Redbaron997 Posted October 8, 2009 Share Posted October 8, 2009 So for a Grey Hunter squad with a Wolf Guard, what do you think it the optimal build? A rhino and Wolf Standard are a given with me. I am thinking a Melta-gun. If I want plasma guns for a fire support squad I would take 10 GH and skip the Wolf Guard, but this is an assault geared squad so I dont wanna keep myself from charging. And with 9 bolters and counter attack im not to worried about horde to take a flamer. But I could see the usefulness of it. So the real question is, do you take? 1. GH: PW WG: PF/TH 2. GH:PF WG: PW or Frostblade? 3. GH: PF WG: PF/TH The third is the best for anti-MC and anti-armour, but option 2 would be better for generic MEQ enemies. I dont personally like Option 1. Also if you went with Option 2 would you blow the 10 points for the Frostblade, or keep it a simple PW and save the points. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/ Share on other sites More sharing options...
utilityzero Posted October 8, 2009 Share Posted October 8, 2009 i like option 1, simply because if you give the GH the PF he's only going to swing it once, twice on the charge, where as with the PW he's getting two, or three on the charge. The WG is base 2 so he's getting more out of the PF, but i do see sense in having PF on both as it gives you redundancy. but generally, if you're not going to hunt down tanks in close combat with the squad, i don't see the need for two power fists, a power weapon will swat most things you run across. i lean towards option 1, would never take option 2, and hesitate to go with option 3 but i wouldn't say absolutely not. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142328 Share on other sites More sharing options...
HERO Posted October 8, 2009 Share Posted October 8, 2009 Personally, I ALWAYS take a Fist. That's because in my area I have a lot of MEQ and other, tougher creatures (like T6 and Plague Marines). So my squad layout is: 9x Grey Hunters + Wolf Guard (Rhino, PF, WStandard, Meltagun, CbM) = 228 Wolf Guard has a combi-melta and Fist, the squad re-rolls all 1s in 1 assault phase, and rides comfortably in a Rhino. Another combination for me is of course Bolt Pistol + Frost Blade.. but I lose out on a melta that way. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142330 Share on other sites More sharing options...
rahl02 Posted October 8, 2009 Share Posted October 8, 2009 So for a Grey Hunter squad with a Wolf Guard, what do you think it the optimal build? A rhino and Wolf Standard are a given with me. I am thinking a Melta-gun. If I want plasma guns for a fire support squad I would take 10 GH and skip the Wolf Guard, but this is an assault geared squad so I dont wanna keep myself from charging. And with 9 bolters and counter attack im not to worried about horde to take a flamer. But I could see the usefulness of it. So the real question is, do you take? 1. GH: PW WG: PF/TH 2. GH:PF WG: PW or Frostblade? 3. GH: PF WG: PF/TH The third is the best for anti-MC and anti-armour, but option 2 would be better for generic MEQ enemies. I dont personally like Option 1. Also if you went with Option 2 would you blow the 10 points for the Frostblade, or keep it a simple PW and save the points. Personally I wouldn't use any WG in my GH packs. I'd rather have the 2nd free special weapon. For the points of a WG with a Special CCW you could almost take 2 GH in his place, 2 fully if given a PF or TH. Not to mention if you five them a combi weapon. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142331 Share on other sites More sharing options...
Grey Mage Posted October 8, 2009 Share Posted October 8, 2009 10 GH- 2x Plasmarifle, PF -185pts. Wolf Gaurd Pack Leader- TDA, WC, SS -53pts. Thats how Id do it. Footslogging, slow advance with good shooting and rock hard CC. Rhino Pack? 9 GH- Meltagun, Powerweapon -155pts. Wolf Gaurd Pack Leader- C-M, PF - 43pts. Rhino- Extra Stormbolter- 45pts. Good antiarmor, rhino makes good fire support. Thats how Id do it anyways. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142334 Share on other sites More sharing options...
dudelord Posted October 8, 2009 Share Posted October 8, 2009 I take basically the same as Grey Mage 9 GH: Melta, PW WGL: C-F, PF Rhino: EA Melta in the GH for the goop factor, power weap to maintain attacks. Combi-flame on the WG cause i don't like missing with combi-weaps, PF on WG cause of the extra attacks. What do you guys think of a wolf claw and combi on WGL? Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142431 Share on other sites More sharing options...
clanfield Posted October 8, 2009 Share Posted October 8, 2009 i have same as grey mage and a 2x flamer ,power wepon pack which seems to rock in a rhino my old fav of 2 x melta .1 power fist seems less sucessfull of late Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142526 Share on other sites More sharing options...
Bullet_magnet Posted October 8, 2009 Share Posted October 8, 2009 I like option 1. reason more powerfist attacks, and it is not like the WG is having to sacrifice Intiative... and the squad gets LD 9, only other option I would take is WG w/ frostblade and GH w/ power weapon. lots of power weapon attacks should make any wolf smile. on that note if you have a power weapon wolf guard id be tempted to find the extra points to give him a frost blade STR5 makes a BIG difference. this is probably a bit off topic but i have been kicking around an idea for GH in a fire support role... 6 grey hunters w/ plasma gun razorback transport w/ twin linked assault cannon, extra armour 24" of light armour toasting heavy infantry crunching goodness... or so i hope I haven't actually gotten a chance to play test stuff yet, in my army i have 2 of these squads and a full long fangs squad 3 missiles and 2 las cannons. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142535 Share on other sites More sharing options...
dudelord Posted October 8, 2009 Share Posted October 8, 2009 this is probably a bit off topic but i have been kicking around an idea for GH in a fire support role...6 grey hunters w/ plasma gun razorback transport w/ twin linked assault cannon, extra armour 24" of light armour toasting heavy infantry crunching goodness... or so i hope I haven't actually gotten a chance to play test stuff yet, in my army i have 2 of these squads and a full long fangs squad 3 missiles and 2 las cannons. I actually use the same in my list, 2 razorback squads with a plasma. Except I have a TLLC on the top and I don't use long fangs. They played pretty well, the grey hunters holding objectives while the razorbacks cruised round sniping at vehicles. In the one battle I actually played with em the RB's each downed a falcon and the GH's took a charge from a squad of harlequins and held the objective to get me a draw. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142629 Share on other sites More sharing options...
Wolfpriest Posted October 8, 2009 Share Posted October 8, 2009 personally i run option one with a little change Two of: GH(9)-PW, MG, MotW, Wolf standard, (each on a different model) WG-SB, PF Rhino Then i put one squad with a wolf priest GH(8)-PW, MG, MotW, Wolf standard, (each on a different model) WG-BP, FB Rhino I also run one squad: GH(10)-2xMG, PW, MotW, Wolf standard, (each on a different model) Drop Pod Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142681 Share on other sites More sharing options...
Brother Captain Kezef Posted October 8, 2009 Share Posted October 8, 2009 Personaly I run mean and lean. 1x GH with Plasma gun 7x GH with no upgrades Wolf guard Each of my Wolf guard is different as I build for fluff and individualise each of them. Gives me a nice scoring unit, not too small at 115 points. Frees up points for the termies squad and other toys. All I really want from my Grey Hunters is to hold objectives or tie up enemy units. Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142709 Share on other sites More sharing options...
Vlk Posted October 8, 2009 Share Posted October 8, 2009 This is what I'm going to field: 8-9 Grey Hunters with a Meltagun, a banner and one of them will have the MotW Wolf Guard with a combi-melta/combi-flamer and a power fist + Rhino enough firepower, devastating in close combat Link to comment https://bolterandchainsword.com/topic/180937-optimal-gh-with-wg-loadout/#findComment-2142816 Share on other sites More sharing options...
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