Jarl Bloodwolf Posted October 9, 2009 Share Posted October 9, 2009 I cant decide on what i want to give my Wolf Lord for wargear. when my decision is made i will be able to start planning how he looks because the modeling/converting aspect is my favorite part of the game, but i still want him to be kick ass. so anyone got any ideas for me on battle effective wargear combinations? also just which units is it worth to give the mark of the wulfen? so far all i can see is non characters because any character you have loses the abilitys they get from their special weapon choices so what like a blood claw or sky claw? Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/ Share on other sites More sharing options...
Zemox Posted October 9, 2009 Share Posted October 9, 2009 The two i've found the most attractive so far is: Wolf Lord Thunderwolf Mount Frost Blade Stormshield 200Points Wolf Lord Terminator Armor Wolf Claw Wolf Claw 160Points Then if you want to run a TH dude i think you should just bring Arjac. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2143905 Share on other sites More sharing options...
Whitewolf Posted October 9, 2009 Share Posted October 9, 2009 I kinda agree. If you have a TH equiped wolf guard in TDA, might as well pay the extra points for Arjac. I mean his stats are pretty cool. Although I did learn the hard was that you need to make sure that your JotWW will not hit his base and that he will not fail his I roll. Lets just say that it was one sorry RP when he got back to the fang, Arjac was not happy. He was acheing to punish that librarian with his hammer throw and charge. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2143913 Share on other sites More sharing options...
Grimtooth Posted October 9, 2009 Share Posted October 9, 2009 I kinda agree. If you have a TH equiped wolf guard in TDA, might as well pay the extra points for Arjac. I mean his stats are pretty cool. Although I did learn the hard was that you need to make sure that your JotWW will not hit his base and that he will not fail his I roll. Lets just say that it was one sorry RP when he got back to the fang, Arjac was not happy. He was acheing to punish that librarian with his hammer throw and charge. His stats are great, but you have to buy a wolf guard to upgrade to Arjac. That is 18pts and then an additional 170pts for the upgrade. Pretty pricey for just one member of your bodyguard. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2143920 Share on other sites More sharing options...
Evilmerlin Posted October 9, 2009 Share Posted October 9, 2009 Arjac is better than a lot of combat characters out there. 4 attacks normal and 5 on the charge/counter charge? A short range rail gun? Re-rolls against ICs and MCs? Plus all his enhanced stats? I'll pay 188pts for that any day. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2143938 Share on other sites More sharing options...
White Hunter Posted October 9, 2009 Share Posted October 9, 2009 Also to get similar stats to Arjac your looking at some major points. Arjac 188 Wolf Lord 225 TDA Thunder Hammer SS Saga of the Bear WTN Though the Wolf Lord, has an extra wound, an extra LD point, and an extra attack , I feel like Arjac's benefits are to much to pass up. With S10, stubborn, additional attacks on the charge, ability to reroll to hit against IC's and MC's, and the ability to hide him in a unit Arjac is just to much Win to pass on for me. I am more a fan of the Infantry slayer type Wolf Lord, than a MC hunter type as other units can do it better cheaper. If I had to go with a Wolf Lord I would go with Wolf Lord 215 points. Runic Armor Belt of Russ Frost Blade WTN Warrior Born Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2143951 Share on other sites More sharing options...
dudelord Posted October 9, 2009 Share Posted October 9, 2009 Yeah, I use the TWM wolf lord Zemox said. As for the MotW, Blood Claws atm can't take it (I'm hoping that was an oversight with the codex and it'll FAQ'ed back in...) I like to stick it on guys that I give special weapons to, so that they don't suffer from being unable to gain a 2 CCW bonus. Like scouts with a meltagun or skyclaws with a flamer. Most others don't really seem worth giving MotW as they may end up losing attacks. Wolf Guard maybe, depending on what your giving them. Actually... wolf guard terminators with SS... They'd go from 2(3) to 2(3) - 7(8) with rending... although a hilarious point cost. Not to mention a TH could be more helpful. Lone Wolves though... i love putting MotW on these, with 2 Wolves. 55 points for a nice 2(3) - 7(8) rending, + the attacks from the wolves (if they survive). Throwing a SS onto him would give him even more death defying power... That sounds like fun actually... although in my mind a Lone Wolf with MotW would be crazy psychotic and wouldn't use shields... Edit - fixed up a spelling mistak Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2143996 Share on other sites More sharing options...
Evilmerlin Posted October 9, 2009 Share Posted October 9, 2009 He's an exponent of the art of shield bashing. Just so happens that it protects him a bit. :blush: Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144105 Share on other sites More sharing options...
Grimtooth Posted October 9, 2009 Share Posted October 9, 2009 What about a WL with wolf claw/storm shield and saga of warrior born? Leave the big stuff to his body guard with thunder hammers and chainfists and not waste his high initiative? I lose one attack with him since I don't have a matching wolf claw, but he is going to be running with a 3+ inv. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144115 Share on other sites More sharing options...
dudelord Posted October 9, 2009 Share Posted October 9, 2009 What about a WL with wolf claw/storm shield and saga of warrior born? Leave the big stuff to his body guard with thunder hammers and chainfists and not waste his high initiative? I lose one attack with him since I don't have a matching wolf claw, but he is going to be running with a 3+ inv. How would you run him? Rhino borne with a WG squad, Drop Pod, Land Raider? Or all in TDA? Cause that sounds kinda fun, and possibly cheaper than my Thunder Cav approach Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144128 Share on other sites More sharing options...
Grimtooth Posted October 9, 2009 Share Posted October 9, 2009 What about a WL with wolf claw/storm shield and saga of warrior born? Leave the big stuff to his body guard with thunder hammers and chainfists and not waste his high initiative? I lose one attack with him since I don't have a matching wolf claw, but he is going to be running with a 3+ inv. How would you run him? Rhino borne with a WG squad, Drop Pod, Land Raider? Or all in TDA? Cause that sounds kinda fun, and possibly cheaper than my Thunder Cav approach In TDA, drop pod, and with wolf guard buddies in TDA. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144134 Share on other sites More sharing options...
maligncomedy Posted October 9, 2009 Share Posted October 9, 2009 Wolf Lord -Belt of Russ -Wolf Tail Talisman -Saga of Majesty -Frost Blade -Storm Bolter/Combi-Weapon (Flamer or Melta) @173 (storm bolter)/175 (combi-weapon) 3+/4+ save, decent number of attacks (counter attack makes up for no charge/no two weapons), all with S5 Power weapon at norm initiative, some ranged capabilities while keeping the ability to assault, possible anti-troops/anti-armor depending on if you got a combi weapon and which one, acute senses backs up ranged attacks, can possibly resist psychic powers and this ability transfers to any squad he is in, rerolled morales, cheap points. Overall, he's adaptable at an affordable price. Plus he isn't self-centered, he actually provides benefits to the squad he is in (and a little more). Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144174 Share on other sites More sharing options...
dudelord Posted October 9, 2009 Share Posted October 9, 2009 What about a WL with wolf claw/storm shield and saga of warrior born? Leave the big stuff to his body guard with thunder hammers and chainfists and not waste his high initiative? I lose one attack with him since I don't have a matching wolf claw, but he is going to be running with a 3+ inv. How would you run him? Rhino borne with a WG squad, Drop Pod, Land Raider? Or all in TDA? Cause that sounds kinda fun, and possibly cheaper than my Thunder Cav approach In TDA, drop pod, and with wolf guard buddies in TDA. Damn, that squad would be costly, but awesome. How much would it typically cost (i could figure it out for myself but i'll away from my codex for a day or so) and how large a poitns game would it take for you to wanna field it? Edit - @ malign is the saga of majesty for any specific reason, or just to ensure counter charge works. I mean i'm all for not running away and extra attacks, its just that at LD10 I wouldn't have thought it'd be worth it. Although I haven't played too many 5th ed games so I don't know how important LD is now. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144208 Share on other sites More sharing options...
maligncomedy Posted October 9, 2009 Share Posted October 9, 2009 What about a WL with wolf claw/storm shield and saga of warrior born? Leave the big stuff to his body guard with thunder hammers and chainfists and not waste his high initiative? I lose one attack with him since I don't have a matching wolf claw, but he is going to be running with a 3+ inv. How would you run him? Rhino borne with a WG squad, Drop Pod, Land Raider? Or all in TDA? Cause that sounds kinda fun, and possibly cheaper than my Thunder Cav approach In TDA, drop pod, and with wolf guard buddies in TDA. Damn, that squad would be costly, but awesome. How much would it typically cost (i could figure it out for myself but i'll away from my codex for a day or so) and how large a poitns game would it take for you to wanna field it? Edit - @ malign is the saga of majesty for any specific reason, or just to ensure counter charge works. I mean i'm all for not running away and extra attacks, its just that at LD10 I wouldn't have thought it'd be worth it. Although I haven't played too many 5th ed games so I don't know how important LD is now. Saga of Majesty is for not running away and the extra attacks. I often run him in a squad with Grey Hunters, it really helps. Just in general, I prefer my HQs to extend a benefit to the army. In this case, 6". But still, it can help. Plus since he's so cheap I can afford to work more on other parts of the army. Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144273 Share on other sites More sharing options...
Jarl Bloodwolf Posted October 9, 2009 Author Share Posted October 9, 2009 What about a WL with wolf claw/storm shield and saga of warrior born? Leave the big stuff to his body guard with thunder hammers and chainfists and not waste his high initiative? I lose one attack with him since I don't have a matching wolf claw, but he is going to be running with a 3+ inv. How would you run him? Rhino borne with a WG squad, Drop Pod, Land Raider? Or all in TDA? Cause that sounds kinda fun, and possibly cheaper than my Thunder Cav approach In TDA, drop pod, and with wolf guard buddies in TDA. Damn, that squad would be costly, but awesome. How much would it typically cost (i could figure it out for myself but i'll away from my codex for a day or so) and how large a poitns game would it take for you to wanna field it? Edit - @ malign is the saga of majesty for any specific reason, or just to ensure counter charge works. I mean i'm all for not running away and extra attacks, its just that at LD10 I wouldn't have thought it'd be worth it. Although I haven't played too many 5th ed games so I don't know how important LD is now. Saga of Majesty is for not running away and the extra attacks. I often run him in a squad with Grey Hunters, it really helps. Just in general, I prefer my HQs to extend a benefit to the army. In this case, 6". But still, it can help. Plus since he's so cheap I can afford to work more on other parts of the army. thank you brothers for all your suggestions they have helped me in arming my lord Link to comment https://bolterandchainsword.com/topic/181055-wolf-lord/#findComment-2144651 Share on other sites More sharing options...
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