by all means go for it, I wish you all the best with those 27 attacks of yours.

My great company iscertainly not trying to be like the nillas, in fact if anything they are trying to be like us wolves.

QFT- Considering for the last 10 years Grey Hunters could have TWO Powerfists in their squads for about the price of a codex thunderhammer Im going to have to say that Powerfists are a much more common wolf weapon then THs.

 

Wich isnt to say that TH arent cool, but using a fist doesnt make one a codex marine- using a missile launcher in your GH squad does.

 

If you want to be wolfy, give someone the Mark of Wulfen. Dead wolfy and very cost-effective.

 

I have a feeling Im going to hate this peice of Wargear.

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