Jump to content

Wolf Tail Talisman& Rune Weapon stack?


Wolf Guard Dan

Recommended Posts

If an enemy psycher passes his test can you roll both the runic weapon and the WTT if the enemey psycher is within 24 inches of the rune priest and targeting a unit with the wtt? The reason I thought yes was because the description says when an enemy psycher passes his test and the description for wtt says when a unit is targetted. Am I correct in the reading? Or is there some rule that you can only roll once to nullify a psychic power?

 

Another question would be can you stack multiple rune staffs? Say 2 rune priests are within a psycher when he casts. Roll for both rune weapons?

 

These might be effective for nullifying eldar farseers or lash princes.

I would assume that you can't stack the WTT and Rune Weapon effects - seems too much akin to rolling an armour save and an inv save, which I'm pretty sure you can't do.

 

Now if you have two different units with that area effect ... I dunno. Maybe? I think this has been covered somewhere in the SW subforum though.

if i remember correctly, there was a similar thing in codex daemonhunters (with the aegis and pyschic hoods) and they said that you couldn't stack them, so i would assume you use whichever roll is best, if the attack gets off then use your invulnerable save (assuming you have one).

So far as the rules are written they do stack, as neither of them mention the other, and as stated occur for different reasons.

 

Yes the DH codex mentioned the aegis didn't stack, but because it mentioned it specifically, and this dex does not, it further leads me to believe that they must.

Also to be considered is the DH psychic hood has an unlimited range where as the runic staff is 24.

The third piece of wargear to consider is if he is wearing Runic Armour.

 

So you have the staff go off if a psychic ability is cast within 24", then if the target is him or the unit, he has a chance to nullify its affect on a 5 plus for the WTT, next if he fails the WTT test and if he receives any wounds from such a power he gets a 5+ chance to save it against a per wound basis.

 

If the evil psycher gets through all that I guess he deserves to have a wound or two on ya.

 

Vrox

The third piece of wargear to consider is if he is wearing Runic Armour.

 

So you have the staff go off if a psychic ability is cast within 24", then if the target is him or the unit, he has a chance to nullify its affect on a 5 plus for the WTT, next if he fails the WTT test and if he receives any wounds from such a power he gets a 5+ chance to save it against a per wound basis.

 

If the evil psycher gets through all that I guess he deserves to have a wound or two on ya.

 

Vrox

 

I would have to agree with Vrox on this one.

Yeah... I have to agree with vrox on this one-

 

Resolve runic weapon.

Resolve WTT.

Resolve runic armor if appropriate.

 

What truely seems a bit broken and in need of FAQ is that as far as I can tell you can use the 4+ nullification of a psychic power once for each Rune Priest within 24".

one thing to note, you woulnt get a 5+ sv from the runic armour.

when the attack hits and wounds it is considered a power weapon, only when he take the psychic test does it become a psychic power. since you have already been wounded you wouldnt be able to go back and make the save against that.

i would play it that either WTT or rune weapon would got a chance to nulify personally, but i can certainly see the arguements leaning towards them both taking affect.

 

to clear up the sequence, if you say both work against it, you use the runic weapon first, then if the power still takes effect use your wtt

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.