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Tempest's Wrath Confusion


hairydave

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Hi Everyone,

I'm a bit puzzled by the Tempest's Wrath entry:

 

"All enemy skimmers blah blah blah that finish their move within 24" of the Rune Priest treat all terrain, even clear terrain, as difficult and dangerous".

 

How does the "difficult" part effect skimmers, jet bikes and jump infantry who normally ignore such things? Do they just treat it as dangerous or do they roll 2D6 and pick the highest?

 

Thanks,

Hairy Dave

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Hi Everyone,

I'm a bit puzzled by the Tempest's Wrath entry:

 

"All enemy skimmers blah blah blah that finish their move within 24" of the Rune Priest treat all terrain, even clear terrain, as difficult and dangerous".

 

How does the "difficult" part effect skimmers, jet bikes and jump infantry who normally ignore such things? Do they just treat it as dangerous or do they roll 2D6 and pick the highest?

 

Thanks,

Hairy Dave

 

 

It actually states that it's both difficult and dangerous. It's for people who would try to move their jump infantry like normal infantry. Since their still classified as jump they'd have to take a difficult terrain movement.

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