jadex1 Posted October 12, 2009 Share Posted October 12, 2009 So I'm trying to create a really good Lone wolf, but just not sure what to do with it. I have been thinking of Terminator Armour with a thunder hammer and shield but the problem is when i loose the attack bonus for charging. what are your guys thoughts? also did anyone notice we don't have master crafted weapons or runic charms any more? i was kind of bummed by that. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/ Share on other sites More sharing options...
whitewolfmxc Posted October 12, 2009 Share Posted October 12, 2009 loose the attack bonus for charging ? how ? you only lose the two CC weapon bonus dont you ? I reckon lone wolves are good against large and expensive stuff , like carnifexes. Where if you lose your lone wolf its no biggy and its a biggy if your enemy loses its model and lone wolf sometimes gives the deception that its only one guy, i have better things to kill (enemy thinking) , so it may have a big success on its role , besides it has beast slayer letting you to re roll to hit big models Also the best layout is a termi armor with storm shield (you need it once the enemy knows what the model can do and will shoot ap 1/2 things at it , while feel no pain wont work at all) and frost blade (S5 power weapon is good) also remember to give him two wolves , thats two extra wounds for 20 points , and can allocate wounds and has more CC power Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2147825 Share on other sites More sharing options...
Natanael Posted October 12, 2009 Share Posted October 12, 2009 This has been discussed (try searchy). Anyway, I've been going w/ TDA; TH; SS and it works very well for me. Can take almost any punishment, and is killy enough to put a few wounds out there. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2147919 Share on other sites More sharing options...
confused_gordy Posted October 12, 2009 Share Posted October 12, 2009 I heartily suggest the storm shield as my other brothers have suggested, terminator armour is also handy. I however believe firmly that a power fist is much better than a thunder hammer (I dont think the extra points are worth a very situational improvement). And if you really want to spend those points youre better with a chain fist. I firmly believe you need a st8 weapon of some sort for your lone wolf, as he is never going to be adept at eating lots of infantry, and as he is init 4, you wont be loosing a lot of defensive potential by loosing init. Finally i strongly recomend not taking fenrisian wolves first off they are 20 pts (thats a grey hunter with a melta gun lost right there). they make the guy easier to target, and only have a 6+ save (and personally i personally dont think eating 2 bolter wounds is worth 20 pts, on a guy with a 2+ save and feel no pain). Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2147941 Share on other sites More sharing options...
whitewolfmxc Posted October 12, 2009 Share Posted October 12, 2009 yes , but taking two lascannon shoots are good XD , and always use cover to get wolves with 4+ it will pay for itself in points when it comes Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2147970 Share on other sites More sharing options...
confused_gordy Posted October 12, 2009 Share Posted October 12, 2009 To an eternal warrior with 2 wounds and a storm shield, a lascannon absorption isn't worth 20 pts when 2/3 of the time its not going to do anything anyway. Although I must admit the unit looks a lot cooler with the wolves. 20 pts is probably a good quarter of his worth (and that's if he is armed to the teeth) so is a small amount of protection worth that much (personally i don't think so, but mileage may vary) Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2148084 Share on other sites More sharing options...
ChainsawDR Posted October 12, 2009 Share Posted October 12, 2009 I agree with confused, any enemy commander who knows his arse from a hole in the ground will fire with bolters first to get rid of the wolves, and then fire the lascannons last - they don't really add value for me. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2148165 Share on other sites More sharing options...
Chucku Posted October 12, 2009 Share Posted October 12, 2009 I'm not sold on the Fenrisian Wolves. Makes him harder to hide. I see him advancing under cover of a vehicle. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2148216 Share on other sites More sharing options...
DV8 Posted October 12, 2009 Share Posted October 12, 2009 I agree with confused, any enemy commander who knows his arse from a hole in the ground will fire with bolters first to get rid of the wolves, and then fire the lascannons last - they don't really add value for me. That only means the enemy has to spend 2 units firing at the Lone Wolf for a turn, OR 1 unit firing twice at the Lone Wolf over two turns (remember all shooting for a squad is done simultaneously, so a squad with bolters and lascannons must fire all at once, and you the Space Wolf player can chose to elect where and how those wounds are allocated (re: lascannon to Fenrisian Wolf) It depends on how you want your Lone Wolf to run up and what role you want him to perform...lone hunter/slayer, or distraction? DV8 Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2148383 Share on other sites More sharing options...
Roguemarine Posted October 12, 2009 Share Posted October 12, 2009 I have found that termie armor with a frost blade is an amazing buy for this guy...he remains cheap and is a killing machine...also note you can give him a melta bomb in termie armor as well. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2148427 Share on other sites More sharing options...
Gorn Posted October 12, 2009 Share Posted October 12, 2009 lone wolves rule. my two (power amour, frost blade and bolt pistol) survived 60 ork attacks.... when THEY charged me Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2148435 Share on other sites More sharing options...
Wolf Lord Loki Posted October 12, 2009 Share Posted October 12, 2009 Would you guys rate giving him 2 power fists for the +1a bonus? as there are very few models that can actually do that these days. Or would you go with a fist/ thunderhammer and a powerweaopn/ frost blade combo so you have some situational weapons? While I know terminator armour would improve survivablity i'm probably going to leave mine in power armour as I feel Terminator armour would only be for those marines that have earned a place in the wolf guard. And if he's in the wolf guard - he's not packless! Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2148490 Share on other sites More sharing options...
altmann Posted October 13, 2009 Share Posted October 13, 2009 I use a single lone wolf with SS and wulfen. Here's the thing: SS makes you a tank. Wulfen makes you a dmg dealer. You don't lose out because of the SS. Rending. Put him in base to base with something that's T5 and you're re-rolling hits. That rend. I've done the following with that exact setup: single handedly fought 5 plague marines (one with pfist) for 3 turns. Winning combat once and killing 3 of them. Game over before resolution but my wolf was still alive. Put 3 wounds on a bloodthirster before dieing. 2 wounds on gazgul thraka before dieing. It's ridiculous for 65 pts. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149397 Share on other sites More sharing options...
ChaosPhoenix Posted October 13, 2009 Share Posted October 13, 2009 But I'm still a little reluctant using him agianst MCs because he looses Feel no Pain in that combat. Attacks ignoring armor in CC are ignoring FnP too ;( Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149477 Share on other sites More sharing options...
Grey Mage Posted October 13, 2009 Share Posted October 13, 2009 But I'm still a little reluctant using him agianst MCs because he looses Feel no Pain in that combat. Attacks ignoring armor in CC are ignoring FnP too ;( *Shrugs* hes cheap enough I think it works. Personally? TDA+SS+TH or WC. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149493 Share on other sites More sharing options...
Natanael Posted October 13, 2009 Share Posted October 13, 2009 My LWs has 2 missions: 1. Kill enemy MCs, lite DPs and stuff. 2. Tie up squads. He is great at both, but w/ SS; TH; TDA he really shines when it comes to dealing with MCs. I'll never forget when a friend of mine charged his DP of Khorne in for a quick kill. =D Two combat rounds later the DP was dead and my LW had not even taken a wound. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149528 Share on other sites More sharing options...
ChaosPhoenix Posted October 13, 2009 Share Posted October 13, 2009 But I'm still a little reluctant using him agianst MCs because he looses Feel no Pain in that combat. Attacks ignoring armor in CC are ignoring FnP too ;( *Shrugs* hes cheap enough I think it works. Personally? TDA+SS+TH or WC. Yeah no guts, no glory. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149534 Share on other sites More sharing options...
Evilmerlin Posted October 13, 2009 Share Posted October 13, 2009 I'm liking the Storm Shield + Mark configuration. Hard to kill and very killy. I'll throw in 2 Fenrisian Wolves and Meltabombs too. All that for 80pts, cheap! Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149570 Share on other sites More sharing options...
Grey Mage Posted October 13, 2009 Share Posted October 13, 2009 I'm liking the Storm Shield + Mark configuration. Hard to kill and very killy. I'll throw in 2 Fenrisian Wolves and Meltabombs too. All that for 80pts, cheap! *shrugs* A SS on this guy is basicly a given to make sure he gets where hes going. But MotW better than a TH? or a WC? I cant see it, unless your throwing him into the middle of a gaurd platoon. D6+1 attacks, with a 1 in 12 *after hitting* chance of wounding things T8 or ignoring armor saves period or the ability to wound almost everything on a 2+, ignore armor saves all the time? Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149577 Share on other sites More sharing options...
maligncomedy Posted October 13, 2009 Share Posted October 13, 2009 I'm liking the Storm Shield + Mark configuration. Hard to kill and very killy. I'll throw in 2 Fenrisian Wolves and Meltabombs too. All that for 80pts, cheap! Dual Powerfists is like 70. Add 2 Wolves to bring it to 90. Thats kinda what I am doing. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2149587 Share on other sites More sharing options...
Valerian Posted October 13, 2009 Share Posted October 13, 2009 This has been discussed (try searchy). Anyway, I've been going w/ TDA; TH; SS and it works very well for me. Can take almost any punishment, and is killy enough to put a few wounds out there. I'd love to take a Lone Wolf like this, but between my Wolf Scouts, a Wolf Guard unit, and a Venerable Dreadnought I just don't have the Elite slots. Maybe if I were playing a small game and didn't have the points for the Dreadnought. Valerian Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2150070 Share on other sites More sharing options...
Natanael Posted October 13, 2009 Share Posted October 13, 2009 This has been discussed (try searchy). Anyway, I've been going w/ TDA; TH; SS and it works very well for me. Can take almost any punishment, and is killy enough to put a few wounds out there. I'd love to take a Lone Wolf like this, but between my Wolf Scouts, a Wolf Guard unit, and a Venerable Dreadnought I just don't have the Elite slots. Maybe if I were playing a small game and didn't have the points for the Dreadnought. Valerian Yeah, thats what I thought at first. But then I tried this guy (or 2 of 'em) and now I am really not so sure anymore. It has got so far that I'm debating putting logan in my army just to make sure that my WGs can be there still. Also, in my first 3 games w/ foot-slogging I skipped the WGs, and my LWs more than made up for it by soaking fire, assaulting nasty things (surviving, and killing them) and enerally making a mess of the enemy plans. Right now my elites go: (Ven) Dread, 2x LW, but I'm gonna change it for (Ven) Dread, WGs, LW. I think that is the way to go, if I dont want to up logan in my army. +++EDIT+++ Tough, this is my limited experiance. I've noticed that you seem to be far more familiar with foot-slogging than I am. If you want to sent me tips via PM, please do :) *hint, hint* Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2150078 Share on other sites More sharing options...
altmann Posted October 13, 2009 Share Posted October 13, 2009 I'm liking the Storm Shield + Mark configuration. Hard to kill and very killy. I'll throw in 2 Fenrisian Wolves and Meltabombs too. All that for 80pts, cheap! *shrugs* A SS on this guy is basicly a given to make sure he gets where hes going. But MotW better than a TH? or a WC? I cant see it, unless your throwing him into the middle of a gaurd platoon. D6+1 attacks, with a 1 in 12 *after hitting* chance of wounding things T8 or ignoring armor saves period or the ability to wound almost everything on a 2+, ignore armor saves all the time? Your math is a little off, because you're re-rolling to hit against things T5 or better. Granted, you're still at D6+1 attacks, but the first time you charge, roll a six, get in 7 attacks, 6 hit and roll 3 sixes you're gonna be one happy fellow. SS protects against power weapons so you don't get b!tch-slapped. I'll try a SS/TH combo to see if I like it though, as I haven't done it yet. Link to comment https://bolterandchainsword.com/topic/181433-an-effective-killing-machine/#findComment-2150121 Share on other sites More sharing options...
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