Brother Tyler Posted October 7, 2009 Share Posted October 7, 2009 EXORCIST ILLUMINATI SQUAD Legendary unit POINTS: 175 + OPTIONS The Exorcists are a unique Chapter, one formed out of Grey Knight gene-seed. When new recruits join, they are possessed by a minor daemon, before it was cast out. This process makes it impossible for any future daemons to possess them. When the 13th Black Crusade began, it was the Exorcists’ time to shine, as special Illuminati squads were placed on key worlds. To be a member of an Illuminati squad is to have fought across countless worlds, and to have defeated score of the Imperium’s enemies, both xenos and daemon. The Illuminati squads proved key in holding certain areas against Abaddon’s daemonic hordes, giving reinforcements enough time to reach them. Specifically on the shrine world of Cornia, where 3 squads held off a daemonic incursion for 5 days before help could come. While most 1st company veterans are members of these squads, it is not unusual for members of other companies to be in these squads. It has been said that these squads have been trained by the famed Grey Knights themselves, though rumors like that have yet to be proven true. FORMATION: 1 Illuminati Squad Illuminati Squad (elite): 100 points WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 2 | Ld 9 | Sv 3+ Wargear: Bolter(any member may replace this with a chainsword+boltpistol for no points) Power Armour Bolt Pistol (Sergeant) Options: Include up to five additional models: 16pts per model per every five Marines in the squad, 1 Marine may have:plasma pistol: 15 points flamer:5 power weapon: 15 [*]A Sergeant may replace either the bolt pistol or chainsword with: Power Weapon - 15pts Power Fist - 25pts Boltgun - free Combi-Weapon - 10pts Plasma Pistol - 15pts nemesis force weapon-20 points SPECIAL RULES: Illuminated: The Exorcists are trained daemon hunters, and the Illuminati even more so, when facing a daemon unit any Illuminati squad gains the following: fearless, and daemon-bane. Daemon-Bane: When an Illuminati squad charges a daemon squad(any squad with the word daemon in the unit description), the daemon squad must immediately make a morale check. If it fails this check, its number of attacks is reduced by D6 for the first round of assault, If it passes, proceed with the assault as normal. Daemon Possession: All Exorcist Marines have been possessed by a minor daemon. In game terms, this means that any psyker must make an additional psychic check before using a power, or that squad may not be targeted by that power from the psyker this turn. DESIGNER’S NOTES: Basic Idea: To show the Exorcists daemon hunting knowledge and skills, and to provide Space Marine armies with daemon hunters. Conversion Ideas: Use the assault squad pack, and use a Justicar model as the Sergeant, or convert your own champion; you should put some scrolls on the models, to show how they are veterans. If you are using the bolters then try using a Sternguard squad, or use a tactical box combined with a Dark Angel box, to give them a veteran look. Game notes: A mix between a Grey Knights squad and a Space Marine squad, it is designed as an assault squad, but I gave the option for bolters for "gun-line armies" that have little assault troops. The various effect are trying to show that: The Exorcists are daemon hunters. These squads are even more practiced veterans, and are more than able to take on daemons. These Marines have been possessed by lower daemon, and thus they will have an immunity to some psychic powers, and they will be able to fight daemons better. For a fluffy force, try using this squad with a Witch Hunter or a Daemon Hunter force. Please discuss this datasheet by replying in this topic. If you have any questions about the process, please refer to this discussion. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/ Share on other sites More sharing options...
Locmac Posted October 7, 2009 Share Posted October 7, 2009 Well it's a good idea and the psychic re-roll is interesting, most things with the word demon in it are fearless. Thus paying quite a few points to do very little. 5.0 Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2140963 Share on other sites More sharing options...
Grey Mage Posted October 7, 2009 Share Posted October 7, 2009 Daemon Bane is badly worded.... the squad loses d6 attacks? How do you determine where from or what models? A static number would be better- like "in the first round of combat, all daemon units lose 1 attack from their total, Greater Daemons and Daemon Princes instead lose d6 attacks." Also... what is the base unit size? I assume its a Seargent+4 Exorcists... but it doesnt actually say that anywhere. It does specify that theres a seargent specific wargear... but theres no mention of ever being able to purchase one. Fix that oversight... please! Id give this one a 9 if those were fixed, as is its not usable, and thus gets a 6.5 Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2141081 Share on other sites More sharing options...
heretic??ME?? Posted October 7, 2009 Share Posted October 7, 2009 When using the Nemesis force weapon does the sergeant ignore armor saves or is it just +2S ?? Looking at the points: its probably cheaper to field PAGK. nearly 2 squads for the price, but then this is APOCALYPSE Apart from this all good, seems to fit the Exorcists fluff. 7.5/10 Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2141789 Share on other sites More sharing options...
The emperors chosen Posted October 7, 2009 Share Posted October 7, 2009 Also... what is the base unit size? I assume its a Seargent+4 Exorcists... but it doesnt actually say that anywhere. It does specify that theres a seargent specific wargear... but theres no mention of ever being able to purchase one. Fix that oversight... please! the creator said :"A sergeant may replace either the bolt pistol or chainsword with:" yah, the five marine thing should have been said also, as there is no base number ;) Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2142120 Share on other sites More sharing options...
minigun762 Posted October 7, 2009 Share Posted October 7, 2009 I think its a cool unique idea but I agree that Daemon-Bane is a bit odd. You may consider using more of the standard special rules in place of it. Maybe mix a passive and active trait like the squad counts as having Defensive Grenades if assaulted by Daemons and gains Furious Charge or Rerolls attacks/wounds made against Daemons if they charge, something like that. And clarify what grade/level the NFW is, though to be honest I don't know if I'd allow that to be used because its such a GK iconic weapon. A Relic Blade would get the same point across and be a little more acceptable maybe. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2142206 Share on other sites More sharing options...
Grey Mage Posted October 8, 2009 Share Posted October 8, 2009 Also... what is the base unit size? I assume its a Seargent+4 Exorcists... but it doesnt actually say that anywhere. It does specify that theres a seargent specific wargear... but theres no mention of ever being able to purchase one. Fix that oversight... please! the creator said :"A sergeant may replace either the bolt pistol or chainsword with:" yah, the five marine thing should have been said also, as there is no base number :D I meant of purchasing a seargent, not his wargear. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2142494 Share on other sites More sharing options...
The emperors chosen Posted October 12, 2009 Share Posted October 12, 2009 do people think that the points are to much, I was looking, and the points for a pagk squad is less than this, which goes against what the creator was trying to do, I could see him/her knocking 25 points of this,could you? edit:NEVER MIND, I was wrong Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2148310 Share on other sites More sharing options...
Grey Mage Posted October 12, 2009 Share Posted October 12, 2009 do people think that the points are to much, I was looking, and the points for a pagk squad is less than this, which goes against what the creator was trying to do, I could see him/her knocking 25 points of this,could you? Sorry, but if you have an equal number of men in this squad there is no way that the Illuminati squad is more than the GK. Ive checked it like five times. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2149077 Share on other sites More sharing options...
The emperors chosen Posted October 12, 2009 Share Posted October 12, 2009 sorry, I don't own the Demon hunters codex, and I thought I had seen a squad that was less than this on a list here :D Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2149090 Share on other sites More sharing options...
Grey Mage Posted October 13, 2009 Share Posted October 13, 2009 sorry, I don't own the Demon hunters codex, and I thought I had seen a squad that was less than this on a list here ;) Basicly... 150pts for the seargent, and 25pts for each after that... with few but expensive ugprades. And Shrouding... boy shrouding is nice. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2149138 Share on other sites More sharing options...
I AM THE AWESOME Posted October 14, 2009 Share Posted October 14, 2009 So what DOES it cost? 175 points or 100 points? Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2150982 Share on other sites More sharing options...
The emperors chosen Posted October 14, 2009 Share Posted October 14, 2009 It is 175 points+what ever you give them Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2151005 Share on other sites More sharing options...
I AM THE AWESOME Posted October 15, 2009 Share Posted October 15, 2009 ... but the Datasheet is labeled as 175 points, whereas the SQUAD is labeled as 100. It's clearly not 275 points, that's ridiculous. But which one is it? Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2152400 Share on other sites More sharing options...
The emperors chosen Posted October 15, 2009 Share Posted October 15, 2009 I think it is like this:Squad is 100 points, other abilities are 75 points, for a total of 175 points + whatever weapons you give them Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2152435 Share on other sites More sharing options...
Brother Tyler Posted October 22, 2009 Author Share Posted October 22, 2009 JUDGES’ COMMENTS: Bannus: BALANCE: Good. For what it does, it is balanced - although awkward - see below USABILITY: Below average. Easy to assemble a unit and a great idea - but I don't care for the execution. I think it would have been better to base their rules on the GKs as a weaker alternative. The -D6 attacks can place the enemy unit in a position where it will have little impact or completely neuter it based on the unit's size (the unit could slaughter a greater daemon, but struggle against a unit of normal daemons). I think it would have been better to stick with more conventional rules to represent the advantages. ADHERENCE TO THE BACKGROUND MATERIAL: Excellent. Well known for their ability to combat daemons - this seems to fit. Corpse.: While I like the idea of a specialist unit that is core against the enemy. Three things come to mind, before I note my score. Firstly, they have no way of chasing down daemons. They come in on a VERY large table, and can avoid these guys like the plague without strategic assets making them useful to chase daemons. Or borrowing another, perhaps unfluffy transport to go after them and often to chase down either side of the table (or spread thin across the entire zone) its a hard unit to use. On top of being a chapter-only selection, counts-as can be arisen but to be more useable for others. (how many chapter-only squads do you see in official apoc datasheets?) I hate to give a low score on anything, but... Well assuming the unit starts at 5 models, the +75 and +100 for using just one unit in the datasheet if just one, assuming 2+ units should be taken to make it useful. A selection to bypass their own chapters rulebook unit for a blend of chaos/grey knight and vanilla marine rules. More rules then fluff written for it. No mention of it being a troops choice though I assume that’s the point, so being lenient in missing rules also (assuming those rules are there for the final judging). Balance is a outstanding; Usability is average, Adherence to custom fluff that’s vague would have to be a “good” score. ~I really hate shooting down custom units, especially for apoc but this unit needs work on fluff, and adherence to the codex. No transport (though in apoc it may not be required) was also a big hit, especially ripping away from all codices with the rules of a scoring unit. Gillyfish: Above Average. (no comment) Honda: Above Average. Ok, I think this one has huge potential and I really like it a lot. I would counsel the author to keep the "Demon Bane" rule, but drop the Demon Possession rule. I understand where they are going with this, but think they should keep them a bit weaker than Grey Knights. JamesI: Above Average. It is not clear how many Marines are in the squad to start. Also, assuming its 4 Marines +1 Sergeant, does the Sergeant count for how many special items are possible? At 10 Marines, is it possible to have 2 power weapons, plus what the Sergeant has? I don’t like the use of the Nemesis Force Weapon, I’d just make it a Relic Blade. Daemonic Possession I would alter to giving a 4+ or 5+ save against psychic powers rather than requiring 2 tests. I would consider changing this to allow Psycannon Bolts for the Marines for a cost of perhaps 5 points per model. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2158924 Share on other sites More sharing options...
The emperors chosen Posted October 23, 2009 Share Posted October 23, 2009 Revised squad: EXORCIST ILLUMINATI SQUAD Legendary unit POINTS: 175 + OPTIONS The Exorcists are a unique Chapter, one formed out of Grey Knight gene-seed. When new recruits join, they are possessed by a minor daemon, before it was cast out. This process makes it impossible for any future daemons to possess them. When the 13th Black Crusade began, it was the Exorcists’ time to shine, as special Illuminati squads were placed on key worlds. To be a member of an Illuminati squad is to have fought across countless worlds, and to have defeated score of the Imperium’s enemies, both xenos and daemon. The Illuminati squads proved key in holding certain areas against Abaddon’s daemonic hordes, giving reinforcements enough time to reach them. Specifically on the shrine world of Cornia, where 3 squads held off a daemonic incursion for 5 days before help could come. While most 1st company veterans are members of these squads, it is not unusual for members of other companies to be in these squads. It has been said that these squads have been trained by the famed Grey Knights themselves, though rumors like that have yet to be proven true. FORMATION: 1 Illuminati Squad(troops) Illuminati Squad : Marine:WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 2 | Ld 9 | Sv 3+ Sergeant: WS 5 | BS 5 | S 4 | T 4 | W 1 | I 4 | A 2 | Ld 9 | Sv 3+ Unit composition: 4 Marines 1 sergeant Wargear: • Bolter(any member may replace this with a chainsword+boltpistol for no points) • Power Armour Bolt Pistol (Sergeant) chainsword(sergeant) Options: • Include up to five additional models: 16pts per model • per every five Marines in the squad, 1 Marine may have: plasma pistol: 15 points flamer:5 power weapon: 15 *the sergeant counts for the five model total, but may not take the above weapons. • A Sergeant may replace either the bolt pistol or chainsword with: • Power Weapon - 15pts • Power Fist - 25pts • Boltgun - free • Combi-Weapon - 10pts • Plasma Pistol - 15pts • Relic Blade: 30 pts transportation: The squad may take a rhino or razorback for the appropriate points in the Space Marine codex. SPECIAL RULES: Illuminated: The Exorcists are trained daemon hunters, and the Illuminati even more so, when facing a daemon unit any Illuminati squad gains the following: fearless,demon possesion Daemon Possession: All Exorcist Marines have been possessed by a minor daemon. In game terms, this means that this squad gets a 5+ save against any psychic powers cast against it. . In addition, if the squad charges into a demon unit, any marine may re-roll for to wound or to hit in close combat, but not both(the squad must use the second roll) DESIGNER’S NOTES: Basic Idea: To show the Exorcists daemon hunting knowledge and skills, and to provide Space Marine armies with daemon hunters. Conversion Ideas: Use the assault squad pack, and use a Justicar model as the Sergeant, or convert your own champion; you should put some scrolls on the models, to show how they are veterans. If you are using the bolters then try using a Sternguard squad, or use a tactical box combined with a Dark Angel box, to give them a veteran look. Game notes: A mix between a Grey Knights squad and a Space Marine squad, it is designed as an assault squad, but I gave the option for bolters for "gun-line armies" that have little assault troops. The various effect are trying to show that: • The Exorcists are daemon hunters. • These squads are even more practiced veterans, and are more than able to take on daemons. • These Marines have been possessed by lower daemon, and thus they will have an immunity to some psychic powers, and they will be able to fight daemons better. For a fluffy force, try using this squad with a Witch Hunter or a Daemon Hunter force. thanks to the judges and the people of the B&C for helping me out Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2161033 Share on other sites More sharing options...
Bannus Posted October 23, 2009 Share Posted October 23, 2009 FORMATION:1 Illuminati Squad(troops) Illuminati Squad : Marine:WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 2 | Ld 9 | Sv 3+ Sergeant: WS 5 | BS 5 | S 4 | T 4 | W 1 | I 4 | A 2 | Ld 9 | Sv 3+ Unit composition: 4 Marines 1 sergeant Wargear: • Bolter(any member may replace this with a chainsword+boltpistol for no points) • Power Armour Bolt Pistol (Sergeant) chainsword(sergeant) Options: • Include up to five additional models: 16pts per model • per every five Marines in the squad, 1 Marine may have: plasma pistol: 15 points flamer:5 power weapon: 15 *the sergeant counts for the five model total, but may not take the above weapons. • A Sergeant may replace either the bolt pistol or chainsword with: • Power Weapon - 15pts • Power Fist - 25pts • Boltgun - free • Combi-Weapon - 10pts • Plasma Pistol - 15pts • Relic Blade: 30 pts transportation: The squad may take a rhino or razorback for the appropriate points in the Space Marine codex. I think it would be better if you simply simply gave an existing unit from the Codex a few options rather than building the unit from scratch. The idea is to make a datasheet for Apocalypse - not try to squeeze a homegrown Codex into a single entry. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2161102 Share on other sites More sharing options...
The emperors chosen Posted October 23, 2009 Share Posted October 23, 2009 I am not trying to "squeeze a homegrown codex into a single entry". I am trying to provide a fluffy option for Exorcist armies. Apocalypse is about trying new and unique units that yo wouldn't normally have, which is what I tried to do here. Link to comment https://bolterandchainsword.com/topic/180809-exorcists-illuminati-squad-lu6/#findComment-2161232 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.