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Landspeeder Vs Attack Bikes


pryor

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Compared to Attack Bikes are Landspeeders worth it anymore?

I mean they already are more expensive, can only fire all weapons if it moved 6" (typhoon excepted of course), only a 18" flat out speed (unless on a road) & the invunerable save is not as good as the bikes on turbo boost.

I mean have a missed a rule that makes them worth it (I do remember remember 'glancing only' that applied but I think that was the previous because I can't find it anymore).

Don't get me wrong I love speeders & they fit better into my army theme than the bikes but they just don't seem as point effective as the bikes.

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Compared to Attack Bikes are Landspeeders worth it anymore?

I mean they already are more expensive, can only fire all weapons if it moved 6" (typhoon excepted of course), only a 18" flat out speed (unless on a road) & the invunerable save is not as good as the bikes on turbo boost.

I mean have a missed a rule that makes them worth it (I do remember remember 'glancing only' that applied but I think that was the previous because I can't find it anymore).

Don't get me wrong I love speeders & they fit better into my army theme than the bikes but they just don't seem as point effective as the bikes.

 

 

It's a Fast Skimmer and as far as I remember...

Skimmers can move 18" normally and 24" when they're Fast.

Skimmers are unaffected by Roads; they don't gain the +6"

It gets a Cover Save for moving fast, not an Invul.

 

Mycroft

MM Attack bikes if you're having trouble with AV 14.

Typhoons w/ HB otherwise.

 

Its funny because I'd go with Multi-Melta/Heavy Flamer Speeders as my standard because they're do anything.

 

For my money, if I wanted to mess with the Typhoons, I'd look into Cyclones ML on Terminators. I think its a better platform for that kind of thing.

You can't compare Land Speeders and Attack Bikes. They both serve a similar purpose, but they do it in their own awesome ways.

 

In other words, I think both MM/HF speeders and MM attack bikes are very viable and work very well in same lists.

 

 

 

Typhoon speeders, on the other hand, are something completely different.

I take it down to one fact and one fact only can a land speeder be hit by a guardsman lasguns , no can an attack bike, yes therefor i find land speeders much better. That and i can field two useful weapons on a speeder insted of just the one heavy bolter or multi-melta. That and heavy flamer multi-melta death is pure win.
MM Attack bikes if you're having trouble with AV 14.

Typhoons w/ HB otherwise.

 

Its funny because I'd go with Multi-Melta/Heavy Flamer Speeders as my standard because they're do anything.

 

For my money, if I wanted to mess with the Typhoons, I'd look into Cyclones ML on Terminators. I think its a better platform for that kind of thing.

 

You can't get 6 Kraks for 270 pts from a Termie squad-it'll run you about twice as much for 4.

Personally I HATE Space Marine bikes, Chaos OR Loyalist.

 

As such I will never ever take Bikes let alone attack bikes.

 

 

 

For myself I prefer Typhoons with MM. (Unsurprising as my Speeders are my main anti-tank as I use a drop/deep-striking army.)

See, and if its just tank popping I actually really like MM attack bikes- they get in, get the job done, get out... low to the ground avoiding LOS to the enemy units they arent targetting until they get there... and if they explode afterwords Im not out a whole lot of points.

 

If I want something thats capable of covering several options Ill take a Typhoon, or a MM/HF Tornado. Because a mixed squad of attack bikes is begging for trouble.

 

Nowadays though, since Im a SW that choice has been taken from me... so my single MM speeders are being dusted off.

I'd use both if I played regular marines, as it stands, I'm a Wolf player, and thanks to the new 'dex, my plans for a bike squad, 3 mm attack bikes and 3 MM/HF Speeders are slightly messed up, meaning I just put the 1 attack bike I have into my regular bike pack and added some assault marines (skyclaws)

 

The speeders have immunity to S3 weapons, and the mm bike has 7 other bikes around it, but they can be tied down in combat, Speeders can't (although if your speeder is getting assaulted, odds are it's not gonna be able to to much next turn) Each has slightly different strengths/weaknesses, so isn't it better to get both?

If this was just what was better for anti-tank, I would state that I prefer the multi-melta attack bike over the MM/HF Speeder once again. However, this doesn't mean I dislike Speeders, and I tend to try and fit both into my armies. In one 1500pts army I have a squad of two MM ABs and a Typhoon. I like the Typhoon for its flexibility, while I prefer attack bikes for tank hunting for the superior cover save when moving flat out, combat ability (tieing up dangerous units that have just jumped out of tanks and would attack my bikes anyway) and the fact that they are cheaper than a HF/MM.

 

In the end it comes down to preference, either in terms of performance or even just if you like the model or not.

Whats more funnier than seeing your opponent soil their pants from a deep striking land speeder appearing right next to their land raider? Oh I know 3 of them! Personally I prefer speeders, they can carry more weapons and basicly do better at what an attack bike trys. Attack bikes are ether anti-infantry where both guns are useful or AT where only one is, with a land speeder it can carry two weapons that don't need to worry about it. Then again I only take the cheapo 60 point MM speeder if I take one most of the time for the hilarious sight of Deep striking MM power!

I prefer speeders w/ MM and HF. Much more versitile. In my last batrep I wrote up I had a pair of speeders destroy an Executioner, Stracken and his command squad, and a squad of Ratlings. For 140 points.

 

If you ever want to see something truly brutal, run speeders in a Vulkan list. It's painful to watch.

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