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Mathhammer help for WG loadouts


White Hunter

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Ok, my search fu has failed me (I know this has been done somewhere :evil:), and my own attempt at math hammer was pretty sad, So I was wondering if I could get some help in figuring out which of the following loadouts is better.

 

Option 1: Frost blade and bolt pistol

 

Option 2: Dual wolf Claws

 

Option 3: Frost blade and bolt pistol at S6

Option 4 Dual wolf Claws at S5

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With a standard marine, against a standard marine, no attack bonus.

 

Option 1: Frost blade and bolt pistol - 2 X 1/2 X 2/3 = 0.66 wound by power weapon

 

Option 2: Dual wolf Claws - (both reroll results the same) 2 X 3/4 X 1/2 = 0.75 wound by power weapon

 

Option 3: Frost blade and bolt pistol at S6 - 2 X 1/2 X 5/6 = 0.833 wound by power weapon

 

Option 4 Dual wolf Claws at S5 - 2 X 3/4(reroll to hit, which is better) X 2/3 = 1 wound by power weapon

 

 

But of course, claws are almost always better than the frost blade..

Remember, you may have to spend points on wargear, but wargear also gives you style points.

 

The killiest combo in the world doesn't do you any good if you don't look cool doing it.

indeed, I'm afraid bringing the chaos theory into 40k ain't gonna make things look good on the board

Okay, The opponents would be all comers really, from basic MEQs to MCs and ICs. This unit is intended to go and kill the other guys elite and HQ choices and act as a troop killer unit as a secondary function.

 

@ confused: I am going for a theme in this WG pack, and I want to know which weapon load out to give them so that they can best destroy whatever they come up against. Besides we all know that a WG looks his best when covered in the blood of the enemies of mankind.

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