dragon950 Posted October 10, 2009 Share Posted October 10, 2009 I like the new rules for our HQs, but they are weaker in combat now. When I played with my Rune Priest and Wolf Priest with our old rules they were able to take on other chapter masters in combat because they had close to the same stats. With WS5, INT5, and 4 base attacks I was able to field them with a bodyguard squad and they would tear up anything that attacked them. I also always had a wolf tooth on them so they would always hit on 3+. I also can't seem to find where it says that HQ choices can have a wolfguard squad attacked to them. Did they forget to put that in and made our HQs weaker because they are only independent characters or am I just blind? Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/ Share on other sites More sharing options...
stinkenheim Posted October 10, 2009 Share Posted October 10, 2009 well all support characters (librarians/ chaplians and our equivilants) have all had their stats reduced, the reasoning being that you got commander stats plus extra rules/special weaponry so captains weren't seen as an overly viable choice. thats also why the wargear options have been reduced on said characters. basically they wanted wolf lords/company captains to become the choice for people wanting a front line fighter. the wolf guard now come in a single squad. they can be peeled off to lead other units and the remainder of the pack can then be joined by an IC. they don't function as a retinue anymore, rather a unit which can be joined by someone. there is also no limit to how many characters you attatch to one wolf guard squad. Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2145816 Share on other sites More sharing options...
lunchb0x Posted October 10, 2009 Share Posted October 10, 2009 I also can't seem to find where it says that HQ choices can have a wolfguard squad attacked to them. they are only independent characters... I am just blind? Fixed for you. Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2145817 Share on other sites More sharing options...
dragon950 Posted October 10, 2009 Author Share Posted October 10, 2009 Woot, that means that the expensive HQs can now be killed with ease, thanks GW. Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2145826 Share on other sites More sharing options...
Redbaron997 Posted October 10, 2009 Share Posted October 10, 2009 Welcome to 40k, Independent Characters have suffered from this problem for the last edition to, its not some new development. If you want them tough as nails you gotta pay the big bucks for it (Rune Armour, Storm Shield, Saga of Bear etc..) many armies do not have these options even if they wanted to take them. HQs are support, They are not mean to win the battle, or even a single combat. They are merely there to agment your army, be that by special rules (Rune Priest Powers, Wolf Priest Oath of War) or direct combat assitance (Wolf Lord, WGBL) The vast majority of your leg work is done by your marines and your tanks. This is the trap made into our codex to try to balance it out that many players are faling into, yea we can take 4 HQs...should we? Heck NO! For the points of a super wolf lord you can get a whole grey hunters squad! Take 1 cool HQ, or 2 cheap ones. We have the now often considered best troop in the game, and lost of other truly awesome stuff, so take advantage of it. Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2145833 Share on other sites More sharing options...
Grey Mage Posted October 10, 2009 Share Posted October 10, 2009 Woot, that means that the expensive HQs can now be killed with ease, thanks GW. Its the anti-herohammer proliferation front. They do this alot... in the name of game balance :). Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2145898 Share on other sites More sharing options...
King Tiger Posted October 10, 2009 Share Posted October 10, 2009 Woot, that means that the expensive HQs can now be killed with ease, thanks GW. woot that means 40k still has not yet gone into the stupid realm of herohammer like a certain fantasy counterpart played by people with bigger beards than even the oldest long fang Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2145959 Share on other sites More sharing options...
Quillen Posted October 10, 2009 Share Posted October 10, 2009 Dragon :cuss? We are better then the other heroes in sooo many ways. And no they can not be killed any easier then before. Dead then Dead now. We are basicly the same. Except you can put your Wolf Lord on a huge wolf making him even more broke. The math is same or in our favor on most of this stuff. And you can take 10 WG and stick 4 Heros and a Iron Priest with them in a LRC. That is a death machine in all ways. Bud, sit and do the math and you will see we are the same as before in this dex. Just our Blood claws and scouts are a bit weaker now. Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2146014 Share on other sites More sharing options...
DV8 Posted October 10, 2009 Share Posted October 10, 2009 Woot, that means that the expensive HQs can now be killed with ease, thanks GW. woot that means 40k still has not yet gone into the stupid realm of herohammer like a certain fantasy counterpart played by people with bigger beards than even the oldest long fang Not to drag the thread off topic, nor to start an argument/debate about this, but very VERY rarely will you see a character dominate in a game of Fantasy, nor will they win the game for you. The only one off the top of my head that I can think of is Thorek and the Anvil of Doom. DV8 Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2146034 Share on other sites More sharing options...
Lord Ragnarok Posted October 10, 2009 Share Posted October 10, 2009 I would say runies and wolf priest are weaker in combat (individually) but our WL's, and WGBL's can be absolute monsters so I don't understand the issue. In fact, i'd say the WL's and WGBL's are much stronger than the last dex, barring 13th co. lords. Yes, the support charactrers took a hit so that the WL's, WGBLs will shine more (just like in the nilla dex) I have no problem with that as their roles are completely different vs WL's. Link to comment https://bolterandchainsword.com/topic/181239-hq-choices-less-effictive/#findComment-2146049 Share on other sites More sharing options...
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