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So How Are You Guys Finding the New Space Wolves Codex?


Joasht

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I managed to get mine yesterday and quickly went through the codex. I liked much of the fluff and whatnot in it, and some of the new rules/abilities are fascinating (especially Jaws of the World Wolf, Arjac and Lone Wolf) and I'm happy that Long Fangs no longer cost a billion points to field, but Grey Hunters now kinda feel like "normal" Tacticals, and (unsurprisingly) the Blood Claws can't take too many special melee weapons. Then theres stuff like the Thunderwolf Cavalry that I'm a little uncertain about, feels like its alot of points....

 

Anyway, what do you guys think of the latest codex?

 

Thanks!

lost of my russ tank >< no full wulfen squad.........no wolf priest with wolfs or wolf claws........Most of our IC has toned town on cc attacks.......less special weapons in squads .......no frost blades on termi lords......lose of the gate / out flanking army of the 13th style ><

 

Beyond all those , the dex is awesome XD

I managed to get mine yesterday and quickly went through the codex. I liked much of the fluff and whatnot in it, and some of the new rules/abilities are fascinating (especially Jaws of the World Wolf, Arjac and Lone Wolf) and I'm happy that Long Fangs no longer cost a billion points to field, but Grey Hunters now kinda feel like "normal" Tacticals, and (unsurprisingly) the Blood Claws can't take too many special melee weapons. Then theres stuff like the Thunderwolf Cavalry that I'm a little uncertain about, feels like its alot of points....

 

Anyway, what do you guys think of the latest codex?

 

Thanks!

I dont see them as being like Tactical Squads at all.

 

Bloodclaw nerf doesnt change much for me... I rarely fielded them.

 

What I miss is Dreadnaughts as an HQ choice, for larger battles it was sweet and for small battles it was a godsend.

 

And what I find my biggest problem is that all my units cost less- but if I try to put in an extra effective unit I run out of points to quickly.... because all of my cheap filler units, like MM attack bikes, have gone "poof".

Well the change to ven dreds has hurt me a bit in play testing, but teh fact is, nobody has time to play right now. School is in full swing, a couple of people are working, most of us are looking for work (perpetually) and its hard to actually play against other people.

 

Still I think it is the best looking 5E codex in my head, and I can replicate most of my army from the last dex, though it seems Blood claws really don't work anymore. At least I can justify it by saying all my BCs graduated to grey hunters. works out with the Grey Hunter based story I'm writing anyways so its all good I suppose.

 

Glad to see the long fang point drop though. I think that was probably one of the main reasons I didn't use them. Being fluffy is one thing but if you can't field any of hte other units you want because of something your opponent is just going to blow up (Yes that is an overstatement, but you get my point)

Sounds like there are more negatives than positives ;)

Well at least on the plus side the new Space Wolf marines look really nice in my opinion :P

 

By the way, is it just me or did they retcon some of the fluff? E.g. Russ vs Lion......I thought it was something like Russ got angry at Lion after the siege on Terra during the Horus Heresy, but in the new codex they are talking about some tyrant guy.

Sounds like there are more negatives than positives ;)

Well at least on the plus side the new Space Wolf marines look really nice in my opinion :P

 

By the way, is it just me or did they retcon some of the fluff? E.g. Russ vs Lion......I thought it was something like Russ got angry at Lion after the siege on Terra during the Horus Heresy, but in the new codex they are talking about some tyrant guy.

Actually no... we do sound more pissy in it, but that is actually what happened.

 

Missing the seige of Terra happened later, and was the culmination of the feud... where Leman Russ offered his chest so Lion could stab him, and upon doing so Lion realised what a couple of dumbasses theyd both been and nursed russ back to health personally.

Basically its two kids who have a trampoline fight until one of them breaks something, only they are giant genetically engineered supermen, with weapons of untold destruction, in a war that spans the whole of the cosmos.

 

Basically, same thing though.

Sounds like there are more negatives than positives :(

Well at least on the plus side the new Space Wolf marines look really nice in my opinion :P

 

By the way, is it just me or did they retcon some of the fluff? E.g. Russ vs Lion......I thought it was something like Russ got angry at Lion after the siege on Terra during the Horus Heresy, but in the new codex they are talking about some tyrant guy.

 

this is not actually true, although for the life of me i can't understand why they couldn't give us the leman russ exterminator, as what they've done is more akin to honing our role and playstyle on the battlefield. wolves used to be CC monsters in every respect and it was to make up for our lack of heavy weapons. now what they've done is given us the tools necessary to excel where we need to (more special guns) get where the enemy is (drop pods) and still dominate CC even though it's not as much of an easy button as it once was.

 

I don't really get why we didn't get a proper iron priest but I'm not concerned, and I as for everything else...who cares...we still rock and we can take cheap fodder in our wolf units now so it's all good for me really.

Things I miss about the old codex:

 

Dirt cheap stormshields.

Venerable Dread as HQ.

20 Wolf Guard in one FOC.

Inexpensive HQ units.

Fielding a Grey Hunter squad with a PFist, 2 PW's, and a Meltagun in it.

12 Man drop pods and Land Raiders.

Hardcore marines that fired boltguns one-handed while using a chainsword in their off-hand.

3 special CCW's in Blood Claw squads.

Frost Blades on TDA-armored Wolf Lords.

 

Things I like about the new codex:

 

Dirt cheap Grey Hunters.

Cheap Rhinos.

Lone Wolf.

Rune Priests/Rune Weapons (screw you, Eldrad).

Having something to use in my Fast Attack FOC.

I think it is an excellent Codex. :D

 

Awesome stories and troop introductions, nice art-work and Eavy metal sections.

 

Making LF reasonably priced. Making BC jump-packs and bikes reasonably priced. :D These were reasons I didn't go SW.

 

GH are cheaper too?

 

Not to rant against whitewolfmxc but as another interpretation of it:

 

lost of my russ tank >< no full wulfen squad.........no wolf priest with wolfs or wolf claws........Most of our IC has toned town on cc attacks.......less special weapons in squads .......no frost blades on termi lords......lose of the gate / out flanking army of the 13th style ><

 

I really didn't like the Leman Russ Battle tank, for one it wasn't a 'real' one anyway (battle cannon). And IG tanks shouldn't be in SM armies - IMO.

What if we found out Rouboute's middle name was 'Baneblade' - I think we'd get a bit of 'feedback' about that.... :cuss

 

It is a stinker when GW releases something (ala 13th co.) and then drops them, :down: but you could use them for your MoW minis....

 

All SM IC have lost some sting in cc, Librarians are down, Chaplains are down....

 

Also manouevrability is up with cheap Rhinos/Drop pods and in 5th ed the reserves and such are better, but I don't know if this balances gate & out flanking....

 

I think it is balanced and yet powerful. GH are the best TROOP marines IMO, better than Initiates :yes: which is sad when you play BT....

 

Lone wolves seem pretty good.

 

I like it, I think it is good for SW and yet not a beard list that people don't want to play against.

 

I think it will mean that SW players used to doing it a certain way might have to reinterpret their strategies.

 

On BC, have you thought of leading 15 of them with a Wolf Priest. Preferred Enemy plus berserk charge plus headstrong countered.... What do you think of that?? :( :P :down:

Here you go brother, my own special brew.

 

If you go blind don't worry, thats the Thunderhawk coolent. You should get your sight back in a week or two.

Anyways yes, it seems like complaints abount, but the truth is that we are all still learning the new system. Some things are apparent as 'good' right from the get go, but other things we simply have to figure out by playing, not easy when the hobby slumps off during a recession. After looking at what the SM codex was, I think we got a pretty good deal overall, and I have a feeling there are plenty of unfound gems just waiting for us to dig up like industrious squats.

I find that i have to much trouble with trying to hate and trying to love the new codex, so i just use it and see what new grove i find for my army

 

I will say i will very much so miss how the Wolf Guard used to work, and how we can purchase very few special weapons fer them

I will miss my Russ Battle tank, as i am a Player who used one.

And i will Miss my army being lead by my Ven. Dread who used to throw down much AC fire

I miss having a Space Wolf armory that i can actually put what i want on some models

 

However, i can agree that i love how the new Grey Hunters work, and cost

i love being able to field long fangs (whom i love in my lists) as they cost almost half what they used to

I love the Addition of the Great Bjorn the Felhanded as he is truly one of the greatest warriors to live

And i love the Addition of Effective rune priests although i will miss the Stormcaller Striking first ability

And the new Psyker abilities

 

 

 

I do enjoy more then i dislike, but since Wolfgaurd where a very big......set in my army, it kinda hurts. But oh well, The problem with trying to put down a Great wolf is that if you don't complete the job, the wolf will cunningly figure out how to get about you, and bring down its Greatest Fury upon you in the most devastating way.

 

Since im not a Great wolf yet, ill just have to figure my way in the same fashion as best i can

I think it is an excellent Codex. :D

 

Awesome stories and troop introductions, nice art-work and Eavy metal sections.

 

Making LF reasonably priced. Making BC jump-packs and bikes reasonably priced. :D These were reasons I didn't go SW.

 

GH are cheaper too?

 

Not to rant against whitewolfmxc but as another interpretation of it:

 

lost of my russ tank >< no full wulfen squad.........no wolf priest with wolfs or wolf claws........Most of our IC has toned town on cc attacks.......less special weapons in squads .......no frost blades on termi lords......lose of the gate / out flanking army of the 13th style ><

 

I really didn't like the Leman Russ Battle tank, for one it wasn't a 'real' one anyway (battle cannon). And IG tanks shouldn't be in SM armies - IMO.

What if we found out Rouboute's middle name was 'Baneblade' - I think we'd get a bit of 'feedback' about that.... :cuss

 

It is a stinker when GW releases something (ala 13th co.) and then drops them, :down: but you could use them for your MoW minis....

 

All SM IC have lost some sting in cc, Librarians are down, Chaplains are down....

 

Also manouevrability is up with cheap Rhinos/Drop pods and in 5th ed the reserves and such are better, but I don't know if this balances gate & out flanking....

 

I think it is balanced and yet powerful. GH are the best TROOP marines IMO, better than Initiates :yes: which is sad when you play BT....

 

Lone wolves seem pretty good.

 

I like it, I think it is good for SW and yet not a beard list that people don't want to play against.

 

I think it will mean that SW players used to doing it a certain way might have to reinterpret their strategies.

 

On BC, have you thought of leading 15 of them with a Wolf Priest. Preferred Enemy plus berserk charge plus headstrong countered.... What do you think of that?? :angry: :) :down:

 

 

XD no offense taken , i understand what you mean. Im just ranting about things i love in the past and have a slight discomfort when i can no longer use them (i had to give away my russ tank to my IG friend for say makes me sad)

 

BC with WP is a good combo , i always run 15 of them with WP , ( i also use all my wulfens models to represent my blood claws in my 13th company) , so it all makes sense Wulfens with WP XD it makes perfect sense

 

it has a lot of CC attacks (at least on charge ) its fearless , it charges at closest enemy (without a wolf priest ) , all makes fluff sense XD

Sounds like there are more negatives than positives :(

Well at least on the plus side the new Space Wolf marines look really nice in my opinion :P

 

By the way, is it just me or did they retcon some of the fluff? E.g. Russ vs Lion......I thought it was something like Russ got angry at Lion after the siege on Terra during the Horus Heresy, but in the new codex they are talking about some tyrant guy.

 

this is not actually true, although for the life of me i can't understand why they couldn't give us the leman russ exterminator, as what they've done is more akin to honing our role and playstyle on the battlefield. wolves used to be CC monsters in every respect and it was to make up for our lack of heavy weapons. now what they've done is given us the tools necessary to excel where we need to (more special guns) get where the enemy is (drop pods) and still dominate CC even though it's not as much of an easy button as it once was.

 

I don't really get why we didn't get a proper iron priest but I'm not concerned, and I as for everything else...who cares...we still rock and we can take cheap fodder in our wolf units now so it's all good for me really.

 

The issue here is that Space Wolves aren't suppose to be Close Combat Monsters. We are suppose to excel at Short range and then on the charge, prolonged assaults hurt - see Blood Claws - as the tactic is suppose to weaken the enemy with fire then assault then move on...

I honestly think it is a great 5th ed codex.

 

I really could go on about the stuff that is missing, this is 5th ed now and it has been brought up to date well. I have been playing for 13 years now and I remember when the Wolves were very powerful and I really do think this goes back to 2nd ed when I started playing and the Character were very powerful.

 

The ability to get 4 Rune priests in the list is amazing with all the Powers the Wolves have now, good stuff. I have never seen that many Powers in a Space Wolf army list.

 

The Thunderwolf Cavalry is a decent unit (bording on great), wsh they SOLD the models (good job GW, way to think ahead and lose money! )

 

Not only do we have a good amount of close combat goodness, we can play this army very shooty as well.

 

Terminators in Drop Pods, I love this.

 

Scouts- Behind enemy Lines is great.

 

There are so many different ways to play this army now, I am very excited.

 

Negative: I know we lost a lot of cool stuff, hell I about half my minis are not WYSIWYG, but we came out ahead.

 

 

 

I love the new codex, I have not played with it or bought any new mini's but hell that will come later. What worries me is all the threads on the rules loopholes or the rules that dont quite work according to RAW etc. Those threads scare me.
Venerable Dread as HQ.

 

There is alway a "counter as" with Bjorn the Feel Handed if you don't mind paying a lot of pts. But I know how you feel, was alway cool having a Dreadnought being HQ & it offer some nice conversion to make him stand out a little bit more.

 

Hardcore marines that fired boltguns one-handed while using a chainsword in their off-hand.

 

Remember Grey Hunter do come with Bolter, Bolt Pistol, CCW, Frag & krak :P So there no need for true grit (been though this many time over on chaos with the Death Guard units/Nurgle Marines). If this is what you mean??

 

For me I like the codex overall, there is a little more stuff. The 3rd Ed codex was good & will alway be a classic, but now I have my Drop Pod force, I'm going to try get a Logan Wing force done & just feel overall I want to collect a fair bit more. I tend to build my armies to 1500pts with a few extra because of play testing or unit not doing well.

But with the like of Codex Orks, Guards & Wolves. I want to add so much more to my armies now.

As said I have my Pod force useing all the new models, going to try get around to a Logan Wing army & I still got my Mech army from the start of the year.

 

I do like the idea behind the Lone Wolf & it dose offer a great amount of conversion work. I also like the big boost IMO that Ruin Priest have got in term of stop other power or wounding Daemons on a 2+ regardless of there T as well as all the cool new powers.

 

Though just a few thing I wish the FQA would cover

 

Frost blade with Terminator armour HQ (just in case it like the Orks Boyz unit where Nobz with power fist in a shoota unit)

Wolf Guards if they join a troop unit, are they score for object mission?? (as in do they count as being troops or are they still elites even when join the unit) How dose it work for kill point are they part of the unit or dose the person have to kill ever single Wolf Guard before getting a KP.

 

But overall I do like the codex from the rules, units & I also like a lot of the new background. My drop pod army done alright, still hit or miss due to I'm getting use to a Pod force.

 

IP

I personally love the codex. maybe that is because my last army update (for lizardmen) was total crap. Our new dex has amazing artwork, some nice fluff (i love the many drinking references) and some cool new toys.

Of course we lost quite a few good things, too. But all in all I don't think gw "took away from us" but rather that they replaced goodies with other goodies. They really tried to make us mor diverse from the blue guys by giving us new unconventional units. I still think the idea of marines riding wolves is pretty ridicoulous but hey at least they tried. I don't have to field them anyway. Lone wolves on the other hand are the personification of style. 1-3 or 2 for one elite slot would have made them mare viable though.

Missing the seige of Terra happened later, and was the culmination of the feud... where Leman Russ offered his chest so Lion could stab him, and upon doing so Lion realised what a couple of dumbasses theyd both been and nursed russ back to health personally.

Shoot...where did I see that?!?! It sounds vaguely familar..... curse my old age and fading memory!

Remember Grey Hunter do come with Bolter, Bolt Pistol, CCW, Frag & krak ;) So there no need for true grit (been though this many time over on chaos with the Death Guard units/Nurgle Marines). If this is what you mean??

 

I personally did not realize they had the BP + CCW, that completely changes things! Serves me right for only reading the codex once so far :)

 

Still, considering that the Grey Hunters can fight just as well at range as in melee and cost the same amount as Blood Claws (and the BCs are now limited to one PF), the question is; how many squads of GH, and how many squads of BCs? I can see the practical use of one squad of BCs, but I think I might just fill the rest of my Troops with GH's instead....

Overall I think it's a really good codex, it keep the unique character of the wovles while bringing us in line with 5ed.

 

Thing I like:

- Sagas are totally cool

- New rune priest powers

- Lone wolves

- The buffs to GHs

- Cheaper skyclaws

 

Things I don't mind:

- 10 places in Land raiders & pods. Keeps the balance and avoid the abusive "special weapon delivery" syndrome that plagued the last codex.

- "Nerfs" to our Wolf and Rune Priests. Brings them in line with marines and makes the Wolf Lord & Battle Leaders the heavy hitters in the army, like they should be.

- Lose of HQ dread. Yeah it sucks. Putting a Ven Dred on the table in dawn of war scenarios was always giggles, but it's not that huge a lose.

 

Things I dont like:

- Grey Hunters should have been kept at 17pts each. Nobody would have complained and it would have made Blood Claws more viable.

- Blood Claws should have stayed at 14pts. Keeps them a cheap(er) troop choice and it makes it easier to swallow the fact that you have to pay for at least a wolf guard to keep them under control. Also, what's the deal with no MOTW? If a unit in the army should have it, it's blood claws. They got hit too hard by the nerf stick.

- IMO they didn't really fix Long Fangs. The problem wasn't really their cost, it was their ability to take damage and stay effective. This wasn't addressed. An extra heavy is nice, but the leader is still the first to go and if you take 2-3 wounds your unit once again becomes basically useless, if they don't run off the board ...

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