White Hunter Posted October 11, 2009 Share Posted October 11, 2009 Ok, my search fu has failed me (I know this has been done somewhere :evil:), and my own attempt at math hammer was pretty sad, So I was wondering if I could get some help in figuring out which of the following loadouts is better. Option 1: Frost blade and bolt pistol Option 2: Dual wolf Claws Option 3: Frost blade and bolt pistol at S6 Option 4 Dual wolf Claws at S5 Link to comment https://bolterandchainsword.com/topic/181360-mathhammer-help-for-wg-loadouts/ Share on other sites More sharing options...
HERO Posted October 11, 2009 Share Posted October 11, 2009 Math always fails if you don't provide the right variables to the equation. Who are you fighting with those weapons in your post? Link to comment https://bolterandchainsword.com/topic/181360-mathhammer-help-for-wg-loadouts/#findComment-2146998 Share on other sites More sharing options...
ConfusedWolf Posted October 11, 2009 Share Posted October 11, 2009 Remember, you may have to spend points on wargear, but wargear also gives you style points. The killiest combo in the world doesn't do you any good if you don't look cool doing it. Link to comment https://bolterandchainsword.com/topic/181360-mathhammer-help-for-wg-loadouts/#findComment-2147002 Share on other sites More sharing options...
melabi Posted October 11, 2009 Share Posted October 11, 2009 With a standard marine, against a standard marine, no attack bonus. Option 1: Frost blade and bolt pistol - 2 X 1/2 X 2/3 = 0.66 wound by power weapon Option 2: Dual wolf Claws - (both reroll results the same) 2 X 3/4 X 1/2 = 0.75 wound by power weapon Option 3: Frost blade and bolt pistol at S6 - 2 X 1/2 X 5/6 = 0.833 wound by power weapon Option 4 Dual wolf Claws at S5 - 2 X 3/4(reroll to hit, which is better) X 2/3 = 1 wound by power weapon But of course, claws are almost always better than the frost blade.. Link to comment https://bolterandchainsword.com/topic/181360-mathhammer-help-for-wg-loadouts/#findComment-2147016 Share on other sites More sharing options...
King Tiger Posted October 11, 2009 Share Posted October 11, 2009 Remember, you may have to spend points on wargear, but wargear also gives you style points. The killiest combo in the world doesn't do you any good if you don't look cool doing it. indeed, I'm afraid bringing the chaos theory into 40k ain't gonna make things look good on the board Link to comment https://bolterandchainsword.com/topic/181360-mathhammer-help-for-wg-loadouts/#findComment-2147019 Share on other sites More sharing options...
White Hunter Posted October 11, 2009 Author Share Posted October 11, 2009 Okay, The opponents would be all comers really, from basic MEQs to MCs and ICs. This unit is intended to go and kill the other guys elite and HQ choices and act as a troop killer unit as a secondary function. @ confused: I am going for a theme in this WG pack, and I want to know which weapon load out to give them so that they can best destroy whatever they come up against. Besides we all know that a WG looks his best when covered in the blood of the enemies of mankind. Link to comment https://bolterandchainsword.com/topic/181360-mathhammer-help-for-wg-loadouts/#findComment-2147025 Share on other sites More sharing options...
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