Gree Posted October 10, 2009 Share Posted October 10, 2009 In general, what are the best Anti-Mech-eldar tactics. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/ Share on other sites More sharing options...
minigun762 Posted October 10, 2009 Share Posted October 10, 2009 In general, what are the best Anti-Mech-eldar tactics. I believe Termicide (or Loyalist equivalent) works well. Target their rear armor and you get the full Melta bonus against them. Other then that, AutoCannons are great skimmer busters. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146177 Share on other sites More sharing options...
Cheese Elemental Posted October 11, 2009 Share Posted October 11, 2009 As minigun said, autocannons are your friend. Consider taking Predator Annihilators or 2xAC Dreadnoughts. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146208 Share on other sites More sharing options...
Gree Posted October 11, 2009 Author Share Posted October 11, 2009 How are autocannons good? They onyl glance on a 5 and pen on a six. I believe Termicide (or Loyalist equivalent) works well. Target their rear armor and you get the full Melta bonus against them. The problem is 1st turn he deploys in a corner so that deep stitking hitting the rear is impossible. Then he always makes sure to fortune and move 12'' as much as he can. That's before you add his two Fire Prisms and Falcons. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146259 Share on other sites More sharing options...
Iron_Chaos_Brute Posted October 11, 2009 Share Posted October 11, 2009 They're usually cheap and they give, in the case of the riflenought, 4 TL BS4 S7 AP4 shots. Weight of fire > quality of fire in 5th. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146265 Share on other sites More sharing options...
Gree Posted October 11, 2009 Author Share Posted October 11, 2009 But the problem is that it's still only 4 shots, and I ussualy have 5-6 tanks to take out, and they all are moving 12'' or three of them are fortuned by Eldrad. Four S7 shots is not going to do much. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146271 Share on other sites More sharing options...
Chengar Qordath Posted October 11, 2009 Share Posted October 11, 2009 But the problem is that it's still only 4 shots, and I ussualy have 5-6 tanks to take out, and they all are moving 12'' or three of them are fortuned by Eldrad. Four S7 shots is not going to do much. So get more of them; you'll never take out 5-6 tanks with only a single anti-vehicle platform. The key to beating a fast-moving army like mechanized Eldar is to have lots of weapons that can strike at long range; melta weapons aren't that good for killing the Space Elves. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146292 Share on other sites More sharing options...
Gree Posted October 11, 2009 Author Share Posted October 11, 2009 What about drop poddding Sternguard with meltas? Surely they can close the distance? Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146814 Share on other sites More sharing options...
rat of vengence Posted October 11, 2009 Share Posted October 11, 2009 And how many tanks will still be within 12" after they vape the first one (or two if you combat squad)? Multimelta attack bikes could help you out, you may need a combined arms approach; flush him out with bikes/drop pods to where he can be shot down. RoV Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146843 Share on other sites More sharing options...
Gree Posted October 11, 2009 Author Share Posted October 11, 2009 I'm talking about 5-man sternguard dropping in a bare drop pod with only meltas. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2146911 Share on other sites More sharing options...
minigun762 Posted October 11, 2009 Share Posted October 11, 2009 I'm talking about 5-man sternguard dropping in a bare drop pod with only meltas. Thats the Loyalist equivalent of Termicide (either Sternguard or Dreadnoughts in pods). So it should work fairly well. As for the AutoCannon units, against things like Falcons and Prisms, you're normally doing well if you can just keep them stunned locked and AutoCannons do that well. But yeah, a few Combi-Predators and a Gundread or two create a decent enough gunline to add fire support. Then toss in any Tactical squads with Heavy weapon fire as backup. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2147026 Share on other sites More sharing options...
Koremu Posted October 11, 2009 Share Posted October 11, 2009 But the problem is that it's still only 4 shots, and I ussualy have 5-6 tanks to take out, and they all are moving 12'' or three of them are fortuned by Eldrad. Four S7 shots is not going to do much. I thought Eldrad could only cast a power twice? Anyhow, if he has that many transports, I urge you to remember that they are stupidly expensive (over 100 each). Taking a Psychic Hood to counter at least one Fortune is sensible. Still, one of the best ways to deal with Wave Serpents in my experience has been Krak Grenades. Sure, hits on 6s, but you do have 9 shots. Also, Land Speeders and Attack Bikes are good for rolling around threatening to get their rear arc. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2147238 Share on other sites More sharing options...
Commander Proteus Posted October 12, 2009 Share Posted October 12, 2009 I'm kinda surprised no-one has mentioned what I'm about to, but, what about attack bikes with MM? Quick, tough, fast firepower that can get where you need it, with 3 melta weapons. There's a battle report on youtube from Blue Table Painting, with Ultramarines vs. Eldar (mechanised to buhjesus Eldar!) The Ultra player uses 3 attack bikes with MM, and does considerable damage. There's the first of four parts. These guys aren't the brightest bulbs in the pack, or supreme powergamers, but I recommend a looksee. The Ultra's player actually has something of a decent head on his shoulders, and this is a good, entry-level batrep for anti-mech Eldar. -Proteus Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2147557 Share on other sites More sharing options...
Gornall Posted October 12, 2009 Share Posted October 12, 2009 Just remember that you can't get double-dice for melta range against Wave Serpents. Therefore, if you're using MM, just try to snipe at 24" and let the +1 on the damge chart do your work for you. Best thing to remember against Mech Eldar is you cannot outmanuever them. Stay close and keep as much mutual support as possible. If they can't break off chunks of your army to deal with piecemeal, you'll be in a much better position to win. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2147584 Share on other sites More sharing options...
rat of vengence Posted October 12, 2009 Share Posted October 12, 2009 I'm kinda surprised no-one has mentioned what I'm about to, but, what about attack bikes with MM? Quick, tough, fast firepower that can get where you need it, with 3 melta weapons. -Proteus Um, about 4 posts above yours? :jaw: RoV Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2147684 Share on other sites More sharing options...
Brightguy Posted October 12, 2009 Share Posted October 12, 2009 You don't need to kill nearly all of the transports to ruin his day. Stunning even half means he's showing up at the party with only half his force and eldar units are pretty meh on their own. If you can split them up and take the passengers one at a time that's usually a win. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2148295 Share on other sites More sharing options...
waaanial00 Posted October 12, 2009 Share Posted October 12, 2009 Ok so your opponent deploys 5-6 falcon/wave serpents in a cluster, in a corner of the board? In addition to all the things which have already been mentioned get a thunderfire cannon and shoot tremmor rounds at the transport in the middle. With a decent amount of scattering you should hit at least 1/2 of the untis. Then you hope to get some luck with the 1's for dangerous terrain movement next turn :) However stunning/shaking the front rank will annoy him quite well. The ones at the rear might hold the more important units however Eldar are quite a combined arms Race. Deny them some elements of their push and their effectiveness drops quite a bit. I am going to try my first rifleman dread (only got one completed arm its so new) tomorrow. However in both practice scenarios and mathammer it works quite well at most AV12 and below. At 125 at go they are also realtively cheap. Wan Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2148352 Share on other sites More sharing options...
Commander Proteus Posted October 12, 2009 Share Posted October 12, 2009 I'm kinda surprised no-one has mentioned what I'm about to, but, what about attack bikes with MM? Quick, tough, fast firepower that can get where you need it, with 3 melta weapons. -Proteus Um, about 4 posts above yours? ^_^ RoV My bad! :D I was skimming. But I'm glad someone else thought of it! -Proteus Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2148935 Share on other sites More sharing options...
Gree Posted October 12, 2009 Author Share Posted October 12, 2009 However stunning/shaking the front rank will annoy him quite well. The ones at the rear might hold the more important units however Eldar are quite a combined arms Race. Deny them some elements of their push and their effectiveness drops quite a bit. The ones in the rear can simply move over the front rank as they are skimmers. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2148967 Share on other sites More sharing options...
rodf Posted October 15, 2009 Share Posted October 15, 2009 eldrad can copy one power , ability given by the staff he has. but he gets 3 powers per eldar turn. also eldrad loses a combat attack if he uses 3 powers or two of the same power. two fortunes is max a turn. you can always scout up with melta storms , loaded with fist combi melta sgt. for first turn assaults. Link to comment https://bolterandchainsword.com/topic/181282-anti-mech-eldar/#findComment-2153820 Share on other sites More sharing options...
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