Brother Tyler Posted October 7, 2009 Share Posted October 7, 2009 CAPTURED WARP ENTITY Legendary unit POINTS: 400 The Ordo Malleus’ last resort for fighting the powers of Chaos, is fighting fire with fire. Capturing and utilizing the weapons of the hated foe. Frowned upon by their colleagues and peers, sometimes an inquisitor lord must go through extreme measures by capturing the very beings of chaos. If capturing one was not difficult enough, containing such creature is nigh impossible. Wreathing with daemonic mutations a warp entity can only be held with extreme psychic bonds. However the hardest part is channeling the enormous warp strength contained within the being, directing it against the daemons it lends its strength from. The massive construction sprays psychically charged bullets and spews promethium filled with the rage of the being, caged on top of the contraption. The entity’s warp powers erupting all around in huge blasts, destroying man and machine alike. The psychic bonds holding the entity make even trying to contact the construction through psychic means nigh impossible, let alone to attacking it. Trying to do so would mean sure death for the assailant. FORMATION: TYPE: Super-heavy walker STRUCTURE POINTS: 2 UNIT STATS: WS 3 | BS 3 | S 10 | Front 13 | Side 13 | Rear 10 | I 3 | A 3 WEAPONS AND EQUIPMENT: 2 Warpflame throwers Warp explosion Psygatlers (one weapon) Warpflame thrower | Range: Template | Str: 6 | AP: 3 | Assault 1 Warp explosion | Range: 24” | Str: 10 AP: 2 | Ordnance 1, 5” Psygatlers | Range: 36” | Str: 6 | AP: 3 | Heavy 10, Primary SPECIAL RULES: Frenzied charge: The captured warp entity can cover terrain at unnatural speed, it assaults 12”as if it were a beast. Daemonic possession: The host entity and thus the entire construction are daemonically possessed, the captured warp entity ignores all “driver stunned” and ”crew shaken” results. Psychic locks: Any psyker that targets the warp entity with a psychic power automatically suffers a perils of the warp attack, regardless of whether or not they pass their psychic test. Doomsday reactor: The construction holding the warp entity is dangerously instable due to all the warp energy required to hold the daemon inside, it receives a +2 modifier when rolling on the catastrophic damage table. DESIGNER’S NOTES: My datasheet started the right way around, with that I mean I made a kicka$$ model and later found the rules for it. Instead of doing it the wrong way of thinking up cool rules and only when play tested with a shoebox maybe make a model out of it. My model started out as an objective marker consisting of a daemonhost in a cage, hanging from a crane with a gantry around it. being to big for an objective marker anyway, I decided to put it on defiler legs as soon as the kit came out. to finish it off, parts of a penitent engine gave me "drivers". all in all it came out huge. Only for about half a year ago I thought about what kind of thing it could represent. It was much too big for a defiler, let alone a dreadnought. much too small for a titan though. I always thought the brass scorpion model (done right) was awesome with cool rules to boot. Playing daemonhunters with a captured daemonhost bound with psychic locks to a multi-legged creature just seemed like a perfect match. The background was from a radical point of view, so was penned out easily, but would the rules fit? 2 structure points would do the job, since it was a pretty big thing, the BS stats were good enough as well. As for the weapons, it already came with two flamers and two assault cannons (ala the walkers from the matrix) so these could represent the hellmaw cannons and the multi-shot scorpion cannon very well. that left me with the demolisher cannon. I did already have in mind that some form of psychic burst would be in order, coming from the quite frustrated daemon inside. So I called it a "warp explosion". As for the special rules, frenzied charge could stay, as of course the daemonic possession. "Runes of the bloodgod" got renamed to "Psychic locks" and the doomsday reactor was just too much fun to not keep. In the end I chose to use an existing datasheet as it would be far easier to get accepted in pick up games than a homegrown datasheet would. I think the rules fitted my model perfectly as well and I hope that this fact is taken into account when judged as well. Not only do the rules fit the model but the entire thing fits a radical inquisitor. using the powers of chaos to fight it, by capturing a daemonic entity and use it to power a contraption specifically for that purpose. Please discuss this datasheet by replying in this topic. If you have any questions about the process, please refer to this discussion. Link to comment https://bolterandchainsword.com/topic/180806-captured-warp-entity-lu3/ Share on other sites More sharing options...
minigun762 Posted October 8, 2009 Share Posted October 8, 2009 I have nothing against this entry other then its just a rewording of an existing idea. I think a super Daemonhost would be a cool thing to use, reminds me of Inquisitor Eisenhorn's little buddy, but I don't think that a Walker is the correct way to represent it. Instead try something like an MC with a significant Inv save and some deadly shooting powers. Link to comment https://bolterandchainsword.com/topic/180806-captured-warp-entity-lu3/#findComment-2142264 Share on other sites More sharing options...
heretic??ME?? Posted October 8, 2009 Share Posted October 8, 2009 Thinking on the monstrous creature setup, it really depends on the ideas of the radical inquisitor has he developed the skills to bind daemons into machines, or has the daemon taken partial control over its mobile cage? A monstrous creature has its validity but what was used as the host? hosts are normally human but perhaps a xenons of a decent size is used instead. If its fused/mounted to a vehicle, then using the vehicle rules makes sense to me. I think this is fine for apoc. I've already got a defiler class daemon host cage up and running (pics will be put up when I can). The rules are legit, being reshaped to the radical nature of the army. 8/10 I've also been looking the lord of battles for similar idea: An radical inquisitors personal mobile base kitted out more like a Gothic library/church rolling forward surrounded by a host of 4 Daemon Hosts (for CC and the death storm cannon) , a tower for a coven of psykers to cast spells from (blood letter battle head). The crazed chart is going to be the Angry Inquisitor giving orders to crew or D.Hosts. And Brother Tyler can we see the pics !!! Link to comment https://bolterandchainsword.com/topic/180806-captured-warp-entity-lu3/#findComment-2142747 Share on other sites More sharing options...
incinerator950 Posted October 14, 2009 Share Posted October 14, 2009 Pics please Link to comment https://bolterandchainsword.com/topic/180806-captured-warp-entity-lu3/#findComment-2150968 Share on other sites More sharing options...
Brother Tyler Posted October 14, 2009 Author Share Posted October 14, 2009 No pics will exist except for datasheets that reach Stage 2 (i.e., they receive both a Judges and Popular ratings of 7 or higher). Until that time, the only pics are by the creator and will not be posted until after Stage 1 (at which time the creators will be revealed). Link to comment https://bolterandchainsword.com/topic/180806-captured-warp-entity-lu3/#findComment-2150977 Share on other sites More sharing options...
Brother Tyler Posted October 22, 2009 Author Share Posted October 22, 2009 JUDGES’ COMMENTS: Bannus: BALANCE: Good. Based on its cost and function - it is similar to a Titan, which is always precarious to balance. USABILITY: Average. Requires a dedicated, built-from-scratch/converted model that can't be used in anything else - save maybe as an objective. But could make for a entertaining project nonetheless. ADHERENCE TO THE BACKGROUND MATERIAL: Above Average. Radical Inquisitors operate outside the normal envelope of influence - would such a character have access to resources to build such a device? That one is a bit hard to believe...even in this fictional universe. Corpse.: A very interesting idea, reminding me of the Brass Scorpion. A counterpart to it of a daemon hunter version. Radical even and would be a nice addition to existing fluff if expanded on. If there was a vote on creativity it would be high here, sadly there is not. Balance is outstanding, for a super heavy to be easier destroyed with stun/shaken being a low result chance then it has more potential of being taken out then anything else. Usability is excellent, it almost was a seven but that is only because it is a new unit to make a complete new model around. It’s a short range beast with new fluff and the creativity will go into excellent adherence. Gillyfish: Good. I really like the idea and could work nicely for modelers - problem is this is based on an existing sheet, so should it be included? Honda: Good. This unit is a rewording of an existing C:SM unit for Chaos. JamesI: Good. I love the concept of the Mad Inquisitor locking the warp entity in a giant vehicle. It would be fun to see something where the entity could break free and be replaced by a generic greater demon or something similar. Psychic lock might be too powerful and I would think it was better that the model was fleet rather than assault 12 inches. The Psygatlers I would make large Psycannons, so AP4 heavy 10. I don’t like the model having too much AP3 shooting. I know I have a few issues with this one, but I don’t think it’s overpowered for Apoc. More a few ideas to make it better in my mind. Link to comment https://bolterandchainsword.com/topic/180806-captured-warp-entity-lu3/#findComment-2158939 Share on other sites More sharing options...
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