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Wolf Claws


Whitewolf

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Okay, I have a question here. I know that they allow us to re-roll hit or wounds. What I do not understand is the matching of them. I do not see a benefit of having a model with two claws. I would imagine that it would be for an extra CC attack. However, my thought on this is that if he has a BP or PP he would still get the extra CC attack for the extra weapon. Although I have to admit the TWC looks nice, there is a loss of fire power from one model in the squad because he has TWC instead of one WC and a ranged weapon. Aa far as I can tell having the extra claw does not mean you can re-roll hits or wounds it is an ability of the weapon and not the pair. Could someone please clear this up for me? I am working on my Termies and at least one LW (although I am not sure how to kit him yet) and want to make sure I do not weaken them any more than needed (if that is even possible).
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...I would imagine that it would be for an extra CC attack. However, my thought on this is that if he has a BP or PP he would still get the extra CC attack for the extra weapon. ...

 

You imagine right, and your thought is wrong.

 

With the new rules, there are certain weapons that no longer get the extra attack bonus unless paired with a second of it's type.

 

Lightning Claws

Wolf Claws

Thunder Hammers

Power Fists

Chain Fists

 

These must be taken in pairs in order to get the combat bonus. A single Wolf Claw with a Bolt Pistol allows you to shoot, but you do not get the +1 Attack bonus in combat.

 

 

DV8

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