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New Scout Tactics?


Mammon

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maybe its because 1 bloke with Mark of the Wulfen is overrated by everyone and there dog and its pretty rubbish

 

Not sure if your calling it rubbish because of points, game play, fluff or vs.other options or all of them, but I suggest you read the thread that math hammers it out vs. PW and PF, MotW is the winner. Maybe not every GH or BC unit will have MoTW in my list, but on a small strike force like our WS it's a very nice option.

 

Why, because you get rending and rending gives you both PW attacks against infantry and AP value against vehicles. With Krak or MB you get 1 attack with MotW your have a potential of 8 attacks. 4+6+3 is enough to pen a dread kraks can only ever glance.

 

Not going to try and convince you with words, so you should play test it and then call it rubbish.

 

Vrox

Not sure if your calling it rubbish because of points, game play, fluff or vs.other options or all of them, but I suggest you read the thread that math hammers it out vs. PW and PF, MotW is the winner. Maybe not every GH or BC unit will have MoTW in my list, but on a small strike force like our WS it's a very nice option.

 

Why, because you get rending and rending gives you both PW attacks against infantry and AP value against vehicles. With Krak or MB you get 1 attack with MotW your have a potential of 8 attacks. 4+6+3 is enough to pen a dread kraks can only ever glance.

 

Not going to try and convince you with words, so you should play test it and then call it rubbish.

 

Vrox

While I beleive that it's fairly effective, I just have a problem with a raving lunatic who can't control himself in a scout pack. :tu:

 

Other than that though ... sounds like a good option to take. ;)

Maybe he's not a raving lunatic. Maybe he's a kung-fu superman. Maybe he's a master fencer with his combat-blade sabre. Maybe he's trying out some kind of experimental light power-armour that the Iron Priests have cooked up.

 

I mean, this is the age of "counts as". Why not embrace it? :tu:

but I suggest you read the thread that math hammers it out vs. PW and PF, MotW is the winner.

no thanks, I find the chaos theory (which is what mathammer is) to be just as useless as mark of the wulfen, yes you COULD get rending attacks from it, but you could also roll no 6's at all and allow the enemy there armour saves, where as a power weapon/fist is at least always ignoring armour saves and isn't self reliant on 6's to be useful.

Last week when my GH were charged by a wraithlord i wish my MotW guy hadnt failed his saving throw he just had to take from the flamer. he was the only thing in the unit that could have hurt the thing!

 

I'm definitley taking one as a scout, they are not beserkers all the time, only in CC they can even shoot now.

Not sure if your calling it rubbish because of points, game play, fluff or vs.other options or all of them, but I suggest you read the thread that math hammers it out vs. PW and PF, MotW is the winner. Maybe not every GH or BC unit will have MoTW in my list, but on a small strike force like our WS it's a very nice option.

 

Why, because you get rending and rending gives you both PW attacks against infantry and AP value against vehicles. With Krak or MB you get 1 attack with MotW your have a potential of 8 attacks. 4+6+3 is enough to pen a dread kraks can only ever glance.

 

Not going to try and convince you with words, so you should play test it and then call it rubbish.

 

Vrox

While I beleive that it's fairly effective, I just have a problem with a raving lunatic who can't control himself in a scout pack. :D

 

Other than that though ... sounds like a good option to take. :P

 

Yeti,

 

Just change your perspective about what MotW is all about (like some of the others have suggested). Instead of thinking of him as a guy who is losing it and becoming a wild berzerker, maybe just think of him as a sort of unit champion, or simply a guy who has learned over time to better harness the extra power of the genetic legacy of Russ.

 

V

I'm planning in adding two five man sniper packs to my Great Company as I tend to take things in pairs.

 

And I'll add another BEL pack armed to deal with pretty much anything.

 

I would have liked the minimum squad size to be something stupid like two scouts, highly evocative in my eyes, the sniper and his spotter. Might try and organise something like this in friendly games as it seems to fit the role of Wolf Scouts well. Also an opportunity for a nice diorama.

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