graydeth Posted October 5, 2009 Share Posted October 5, 2009 Have a guy in my club that uses 2x 10 man squads of assaulty termies 5LC/5TH+SS in each if I remember right, then has 10 Sternguard(5 w/CM, 5 w/CF) droppodding in, plust 2 x tac squads with AC Razorbacks, Pedro and sometimes a Libby to go with one of the termie squads. I am also playing SM(vanilla), how would you attack this? Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/ Share on other sites More sharing options...
avatar8481 Posted October 5, 2009 Share Posted October 5, 2009 Don't play at the 2500 points level it takes to make this list work at all? If they're in land raiders you need to kill the raiders on your first turn or at least very early and force him to walk across the field into torrent of fire/anti-infantry fire. If they're deep-striking you need to control your movement and deployment so that they come in where you want them to then shoot them up and move away. They only move 6", so are relatively easy to avoid for a mech army once they're on the ground. You are playing a mech-marines list right? Remember the #1 rule: shoot the smashy stuff and smash the shooty stuff. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2138716 Share on other sites More sharing options...
Koremu Posted October 5, 2009 Share Posted October 5, 2009 They can't be in Land Raiders if they are 10 man squads. 8, yes, 10 no. Also, he has a small number of relatively weak scoring units, and not enough response units to deal with multiple threats. The biggest weakness any uber-unit-centric army has is that it can't kill multiple weak units efficiently. It relies on having a valuable enemy unit to eat in order to justify its existence. If those are both 5 man Tactical Squads then you could kill one fairly reliably with about 175 points of Scouts in a Land Speeder Storm before they can react. Failing all of the above, throw a Linebreaker Squadron at it. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2138746 Share on other sites More sharing options...
glsn Posted October 5, 2009 Share Posted October 5, 2009 4x Plasma Cannon Devastator Squad with a nearby DH Inquisitor w/ 2x Mystic Retinue. Even better double it up (one would be an Inquisitor Lord). This is how I'd do it, not neccessarily the best option. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2138879 Share on other sites More sharing options...
minigun762 Posted October 5, 2009 Share Posted October 5, 2009 If they are walking up the board, just pour dakka into them. Dakka Predator, Whirlwinds, Devastators, LRCs, Gundreads, Heavy Bolter Land Speeders/Bikes, Vindicators etc etc Make them roll enough saves and they'll die The bigger flaw in this army is that they only have 2(3) scoring units (counting the Sternguard) and so going after those will reduce their chances to win in an objective game. Land Raider blockers can work very well here. Thunder Hammers are S8 which is only glancing a Land Raider, so park one in front of them and force them to walk through it. Works very well with the LRC or LRR types due to their short range dakka. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2138885 Share on other sites More sharing options...
Koremu Posted October 5, 2009 Share Posted October 5, 2009 Also, Power Weapons + Null Zone. They'll fail save 55% of the time. Null Zone + Vindicator is also good. Season with extra Vindicators. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2138947 Share on other sites More sharing options...
Grey Mage Posted October 6, 2009 Share Posted October 6, 2009 How would I do this, or would I reccommend you do it? Because I would use 50 Bladestorming Dire Avengers- wich comes out to about 700pts, a little cheaper than them. How would I say to do it as a codex player? 4x Plasmacannon Devastators... 2 squads. And a Vindicator. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2139299 Share on other sites More sharing options...
Giga Posted October 6, 2009 Share Posted October 6, 2009 20 asstermies are 800 points. That's over half the points in 1500 pts games. Just keep running away from them and shooting them. Force them to pass a lot of saves, and they'll go down eventually. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2139709 Share on other sites More sharing options...
ShinyRhino Posted October 6, 2009 Share Posted October 6, 2009 Have a guy in my club that uses 2x 10 man squads of assaulty termies 5LC/5TH+SS in each if I remember right, then has 10 Sternguard(5 w/CM, 5 w/CF) droppodding in, plust 2 x tac squads with AC Razorbacks, Pedro and sometimes a Libby to go with one of the termie squads. I am also playing SM(vanilla), how would you attack this? So I'm assuming this is a 2000-2500 point list? With a whopping...9-10 units? How are his Terminators getting to your lines? Walking? If so, run circles around them. But it sounds more likely that he's dropping the pod into your lines and rapid-firing the Sternguard to make a soft landing area for them to arrive via Deepstrike, using the pod's locator beacon, yeah? They sit arund for a turn using their 2+/3+ saves, and then charge the hell out of everything in range. A great way to counter this list is to mechanize up. The Sternguard can do all of NOTHING to a Rhino if you're buttoned up when they arrive. Use your heavy weapons from your firepoints on turn one to blow up the Pod. It'll take a shot or three to do. Remember you get +1 to the damage result because it's open-topped. Once the locator beacon is gone, he's boned. Stay buttoned, and just drive circles around him. 12" moves with vehicles make them super-hard to hit. I had a Rhino last three full turns with Hammernators whiffing at it because it kited them across the board. Take out his tacticals, since they won't be able to embark in the Razors until they're down to 6 men. Hit each Razor once a turn with a heavy weapon to keep them from shooting at you. Chuckle as his 20 Hammernators move 6" per turn, and roll to run to try and catch you. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2139715 Share on other sites More sharing options...
graydeth Posted October 7, 2009 Author Share Posted October 7, 2009 Ok, to answer a few questions about his list... #1 - he walks the termies in never deepstriking #2 - It is a 2000 point game #3 - The sternguard are always, 5 Combi-flamers/5 Combi-meltas Here's how I handled it last night (thanks to some suggestions here) My list Khan Tigerius 10 Shooty Termies - 1 Cyclone/1 Asscannon (Khan and Tiggy with the termies) 2 Predators - Las all around 1 Vindicator 2 - 10 man Tac squads - Melta/Las Sgt with PW/Locater Beacon both with TLLas Razorback Game was Annihilation/Pitched battle I won roll off, but made him go first - I am Outflanking everything He split his forces to face both sides of the board with 1 termie squad and 1 TLAsscan razorback 1 tac squad in ruins with pedro to my right side and the other tac squad in woods in center of board Top Turn 1 - Sternguard come down in drop pod with nothing to go for.... Bottom 1 - I cant come on Top 2 - he moves his forces some to try to anticipate where I will be coming from Bottom 2 - all but one predator comes in, with the termies and 1 tac squad as my choice to where I put the first predator and tac/razorback to my left side(where they rolled to come on) the termies with hqs, vindy, and tac/razorback all to my right side facing pedro, razorback, tac squad in ruins and 10 assault termies Use Null zone then shot the termies down to 5 left with the vindicator, my termies and razorback tac squad melta blows up his razorback Turn 3 - he move remaining 5 termies closer, moves pedro close to tac squad, sternguard immobilizes predator on far side, his second termie squad with librarian move towards pred. he assualts with 5 termies left on my right, but khan goes first and rolls 3 6's for wounds! a great roll and now he only has two lightning claw termies left, his termies, my sgt and tiggy go simo and while he manages to kill 2 of my termies I kill the final 2 LC termies he assualts with pedro and my sgt puts 2 wounds on him with PW, pedro kills one guy Turn 4 - on the far side of the table, my immobile pred shoots and destroys his other razorback, my razorback shoots and destroys the droppod, the combat squad falls back behind a building deep in my zone over on the right side, the vindy, and termies shoot the tac squad in the ruins, 4 die, the other half or the tac squad come around the razorback to assault pedro, he dies He is down 5 to 0 with no way he will get his other termies or sternguard over to me in time, he concedes... Worked out much better than I expected. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2141652 Share on other sites More sharing options...
Koremu Posted October 7, 2009 Share Posted October 7, 2009 Nicely done. Walking (or Deep Striking) Assault Terminators is never worth the expense tbh. Especially not such an expensive investment as two large units. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2141661 Share on other sites More sharing options...
Dmikulasr Posted October 7, 2009 Share Posted October 7, 2009 Ok, to answer a few questions about his list...#1 - he walks the termies in never deepstriking #2 - It is a 2000 point game #3 - The sternguard are always, 5 Combi-flamers/5 Combi-meltas Here's how I handled it last night (thanks to some suggestions here) My list Khan Tigerius 10 Shooty Termies - 1 Cyclone/1 Asscannon (Khan and Tiggy with the termies) 2 Predators - Las all around 1 Vindicator 2 - 10 man Tac squads - Melta/Las Sgt with PW/Locater Beacon both with TLLas Razorback Game was Annihilation/Pitched battle I won roll off, but made him go first - I am Outflanking everything Two problems i see with this and please correct me if i am wrong i am but a novice. First is that According to the rules the person that wins the die roll goes first. It was 4th edtion that allowed you to pick who goes first. Second Khan replaces combat tactics with the ability to outflank. Your predator and vindicator do not have combat tactics so can't outflank. Like i said i am a novice so please let me know if these statements are incorrect. Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2142014 Share on other sites More sharing options...
Kronk Posted October 8, 2009 Share Posted October 8, 2009 First is that According to the rules the person that wins the die roll goes first. It was 4th edtion that allowed you to pick who goes first. I'll let someone else answer your second question. On question 1: No, the winner of the roll-off gets to chose who goes first or second. You'll find this on Page 92 and 93 of the BRB. In fact, it's stated clearly 3 times on these two pages. Look as heck the 2nd paragraph in each of the following dialog boxes on pages 92 and 93:Pitched Battle, Spearhead, and Dawn of War. Happy hunting! Link to comment https://bolterandchainsword.com/topic/180622-fighting-20-assaulty-termies/#findComment-2142260 Share on other sites More sharing options...
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