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Special Wargear


Woulfeheart

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So, I'm flipping through my pristine codex, eying the heaping mounds of plastic before me, and I'm wondering what the best way of distributing a squad's wargear is. Mainly, to put multiple special weapons on one model or not.

 

Case-in-point, the box of assault marines I've had sitting around, waiting for several months. I'm thinking about giving one model a Power Fist (upgrading his CCW), and a Meltagun (upgrading his BP).

I've put some thought into this, and I like the idea since it has the advantages of not denying a second model the extra weapon in combat, and it makes this one model a viable anti-tank, even down to one man.

But at the same time, I'm afraid that it makes this one model more expensive than need be, and makes him a tempting target for the many psychic powers that can single out models (Gift of Chaos, JotWW, even Vindicare Snipers, that my local Guard player has started investing in). It also means that by losing one model, I lose a Power Fist AND a Meltagun, instead of just one.

 

I'm finding the same question across all my squads. Where do you guys find a balance?

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Don't underestimate a power fist hidden in a tank hunting GH pack though. 2 melta guns and a hidden power fist in a rhino would decimate an imperial guard tank army flank. At a point cost of just over 200 and with the capabilities to take on infantry as well (27 normal attacks and 3 PF attacks? Yes please) you inadvertently have a pack built for one purpose that is still efficient in another role.

 

My suggestion is to definitely go for it, but you should definitely keep your squad to squad wargear separate. If you have 2 melta guns and a power fist in one squad, those units that can single out other specific units might be deterred to focus on infantry and spend more time on your Lord, whose survivability is the equivalent to a pack of 5 GHs. Especially if you take 2 squads with the above loadout, your opponent won't know what to do, where to do it, or when. Though, this is theoretical, of course.

So, I'm flipping through my pristine codex, eying the heaping mounds of plastic before me, and I'm wondering what the best way of distributing a squad's wargear is. Mainly, to put multiple special weapons on one model or not.

 

Case-in-point, the box of assault marines I've had sitting around, waiting for several months. I'm thinking about giving one model a Power Fist (upgrading his CCW), and a Meltagun (upgrading his BP).

I've put some thought into this, and I like the idea since it has the advantages of not denying a second model the extra weapon in combat, and it makes this one model a viable anti-tank, even down to one man.

But at the same time, I'm afraid that it makes this one model more expensive than need be, and makes him a tempting target for the many psychic powers that can single out models (Gift of Chaos, JotWW, even Vindicare Snipers, that my local Guard player has started investing in). It also means that by losing one model, I lose a Power Fist AND a Meltagun, instead of just one.

 

I'm finding the same question across all my squads. Where do you guys find a balance?

 

I'm a little late to the party, I know, but... If you're thinking of doing this with Grey Hunters, you actually replace their bolters with the special weapon, not their bolt pistols. So giving that meltagunner a powerfist would actually bring you down one attack.

I would either stack the powerfist on a meltagun/flamer guy or the mark of the wulfen on a meltagun/flamer guy. Might as well merge the items that eliminate the extra attack for the second weapon.

Meltaguns etc replace ones bolter, so you still get the second attack except on the PF model. So it really doesnt change anything.

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