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How effective are lascannons?


White Hunter

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Okay with the 5th edition damage table, and the proliferation of AV14 and AV13 we all know that vehicles are exponentially harder to kill. So in looking at my Long fang pack, I started wondering at the what I should equip them with. I am stuck between the lascannons and Missile launchers. is it worth it to put some Lascannons in the pack for that small chance to penetrate AV14 from a distance, or is it better to stick with an all Missile launcher squad and give up the chance to penetrate AV14 from range? Thoughts?
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Best to give them a mix. Try kitting them out w/ 2LC and 2ML; I've found this setup works out pretty well against most armor, especially if you can keep the ol' chaps in some solid cover.

 

Long Fangs, when used correctly, can be just as deadly as any tank.

I think Lascannons are very useful. It is one of the few long range ap2 weapons, and has a chance to pop even the toughest vehicles in one shot.

 

I think I would roll with 3 LCs and 2 Plasma Cannons myself, but I prefer tanks as I will play Egil's Iron Wolves.

 

Still in older lists I always try to find the points for a Lascannon Predator to stick in cover. It has performed very well for me espically with all the mech out there nowdays. With 3 lascannons I stand a decent chance of knocking out a tank a turn. Or shave a couple wounds off a Daemon Prince or Wraithlord.

I usually run five long fangs- 2x ML and 2xLC. Its incredibply adaptable, and just got a 100pt discount on its price with the new codex *yay!*.

 

MLs are decent against tank- and if these guys are popping transports *ie AV 12 and below* Ill probly put on ML on Krak and a lascannon at each target. If its against tougher opponents the Lascannons will double up, while the missile launchers will hit a squishier target OR fire at an infantry squad *frag or krak, as appropriate*.

 

Sure, lascannons cost 15pts more, but its worth it to be able to penetrate AV 14 from accross he board.

 

Support this with GH special weapons at close range, and perhaps some speeders, dreads, or tanks and you should be ok.

I go with 4 ML, I like to keep my LC twin linked and a LR. I would rather my LR be a priority range target over the LF. The LF will focus on transports and infantry allowing my LR w/MM to play the AT role.

 

 

In my list is I run 2 Vindis and its important that they have nicely grouped troops to keep hitting, so the LF are important to me for this role. If your list needs the ranged AT, take LC otherwise run them thusly.

 

Vrox

IMO Marines of all flavours go well against infantry and it is the armour (tanks and Sv2+) they will struggle against.

 

If you take a Missile launcher or Autocannon (for example) they kill men and light armour - but marines already kill men and so are 'taking bread off their table' - so to speak. But those two don't kill armour that well. :no:

 

Go all out and get Lascannons that will better damage Armour and Meganobz/Broadsides etc. Remember after you run out of tanks to kill you'll still get a good return by targetting Mega nobz, Broadsides, Crisis suits, Death Company, Terminators and other super-infantry. :D

 

I run a tri-las Pred. Points wise it is 180 in SW Codex. 5 Longfangs with 4 LCs is 175.

 

Try that in your next few games and if it works keep running with it. Then you can choose from experience and not only theory.

 

My BT army (1500pts) has 4 Lascannons - 3 Pred, 1 Crusader. 1 Multimelta - Dread. 3 Meltaguns - Crusader. 1 Flamer - Crusader. 1 Heavy Flamer - Dread. 1 Vindicator.

 

With short-range armies like BT and SW, I think it is important to have LCs. With their long range they force the enemy to engage the bulk of the force. Without that 'encouragement' they might have no incentive to fight your TROOPS.

 

LCs and MMs are the anti-armour weapons - if you don't have these you might not hit hard enough to scare the enemy into attacking you.

 

LCs can do all three things you asked, but just target whichever is most threatening for your army.

 

Go all out, go Lascannon!!

Never leave the fang without some lascannons.

 

My current list has a full lascannon pred and a land raider ... lotsa twin linked las-y goodness. I also have a quad-autocannon (ok ... 2x twin linked) dreadnought that will tear up light armor. A few meltas sprikled with my GH/scout packs and I'm ready to take down all kinds of armor.

 

Also, as mentionned by Marshal_Wilhelm, the big guns are also great to take down heavy infantry and multi-wound models.

Ok, thanks guys, I think for my anti armor needs this is going to be my load out.

 

5 long fangs 2x Lascannons and 3x Missile lauchcher + Pack leader + WG in TDA with CML. this will back up 2x Godhammer Land Raiders with Multi Meltas. That gives me potentially 6x lascannon shots (4 Twin linked) a turn at potentially 6 different targets!!! :jaw: That also gives me 5 Missiles to spread some frag and krak love around as well. Sprinkle in some GH with melta guns and my AT is set.

on sunday i ran a squad of long fangs with the following

 

wg with cyc missile launcher

3 lascannons

2 missile launchers

lf leader

 

in cover, on top of rocks, it pumped out some extreme amounts of firepower. i was able to split fire between marines and a landraider/rhinos.

 

new lf = dream come true.

I am not really fond of lascannons. Usually I don't field even one. I am using two Long Fang squads with missile launchers and they take everything around 12 armor. Lascannons are nice, but tend to do nothing for me as you still need 5+ to just scratch a Land Raider and then again a 5+ to kill it, which isn't really reliable.

 

Now with cheapy Grey Hunters with 2 melta's, you can go nuts tank hunting with them and they will have far better chance to pop the big stuff.

 

But to be honest, everyone around me likes lascannons, so I might give them a try them anew and mix some in my Long Fangs squad just to be sure they are not worth it ;-)

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