Piousservant Posted October 5, 2009 Share Posted October 5, 2009 So... Fellow Wolf Lords, Only just got the Codex today so still digesting it. Any thoughts on how best to represent 13th Coy with the new 'dex? Was thinking that squads of Wolf Guard (maybe all with PW or something) will have to stand in for Wulfen squads. Sadly bikers are now Blood Claws so WS/BS which wouldn't make much sense for veterans but can't do much about that. I dislike using Special Characters usually but I am wondering whether to use Logan as my Wolf Lord (which will mean converting a new one... ;)) so that Wolf Guard count as troops, which would make it easier to have a squad of Wolf Guard on bikes, for instance, which would make sense and allow more room for some Lone Wolfs which would be appropriate I think. Makes for an expensive army (in points) but then again, we should be used to that already... ;) Link to comment https://bolterandchainsword.com/topic/180624-13th-company-under-the-new-codex/ Share on other sites More sharing options...
whitewolfmxc Posted October 5, 2009 Share Posted October 5, 2009 Its pretty easy to play 13th as count as im using : HQ's as HQ's , grey hunters as grey slayers , wulfens as blood claws squad (hey 4 attacks on charge that can hit at 4 and be hitat 3 in cc , sounds wulfen) , wolf guards as storm claws , scouts as infi9ltarting grey slayers , long fangs long fangs , im only using one walker "bjonr" as the only vehicle in the army , i also have loads of fenrisian wolves and using a giant werewolf model as count as canis , also a few wolf guard bikes as storm claws bikers , and a few lone wolves here and there no tanks , no speeders , no pods , no jump packs all my squads as mark of the wulfen as much as possibility , and throw my wolf priests at the wuflens (blood claws) with saga of the hunter , that way outflanking wulfens as in 13th list Link to comment https://bolterandchainsword.com/topic/180624-13th-company-under-the-new-codex/#findComment-2138839 Share on other sites More sharing options...
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