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1,5K pure SOB


Mr. Krinkle

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I just started a pure SOB list, here is my starting point (no Imperial Armour costs... and I hope, my English translations arent't that bad :) ):

 

-HQ-

1x Principalis

.cloak of st. aspira

.jump pack

.inferno pistol

.holy weapon

.frag nades

131

 

-TROOPS-

1. SOB squad

9x sisters

.1x heavy flamethrower

.1x melter

.7x bolt thrower

1x VSS

.bolt thrower

.book of st. lucius

1x Rhino

.smoke launcher

.extra armor

209

 

2. SOB squad

9x sisters

.1x heavy flamethrower

.1x melter

.7x bolt thrower

1x VSS

.bolt thrower

.book of st. lucius

1x Rhino

.smoke launcher

.extra armor

209

 

3. SOB squad

9x sisters

.1x heavy flamethrower

.1x melter

.7x bolt thrower

1x VSS

.bolt thrower

.book of st. lucius

1x Rhino

.smoke launcher

.extra armor

209

 

-FAST ATTACK-

1. Seraphim squad

7x seraphim

.2x twin hand flamers

.5x bolt pistols

.frag nades

.krak nades

1x VSS

.frag nades

.krak nades

.Simulacrum Imperialis

.bolt pistol

.eviscerator

225

 

2. Seraphim squad

7x seraphim

.2x twin hand flamers

.5x bolt pistols

.frag nades

.krak nades

1x VSS

.frag nades

.krak nades

.Simulacrum Imperialis

.bolt pistol

.eviscerator

225

 

-SUPPORT-

1x exorcist

.extra armor

140

 

1x exorcist

.extra armor

140

 

 

1,488 points alltogether, 12 left to spend!

 

Ideas: Only one Seraphim squad, add a Dominion squad with 4 Melter in an Immolator. Add melter bombs to my principalis...

Any comments, ideas? Critics welcome:)

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with the left over 12 points I would melta bombs to the seraphim vss. to give that squad tank killing ability. Alot of people will say drop 3rd sister squad for another exorcist as 1 will draw lots of fire and they do work better in pairs, but then you have 69 points atop of waht you have already and only 2 scoring units. I like the melta/ hvy flamer combo (same as I use but I run an all foot mounted sisters army 90% of the time when I play)
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with the left over 12 points I would melta bombs to the seraphim vss. to give that squad tank killing ability.

The eviscerators his Seraphim VSSs have are better for killing tanks than melta bombs; three attacks is better than one, and eviscerators don't have the inability to kill walkers than all grenade weapons suffer from.

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Overall it's a really good place to start and you have really got the basics sorted out.

 

If I were to make some suggestions the first would be that if you drop a Seraphim squad you'd be better off using those points for another Battle Sister squad. That would give you 4 scoring units and a lot more flexibility on the table.

 

For your canoness (principalis) you really do need to try and get a mantle of ophelia into her wargear. As always T3 isn't the hardest to instant kill and this will go a long way to ensure she isn't killed by 1 lucky shot.

 

I'd also recommend some searchlights on some, if not all, of your vehicles. If you get DoW deployment then these will ensure that your exorcists will be able to strike those long distant targets when they can't fir back.

 

Apart from that, good stuff.

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First of all, thanks for the suggentions. A fourth sister squad just would be a strong firebase, but as my army lacks in anti-tank weapons, I think I'll try the Dominion squad ^_^ . Having two cloaks on one model feels quite wrong, if you know what I mean :P

 

So, here's my updated list:

 

-HQ-

1x Principalis

.cloak of st. aspira

.jump pack

.inferno pistol

.holy weapon

.frag nades

.melta bombs

136

 

-TROOPS-

1. SOB squad

9x sisters

.1x heavy flamethrower

.1x melter

.7x bolt thrower

1x VSS

.bolt thrower

.book of st. lucius

1x Rhino

.smoke launcher

.extra armor

209

 

2. SOB squad

9x sisters

.1x heavy flamethrower

.1x melter

.7x bolt thrower

1x VSS

.bolt thrower

.book of st. lucius

1x Rhino

.smoke launcher

.extra armor

209

 

3. SOB squad

9x sisters

.1x heavy flamethrower

.1x melter

.7x bolt thrower

1x VSS

.bolt thrower

.book of st. lucius

1x Rhino

.smoke launcher

.extra armor

209

 

-FAST ATTACK-

Seraphim squad

7x seraphim

.2x twin hand flamers

.5x bolt pistols

.frag nades

.krak nades

1x VSS

.frag nades

.krak nades

.Simulacrum Imperialis

.bolt pistol

.eviscerator

225

 

Dominions quad

5 girls

.1x bolt thrower

.4x melta

1x VSS

.book of st. lucius

.bolt thrower

1x Immolator

.extra armor

.Promethium

.smoke launcher

228

 

-SUPPORT-

1x exorcist

.extra armor

140

 

1x exorcist

.extra armor

140

 

1,496 points

 

Alternatives: No melta bombs for my Principalis, no smoke launcher and Promethium for the Immolator, instead I'd add another Seraphim. Would be 1,5K exactly... Or no melta bombs for my principalis and a pair of inferno pistols instead of a pair of flame pistols for a Seraphim. Or just add searchlights to my exorcists and we're done *g*

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First of all, thanks for the suggentions. A fourth sister squad just would be a strong firebase, but as my army lacks in anti-tank weapons, I think I'll try the Dominion squad :( . Having two cloaks on one model feels quite wrong, if you know what I mean :P

 

-HQ-

1x Principalis

.cloak of st. aspira

.jump pack

.inferno pistol

.holy weapon

.frag nades

.melta bombs

136

The Meltabombs are a good choice on the canoness, in fact it's the only place I ever consider placing them. However, the more points you spend on the canoness the bigger the requirement for a mantle of ophelia. Don't be mistaken, this isn't a second cloak as it works totally differently.

 

As she stands at the moment she's still a very fragile unit on the table. If you run her with the Seraphim then you'll be abel to soak some of the wounds from high S, low AP fire but the problem comes when you want to run her solo or when you get into CC with an enemy unit. In regards to the CC in particular she's built for killing characters but this means that you'll be facing off against some very strong CC specialists who'll either have weapons that boost their S up to double her T or more, or be able to cause instant death on succesfully hitting (e.g. force weapons). in either case all it will take is 1 successful wound and she's out of the game. This is where the mantle is an essential piece of wargear, it gives her a second chance, yes she'll take the wound but she won't end up removed from the game and chances are that she'll kill whoever she's facing in that turn.

 

If you're spending a lot of points on your canoness then it's a must have, even more so than the cloak (which is generally seen as an essential).

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Good points ;)

I think, I'll try the Mantle of Ophelia and take no Promethium for my Immolator. Would be 1,501 points, I think, that 1 point too much is acceptable.

I'll try this army with proxies on Sunday in a 2on2 or 3on3 battle and look how it works out ;)

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In regards to the CC in particular she's built for killing characters but this means that you'll be facing off against some very strong CC specialists who'll either have weapons that boost their S up to double her T or more, or be able to cause instant death on succesfully hitting (e.g. force weapons).

 

Since she has the Shield of Faith rule she will never have to worry about Instant Death from Force Weapons as she is immune to their effects. Force Weapons are just power weapons vs Sisters. That's in addition to the 5+ nullification check of psychic powers that include them in the area of effect.

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In regards to the CC in particular she's built for killing characters but this means that you'll be facing off against some very strong CC specialists who'll either have weapons that boost their S up to double her T or more, or be able to cause instant death on succesfully hitting (e.g. force weapons).

 

Since she has the Shield of Faith rule she will never have to worry about Instant Death from Force Weapons as she is immune to their effects. Force Weapons are just power weapons vs Sisters. That's in addition to the 5+ nullification check of psychic powers that include them in the area of effect.

 

It's not force weapons you need to worry about, anything str 6 will insta punk your kitted out canoness. A mantle will only protect you once before it goes away but bring anyway

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It's not force weapons you need to worry about, anything str 6 will insta punk your kitted out canoness. A mantle will only protect you once before it goes away but bring anyway

 

Don't I know it. There are so many weapons out there that are STR 6 and AP 3 or better. Thankfully the kitted out Canoness can give herself a 2+ invulnerable save. I think only the Dark Eldar Archon can match that though the Fateweaver's re-rollable 3+ is pretty darn good too. Still you are 1 failed save from death away from a lot of weapons. When the Sisters get a Codex update, I think that we will have some way to get Eternal Warrior on her or she will have it as standard.

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What? Who dares besmirch the name of the melta/heavy flamer Sister combo? :Troops: When it comes to covering all bases you can do no better save for adding a combi-weapon VSS for that little extra.

 

It's a solid mech list. This is what Sisters do best in 5th - good to see some Dominions too! Of course you could always equip them with 4 flamers for some good BBQing fun if you wanted to ruin someone's day. You'd need to give your SoB squads some additional AT but with the points saved in the switch that'd be no problem.

 

Either way the list should do well, good luck! :blush:

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