White Hunter Posted October 12, 2009 Share Posted October 12, 2009 So I have been wondering what the best use and loadout for a GH squad would be. We have so many options, but I am not sure quite how to use them and equip them to maximize their ability. Here are my ideas. Tank hunters=10 GH with 2 melta guns + powerfist + other equiptment Assault=9 GH with either melta/flamer +WG and powerfist+ other equiptment Objective taker and holder= 9 GH with either Plasma +WG and powerfist + other equipment Objective holders= 10 GH with 2x Plasma + other equiptment All of these squads would be in a Rhino (thus the 10 man limit) So which role do you guys think best takes advantage of the strengths of the Grey Hunters. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/ Share on other sites More sharing options...
spacewolflars Posted October 13, 2009 Share Posted October 13, 2009 I've been using the first option. It works out pretty good. It is good as a medium/heavy troop killer as well as a tank hunter. Your assault uses flamethrowers which are usually too good at what they do. I'm finding that the first option is pretty good for assaulters too. Objective taker, well the first option does pretty well at that too. If you use plasma guns you can't assault. Objective holders, this is the only one where I see you getting the most out of your plasma guns. You'll be sitting still and firing out to max range rather than moving and rapid firing and denying yourself an assault. So I guess that's my vote the first unit. and then maybe the second. SWLars Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149109 Share on other sites More sharing options...
Redbaron997 Posted October 13, 2009 Share Posted October 13, 2009 I try to get 4 units of GH in my lists. 2 with 2 Meltas and PF and 2 with 2 Plasma and PF This way I got both my basses covered. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149114 Share on other sites More sharing options...
Aeddon Posted October 13, 2009 Share Posted October 13, 2009 I've been using 10 GH, 1 Meltagun, 1 Plasmagun, 1 Plasma Pistol & either a PF or PW. It's a bit on the pricey side when you factor in the transport but they've not let me down so far. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149147 Share on other sites More sharing options...
Yeti Posted October 13, 2009 Share Posted October 13, 2009 Try to mix it up. I run 1 assault pack (Meltagun, plasma pistol, power weapon, standard) that accompanies my Lord. These guys drive forward in their rhino and assault any squad they can get close to. At the end of the game, I'll use them to hold an objective or hunt down stragglers. I also run two "plasma packs". Ten GHs, 2xplasma gun with a WG (combi plasma and either wolf claw or powerfist). One of the two gets my Rune priest for a little extra "punch". Keep in mind that objective taker don't have to be in rhinos. In objective missions you should have roughly half the objectives within 1 turns march of your deployment zone. Get into the nearest cover and dare anybody to try and get you off that objective ... a pack of GHs can take an awful lot of punishment. For the other objectives, use rhino mounted packs to claim them and/or BEL scouts (or other fast units) to contest. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149190 Share on other sites More sharing options...
Grey Mage Posted October 13, 2009 Share Posted October 13, 2009 I try to get 4 units of GH in my lists. 2 with 2 Meltas and PF and 2 with 2 Plasma and PF This way I got both my basses covered. Thats what Im lookin at for 1500 and 1750. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149211 Share on other sites More sharing options...
Lord Ragnarok Posted October 13, 2009 Share Posted October 13, 2009 Hmmm ...this question seems like asking what is the best role for a swiss army knife! :) I think the answer is all of the above, or whatever suits your meta. They do everything good, while other options in our list do a specific thing "great". I would say compliment whatever support and elite elements you have going-on. Objective taking would be weighed heavily though since only they, BC's and logan WG can hold them. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149237 Share on other sites More sharing options...
merlonc Posted October 13, 2009 Share Posted October 13, 2009 I actually am going a different route with GH 5-6 GH, PP, MG, PW, Wolfen, Razorback w: LC+twin PG+ StormBolter. If I take 5 I will a WG. Two packs of these with one pack of blood claws in rhino roll forward with my vindicator laying down heavy fire. Once in assault range every one deploys for the charge. GH in front of tanks for a round of shooting BC, behind rhino usually. My lone wolf will be running forward behind this line. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149247 Share on other sites More sharing options...
40k Junkie Posted October 13, 2009 Share Posted October 13, 2009 I actually am going a different route with GH 5-6 GH, PP, MG, PW, Wolfen, Razorback w: LC+twin PG+ StormBolter. If I take 5 I will a WG. Two packs of these with one pack of blood claws in rhino roll forward with my vindicator laying down heavy fire. Once in assault range every one deploys for the charge. GH in front of tanks for a round of shooting BC, behind rhino usually. My lone wolf will be running forward behind this line. I like this option sense we dont get a heavy weapon option. The MotW can add many attacks to the unit making up for its lack of size. I take the following 5 GH(Meltagun, MotW, PW) + 1 WG (PW/PF) in a Razorback with TLLC or something tasty (depending on the roll I need) My assaulty unit is 9 GH(Flamer, MotW, PW, Standard) + 1 WG(PF) in a Rhino with extra Armor. I am not a fan of Plasma Pistols. I will also go for 8 GH to allow room for a IC. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149435 Share on other sites More sharing options...
Coverfire Posted October 13, 2009 Share Posted October 13, 2009 Did we make a decision on whether 9 Grey Hunters and a Wolf Guard count as 10 models to claim the free special weapon? Or has that been left to the FAQ to decide once and for all? Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149547 Share on other sites More sharing options...
Brother Amarel Posted October 13, 2009 Share Posted October 13, 2009 Did we make a decision on whether 9 Grey Hunters and a Wolf Guard count as 10 models to claim the free special weapon? Or has that been left to the FAQ to decide once and for all? Around 98% of us are in accordance that you need 10 Grey Hunters to get a second special weapon. The WG, if you choose to add one, is not part of the unit until the deployment phase. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149551 Share on other sites More sharing options...
Coverfire Posted October 13, 2009 Share Posted October 13, 2009 Did we make a decision on whether 9 Grey Hunters and a Wolf Guard count as 10 models to claim the free special weapon? Or has that been left to the FAQ to decide once and for all? Around 98% of us are in accordance that you need 10 Grey Hunters to get a second special weapon. The WG, if you choose to add one, is not part of the unit until the deployment phase. Makes sense... thank you very much :lol: Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149574 Share on other sites More sharing options...
rodgers37 Posted October 13, 2009 Share Posted October 13, 2009 What i will do is probably always have 10 Grey Hunters, with a Flamer and Melta, in a drop pod (unless i go for footsloggin army.... then no Drop pod) and i have PF/PW options as well. When the come down in a DP, they then have options, get close to a unit of troops and flamer/rapid fire them, or slightly waste them and shoot a tank with the melta gun (i have done this in the rear armour of a Soul Grinder :D) When in a Drop pod i think they become very versitile, and can be a huge distraction (which i will need in my next list, as the only thing i am putting on the board is a LRC with my Lord and terminator unit in...) Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149663 Share on other sites More sharing options...
Natanael Posted October 13, 2009 Share Posted October 13, 2009 I try to get 4 units of GH in my lists. 2 with 2 Meltas and PF and 2 with 2 Plasma and PF This way I got both my basses covered. I run the same thing. Also, for your assault pack, why dont you go w/ BCs? More attacks, tough the BS3 might be a bit bad... Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149831 Share on other sites More sharing options...
Mantinel Posted October 13, 2009 Share Posted October 13, 2009 I usually run 2 full squads with 2 meltas and a motw, I am still not convinced that 25 points 1 base attack power fist is worth it :-) Also I am running a one squad with 2 plasmaguns and motw to take out heavy infantry. I've got my primary assaulting covered by Swift and Sky Claws, although Grey Hunters do the job as well against most enemies. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149858 Share on other sites More sharing options...
White Hunter Posted October 13, 2009 Author Share Posted October 13, 2009 Well that is my issue, I have basically all my "needs" filled in my army. the army I've been playing at 2500 has basically all the roles I need filled. I have 2 rock hard CC units (ragnar leading one WG pack, and Rune Priest with beast slayer+Arjac leading the other) and I have a ton of long range support fire and AT (2x Godhammer Land Raiders with multi meltas+ 2x long fangs both with 3ML and 2LC). It is my troops that I am never sure what to do with So I don't really need true assault troops like blood claws, I need a unit that can take and hold objectives more or less on its own to free up my other CC units to go hunting. I guess one of my bigger questions now is how important is a WG in a squad like that? Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149877 Share on other sites More sharing options...
Kenmichi Posted October 13, 2009 Share Posted October 13, 2009 Hmmm ...this question seems like asking what is the best roll for a swiss army knife! :D I think the answer is all of the above, or whatever suits your meta. They do everything good, while other options in our list do a specific thing "great". I would say compliment whatever support and elite elements you have going-on. Objective taking would be weighed heavily though since only they, BC's and logan WG can hold them. Ragnarok's got it. I may not be a qualified expert but one thing I do understand is tactics and Grey Hunters are pivotal to that. You seem to understand a good loadout for the roles they will be playing. And remember, your melta gun packs still have very capable assault abilities since melta guns are assault weapons, so you still get 27 attacks on the charge and your 4 power fist attacks. Not to mention your 2 melta gun shots and flurry of bolt pistol shots prior to the assault (and in this case it may not be a bad idea to give your WG for that pack a Storm Bolter, 3 points for an assault 2 weapon with the same profile as a boltgun is quite nice). The only packs that will not be able to play a dual role to almost perfection in both categories (ranged combat and assault) will be your plasma gun packs. But they shouldn't be assaulting anyway, those packs are your support/objective holders. A combat GH pack equiped with a Flamer, PF, and WG with combat weapons supported by a GH pack with 2 Plasma Guns will be very scary once your opponent realizes how much firepower you can drop on him from just two packs. And that's just prior to the assault. Depending on game sizes you may want to consider an at initiative combat pack featuring a WG with a frost weapon or power weapon and a hidden power weapon in the pack. While a typical GH pack will shell out 27-30 normal attacks at initiative, this pack would be bringing 31 attacks to the table, 7 of which ignore armor saves. This way your opponent might have a tougher time dealing with your various GH packs when picking priority targets, especially if they're all loaded in rhinos (which is what I'll also be doing). Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2149899 Share on other sites More sharing options...
Hamanu Posted October 13, 2009 Share Posted October 13, 2009 I've been running 4 squads of 10 with 2 meltaguns and MoTW. I put them in a rhino and let them do their thing. I'm really not into the GH powerfist option, though I sometimes put a powerweapon in. I actually prefer grey hunters in assault compared to blood claws. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150159 Share on other sites More sharing options...
Aeddon Posted October 13, 2009 Share Posted October 13, 2009 I've been running 4 squads of 10 with 2 meltaguns and MoTW. I put them in a rhino and let them do their thing. I'm really not into the GH powerfist option, though I sometimes put a powerweapon in. I actually prefer grey hunters in assault compared to blood claws. What point size is this for? I'm just interested to know if you take them as your primary tank-hunting or more as support. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150167 Share on other sites More sharing options...
White Hunter Posted October 13, 2009 Author Share Posted October 13, 2009 What about using a WG as a pack leader? worth it or not? Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150244 Share on other sites More sharing options...
Grey Mage Posted October 13, 2009 Share Posted October 13, 2009 What about using a WG as a pack leader? worth it or not? If your mounted, and putting a fist of a hammer on him along with a combiweapon? Maybe... personal taste at that point. If your footslogging? Always. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150258 Share on other sites More sharing options...
White Hunter Posted October 13, 2009 Author Share Posted October 13, 2009 how important is that extra LD point for counter-charge though? Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150266 Share on other sites More sharing options...
El Scotcho Posted October 13, 2009 Share Posted October 13, 2009 I have to weigh in on this. 2 Grey Hunters Packs with 2 plasma guns, a plasma pistol, and a powerfist apiece in drop pods. Then I'll be using 2 15 man Blood Claw packs with a flamer and melta gun, plasma pistol, and a powerfist, running behind 2 twin-linked lascannon Razorbacks. Basically I'll land the drop pods as close to objectives as possible, shoot whatever I need to off of the objective, and then park Grey Hunters on them. Then, assuming that the game devolves in CQB, I'll charge into the fray with my 2 Blood Claws packs, led by Wolf Priests. Should be amusing, and hopefully fairly effective. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150271 Share on other sites More sharing options...
Grey Mage Posted October 13, 2009 Share Posted October 13, 2009 how important is that extra LD point for counter-charge though? Well that depends on how your dice are feeling ;). Seriously though it cant hurt... but the mean roll on a dice is 7, and theres as many numbers down as there are numbers up.... so its not huge, but it can help. And sometimes it only has to fail to go off once at a bad time ;) . That being said, in my mounted packs often times the second special weapon and the lower price tag of a GH is worth it over the benefits of a WG. Your own mileage may vary. Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150272 Share on other sites More sharing options...
Prototype Posted October 13, 2009 Share Posted October 13, 2009 The dilemma I'm having right now for the GH's are: 1) Rhino vs Drop Pod? I'm kinda inclined towards the pod right now, since the GHs are more shooty, and having several squads of them dropping to open fire seems like a nice idea.... 2) WG or no WG? Problem with the WG is with him, you cannot get the "full 10 man bonus weapon", but the WG gives you that little bit extra Ld, an extra special melee weapon, and if you pod in you could always give him Terminator Armor and a heavy terminator ranged weapon :X Link to comment https://bolterandchainsword.com/topic/181555-best-use-for-grey-hunters/#findComment-2150302 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.