Lord Asher Posted October 5, 2009 Share Posted October 5, 2009 On a fluff level, I've always had a soft spot for the inducted guard. Going far back to the "Realm of Chaos" book, the inducted guard first made their appearance as mind erased meatshields dying for the glory of mankind. In all three of the Grey Knight books, the guard fight side by side with the mighty Grey Knights. When I first started DH several years ago, I bought a handful of Cadians, but never actually got around to putting them together. I'm mostly a "square-base" player, so my DH got pushed to the rear of the closet in favor of my fantasy armies. I'm on a 40k swing right now, so the DH have re-emerged and I'm having decent success with them. But yesterday, I discovered the forgotten box of Cadians in my closet and now I'm determined to put them to use. So, I need some ideas on how to add them to relatively competitive gaming group. I actually think the Blob squad is quite effective. I was considering 3 infantry squads with melta-guns, blobbed together with a Commissar (who will be modeled as an Inquistor), and a couple Heavy Weapon Squads with 3 las-cannons and 3 auto-cannons. The Platoon Command Squad will have a couple flamers, and a Chimera, but the PAGK will commandeer their ride. At 1750, the rest of the army will be a GM+4 GKT in Crusader, 8 PAGK w/ incinerators in Chimera, TLLC Dread, and 2 units of melta IST's in Rhinos. So anyone have success with inducted guard? Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/ Share on other sites More sharing options...
KaldCB Posted October 5, 2009 Share Posted October 5, 2009 I do believe inducted guard can be very good in a DH army. both as blob squad or as separate squads with heavy weapons. their chimera is ace too. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2138490 Share on other sites More sharing options...
number6 Posted October 5, 2009 Share Posted October 5, 2009 I think the best builds for inducted IG are as follows. * Mobile Platoon Command Squad: 3-4 flamers, Chimera. 2nd best: 3-4 meltas, Chimera. The only reason the meltas are rated lower is because you're at BS 3. However, 3-4 meltas is still not too shabby. In both cases, put a heavy flamer on the Chimera's hull so that troops getting close to melta your Chimera risk getting roasted if they fail. It's also a big "I dare ya!" to infantry trying to assault your Chimera to death. * Shooty Platoon Command Squad: lascannon. 2nd best: autocannon. Take the lascannon if you're also going to be taking lascannons in your infantry squads. Having multiple lascannons isn't a bad thing, even at BS 3. Not when they're this cheap, anyway. But autocannons are better buys for tackling light armour and for enemy infantry as well. * Shooty Infantry Squad: lascannon. 2nd best autocannon. I tend to prefer lascannons for the required command squad and infantry squads and autocannons for the heavy weapons teams. But going the other way around works as well. If you take a shooty infantry squad, always take a few heavy weapons teams as well. They're too cheap not to. * Assaulty/Tarpit Infantry Squad: Attach a commissar with a power weapon to both required squads and also give the sgts power weapons and gang them up every game. You'd be surprised how much damage this unit can both absorb and dish out. Stubborn will keep them around for a long time, too. If you're running this, be sure you have a mechanized command squad nearby to issue orders. Don't go shooty with the command squad if you take this option. * Chimeras: Always buy your cmmand squads and infantry squads Chimeras. You can put ISTs, PAGKs, or GKTs inside of them. Awesome! Any Chimera not being used by the IG gets borrowed, so you should always have at least two to pass around. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2138536 Share on other sites More sharing options...
SJumppanen Posted October 5, 2009 Share Posted October 5, 2009 Just to add to what Number6 just mentioned: If you take IG HQ then Company command squad is a good choice as it has BS4, so taking that lascannon there is an option. Possibly with Camocloaks so they live even longer. Unless FAQ tells otherwise that platoon command squad is worth 2 killpoints, so i would suggest taking SWS with flamers to travell around in Chimera. You can also put HWS into Chimera and shoot from the roof hatch if Chimera didn't move in the last turn. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2138736 Share on other sites More sharing options...
Ozybonza Posted October 5, 2009 Share Posted October 5, 2009 Unless FAQ tells otherwise that platoon command squad is worth 2 killpoints Erm, why? platoon commanders aren't independant characters, hence 1 KP (unless you count the almost-mandatory Chimera). I haven't tried it yet, but I would imagine an infantry platoon with Al'Rahem would go well. Platoon command w/Al'Rahem + 4 meltas + chimera, a couple of special weaon squads with melta and 2 x infantry squads to take objectives. All outflanking. Let the special weapon squads kill tanks then die, the infantry squads can hide on far off objectives. Possibly include chimeras for the infantry squads - they can pick up GK later if need be (as they are taken from the IG codex so don't have the crappy GK dedicated transport rule). This takes care of GK's lack of anti tank and gives a few more scoring units, so they can concentrate on being awesome at other things. Thoughts? Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2138909 Share on other sites More sharing options...
SJumppanen Posted October 6, 2009 Share Posted October 6, 2009 Unless FAQ tells otherwise that platoon command squad is worth 2 killpoints Erm, why? platoon commanders aren't independant characters, hence 1 KP (unless you count the almost-mandatory Chimera). I said so my self, but then i was pointed out that rulebook mentions IG command squads. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2139352 Share on other sites More sharing options...
KaldCB Posted October 6, 2009 Share Posted October 6, 2009 The rulebook is older then the imperial guard codex, and it's referring to the old imperial codex when this was true. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2139380 Share on other sites More sharing options...
SJumppanen Posted October 6, 2009 Share Posted October 6, 2009 The rulebook is older then the imperial guard codex, and it's referring to the old imperial codex when this was true. I know this, but try to convince my opponents. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2139680 Share on other sites More sharing options...
number6 Posted October 6, 2009 Share Posted October 6, 2009 The rulebook is older then the imperial guard codex, and it's referring to the old imperial codex when this was true. I know this, but try to convince my opponents. That's asinine. You really can take RAW too far sometimes. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2139713 Share on other sites More sharing options...
SJumppanen Posted October 6, 2009 Share Posted October 6, 2009 The rulebook is older then the imperial guard codex, and it's referring to the old imperial codex when this was true. I know this, but try to convince my opponents. That's asinine. You really can take RAW too far sometimes. This is yet another time when GW could have solved the problem with just one sentence in the Codex. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2139971 Share on other sites More sharing options...
Lord Asher Posted October 6, 2009 Author Share Posted October 6, 2009 Anyone have any practical experience with an inducted infantry platoon? Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2140385 Share on other sites More sharing options...
SJumppanen Posted October 6, 2009 Share Posted October 6, 2009 Anyone have any practical experience with an inducted infantry platoon? Yes! Won against 2 different Daemon players in Spearhead/annihilation match. That's in WH army though, not DH if that's what you play. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2140594 Share on other sites More sharing options...
Inquisitor Fox Posted October 6, 2009 Share Posted October 6, 2009 Yes in Apocalypse games (under the last IG Codex). They added much needed numbers while being a nice buffer for my more elite Inquisition and Chapter Militant troops. My conclusions and experience lead me to not include Heavy Weapons in the basic squads, instead grouping them into Heavy Weapon Teams for better maximization of firepower types (anti-infantry/anti-vehicle) and fire support. I use just a single assault weapon in the infantry squads. This gives me mobility and doesn't hamper my brain wanting to leave them stationary. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2140621 Share on other sites More sharing options...
SJumppanen Posted October 6, 2009 Share Posted October 6, 2009 Yes in Apocalypse games (under the last IG Codex). They added much needed numbers while being a nice buffer for my more elite Inquisition and Chapter Militant troops. My conclusions and experience lead me to not include Heavy Weapons in the basic squads, instead grouping them into Heavy Weapon Teams for better maximization of firepower types (anti-infantry/anti-vehicle) and fire support. I use just a single assault weapon in the infantry squads. This gives me mobility and doesn't hamper my brain wanting to leave them stationary. I use HWT:s in my squads, but that is mostly because i want as much firepower as possible in the first turns and then i can move much as i like. Also, i have 2 SoB Rhino squads in my list, so i can move too. One of my platoons has Lascannon in every squad and one LC HWS, second one has AC and Flamer in everything, no HWS. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2140636 Share on other sites More sharing options...
Inquisitor Fox Posted October 6, 2009 Share Posted October 6, 2009 One point worth mentioning, do not underestimate the usefulness of a Special Weapon Squad armed with Sniper Rifles! The ability to wound ANYTHING on a 4+ is of incredible use against Monstrous Creatures and forces of high toughness, like Nurgle. I ended up doing a reasonable amount of damage against Hive Tyrants, Tyrant Guard, and Carnifexes with Sniper Rifles, which on Guardsmen are incredibly cheap. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2140649 Share on other sites More sharing options...
Sethis Posted October 7, 2009 Share Posted October 7, 2009 One of my regular opponents has started taking a company command squad with camo cloaks and sniper rifles. As a direct result, I no longer play my Wraithlord or Avatar against him! :P Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2141287 Share on other sites More sharing options...
SJumppanen Posted October 8, 2009 Share Posted October 8, 2009 One point worth mentioning, do not underestimate the usefulness of a Special Weapon Squad armed with Sniper Rifles! The ability to wound ANYTHING on a 4+ is of incredible use against Monstrous Creatures and forces of high toughness, like Nurgle. I ended up doing a reasonable amount of damage against Hive Tyrants, Tyrant Guard, and Carnifexes with Sniper Rifles, which on Guardsmen are incredibly cheap. I was going to say "Ratling", but WH army can't get them. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2142561 Share on other sites More sharing options...
SJumppanen Posted October 8, 2009 Share Posted October 8, 2009 One of my regular opponents has started taking a company command squad with camo cloaks and sniper rifles. As a direct result, I no longer play my Wraithlord or Avatar against him! :rolleyes: I would use CCS with Lascannon. Camo is good idea though. Link to comment https://bolterandchainsword.com/topic/180609-inducted-guard/#findComment-2142562 Share on other sites More sharing options...
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