ChaosPhoenix Posted October 10, 2009 Share Posted October 10, 2009 This is a question I never had to ask, because no Terminatorsquad could take Chainfists and Stormshields. The cost are the same, isn't the Chainfist better? 2d6 + 8 penetration is scary compared to 1d6 + 8 and crew shaken. Why shake the crew if the tank is most likely to be blown up? Whats missing is the Initiative reduction which hurts against MCs, but against normal troops there are few things surviving a Thunderhammer wound (even few special characters). So why take a Thunderhammer? And if you take it, what about a combination of 1 Hammer and Chainfists to have the initiative reduction and the crew shaken effect? Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/ Share on other sites More sharing options...
Grey Mage Posted October 10, 2009 Share Posted October 10, 2009 This is a question I never had to ask, because no Terminatorsquad could take Chainfists and Stormshields. The cost are the same, isn't the Chainfist better? 2d6 + 8 penetration is scary compared to 1d6 + 8 and crew shaken. Why shake the crew if the tank is most likely to be blown up? Whats missing is the Initiative reduction which hurts against MCs, but against normal troops there are few things surviving a Thunderhammer wound (even few special characters). So why take a Thunderhammer? And if you take it, what about a combination of 1 Hammer and Chainfists to have the initiative reduction and the crew shaken effect? What if your not hunting tanks? What if, instead, your hunting monstrous creatures? You know... Greater Daemons, Avatars, Carnifexii, Daemon Princes with lash of submission? What if your chainfist penetrates... and then you roll a 3? Weapon destroyed... and it rolls away. And shoots you. Thunderhammers have a harder time penetrating- but against a Dreadnaught or a non-landraider your problyg doing pretty good anyways. Since CC is against most vehicles rear armor a Thunderhammer glances on a 2+, and a Chainfist autoglances.... *Spreads hands* So it depends on what your hunting. Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145506 Share on other sites More sharing options...
ChaosPhoenix Posted October 10, 2009 Author Share Posted October 10, 2009 Yes I agree with you about the MC part. About the tanks, I think you really need to be unlucky (although luck is better to be minimized) to not break / stun a tank with 3 Attacks from a CF Terminator or 9 from 3 Terminators. What about a Lone Wolf? I'm prefering a Chainfist for Tankhunt too at the moment, but I really have to try it. Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145543 Share on other sites More sharing options...
Brother Captain Kezef Posted October 10, 2009 Share Posted October 10, 2009 Two of my regular opponents are Nids and Daemons. My Grey Knighst ALWAYS included copious amounts of Thunder hammer love and I won't be changing that theme in my Wolves. I'll pack a chainfist in the squad for anti-tank but will also keep in thunderhammers. The beauty of the wolves isn't in debates over which is better, it's in the ability to take BOTH options for flexibility. Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145544 Share on other sites More sharing options...
Toasterfree Posted October 10, 2009 Share Posted October 10, 2009 Two of my regular opponents are Nids and Daemons. My Grey Knighst ALWAYS included copious amounts of Thunder hammer love and I won't be changing that theme in my Wolves. I'll pack a chainfist in the squad for anti-tank but will also keep in thunderhammers. The beauty of the wolves isn't in debates over which is better, it's in the ability to take BOTH options for flexibility. im going to /agree with this. its not about what better, its about out options to be flexible. on a LW that is tank hunting, again if its going to go against LRs then yes a CF is good. if its NOT going against LRs then I would roll with a TH, cause a melta weapon to me is more fearful then that CF against a tank with that +1 to the penetration roll. Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145569 Share on other sites More sharing options...
Rokafort Stonewolf Posted October 10, 2009 Share Posted October 10, 2009 3 wolf claws, 2 chainfists in a drop pod for me. Reasonably easy to model, and great at killing just about anything. Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145712 Share on other sites More sharing options...
Evilmerlin Posted October 10, 2009 Share Posted October 10, 2009 Yeah, just take both. 3 Wolf Claws, 1 Chain Fist and Arjac for me. Pretty much does everything from Infantry to Tanks Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145715 Share on other sites More sharing options...
WG Vrox Posted October 10, 2009 Share Posted October 10, 2009 If I had to pick one or the other I would go with TH and if I could hide a WG inside a GH squad then for sure TH/CM. If I can run the WG with GH and add a Wolf Priest or Ragnar then Twin TH for the extra attacks and rerolls. Vrox Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145759 Share on other sites More sharing options...
dragon950 Posted October 10, 2009 Share Posted October 10, 2009 Just remember that if you take a hammer and fist on the same person you have to pick one or the other for all attacks, it's not both. Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145779 Share on other sites More sharing options...
Night Runner Posted October 10, 2009 Share Posted October 10, 2009 Magnetize the arms with weapons and then you can change them according to the situation at hand? Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145914 Share on other sites More sharing options...
Grey Mage Posted October 10, 2009 Share Posted October 10, 2009 Yes I agree with you about the MC part. About the tanks, I think you really need to be unlucky (although luck is better to be minimized) to not break / stun a tank with 3 Attacks from a CF Terminator or 9 from 3 Terminators. What about a Lone Wolf? I'm prefering a Chainfist for Tankhunt too at the moment, but I really have to try it. What if it was moving? Now your hitting on a 6- wich means your one terminator has a 50-50 chance of getting a hit in. 3 Terminators? Probly 1 or 2 hits. If you penetrate with just one you may not get the job done.... So a thunderhammer stops it where its at, and lets you try again hitting automatically in your opponents turn. Thats worth alot. Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145918 Share on other sites More sharing options...
Haroof Posted October 10, 2009 Share Posted October 10, 2009 Me? I'd go for Thunderhammer. Why? They look better :) Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145933 Share on other sites More sharing options...
Toasterfree Posted October 10, 2009 Share Posted October 10, 2009 THs are sexy Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145973 Share on other sites More sharing options...
ChaosPhoenix Posted October 10, 2009 Author Share Posted October 10, 2009 Yes I agree with you about the MC part. About the tanks, I think you really need to be unlucky (although luck is better to be minimized) to not break / stun a tank with 3 Attacks from a CF Terminator or 9 from 3 Terminators. What about a Lone Wolf? I'm prefering a Chainfist for Tankhunt too at the moment, but I really have to try it. What if it was moving? Now your hitting on a 6- wich means your one terminator has a 50-50 chance of getting a hit in. 3 Terminators? Probly 1 or 2 hits. If you penetrate with just one you may not get the job done.... So a thunderhammer stops it where its at, and lets you try again hitting automatically in your opponents turn. Thats worth alot. You win :lol: Link to comment https://bolterandchainsword.com/topic/181212-thunderhammers-vs-chainfist/#findComment-2145997 Share on other sites More sharing options...
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