Jump to content

Wolfguard and sky claws?


warsmith

Recommended Posts

Hey all.

 

I was rereading the wolf codex again last night and running through lots of differing ideas in my head for force ideas when I noticed that wolfguard cannot lead sky claws. I've checked several other places in the book but cant find any other refernces. The skyclaw rules for beserk charge/headstrong just say look at bloodclaws but nothing specific about it. The wording for the wolfgaurd states hunters, blood claws, bike squads, fangs and scouts, but not skyclaws.

 

Am I reading it correctly and and I unable to add wolfguard with jump packs into skyclaw units?

 

Cheers

 

Dan

Link to comment
https://bolterandchainsword.com/topic/181557-wolfguard-and-sky-claws/
Share on other sites

Could be a fluff thing. The older Wolves look down on Skyclaws so much that they are the one unit a Wolf Guard won't bother spending any time on or with.

 

"I'm not risking my neck with those crazy Skyclaws. I fight with my feet on the ground, like Russ intended."

If you want to go fluff then it wouldn't be the Wolf Guard's decision wether or not he would lead a Skyclaw unit, but the Wolf Lord...and the Wolf Lord's word is law even to his Wolf Guard. If Ragnar tell's a member of his Wolf Guard to lead the Skycla unit then the Wolf Guard will do so to the best of his ability cause he trusts Rangar's ability to know how to use the Skyclaw and that they need proper guidance.

Wolf Lords have nothing to do with it. The fluff is clear: Skyclaws are looked down upon by those older than them. Their style of fighting is disapproved of. No one wants to join them.

 

If you insist upon bringing Wolf Lords somehow into the equation, no Wolf Lord would tell one of his chosen companions to fight in a way Russ would have disapproved of.

But he does have the option to. What if a Wolf Lord was promoted who really really loved the idea of crazy fast moving guys. Also if skyclaws were all looked down upon cause of the "feet on the ground, as russ intended" thing, why can Wolf Guard take jump packs?
Sky Claws are the guys who you don't want to hang with, they'll steal your Mustang (well thunderhawk) and mug you quite happily. These guys are seen as the official "penal" unit of the Wolves, if you've been a naughty Blood Claw you'll join a Sky Claw pack and be deemed as expendable.

Just cause Russ wouldn't do it doesn't mean others wouldn't my friend. There are some Wolf Lords who can see the tactical advantage of Skyclaws. The main thing though is why give the option of a Wolf Guard being able to take Jump Packs but not be able to lead a unit of Skyclaws. I believe it to be an oversight, and probibly most will let a Wolf use a Wolf Guard as a Skyclaw unit leader in friendly games.

 

This is just my personal opinion, which doesn't mean all that much in the scheme of things.

Could be a fluff thing. The older Wolves look down on Skyclaws so much that they are the one unit a Wolf Guard won't bother spending any time on or with.

 

"I'm not risking my neck with those crazy Skyclaws. I fight with my feet on the ground, like Russ intended."

 

Which may raise another question: Why can wolfguard be equipped with jump packs anyways? I think this will be FAQ'ed. Otherwise I will just have a wolf priest with a jump pack lead the unit. You know, one of those Wolf Priests who believe it is his duty to rehabilitate the crazy skyclaws.

without aiming this at any one.

 

you cannot take them as part of a skyclaws unit because the rules don't allow it.

 

oversight or not, i don't see the point in the fluff side of this being discussed as it isn't even a debatable rule. its not allowed as they are very specific which units wolf guard can join.

without aiming this at any one.

 

you cannot take them as part of a skyclaws unit because the rules don't allow it.

 

oversight or not, i don't see the point in the fluff side of this being discussed as it isn't even a debatable rule. its not allowed as they are very specific which units wolf guard can join.

 

The reason we are debating it is cause we can, and since it has been determined that until it is clarified we cannot use Wolf Guard as Skyclaw leaders we can discuss the possible fluff reasons as to why not. Thank you but in the future even though you didn't "aim" it we are allowed to discuss things on the forums just for the sake of discussion.

The main thing though is why give the option of a Wolf Guard being able to take Jump Packs but not be able to lead a unit of Skyclaws.

I have no idea. I'm just trying to think up a convincing, fluffy reason for why WG won't/don't/can't join Skyclaws. Personally, it makes sense to me, since the fluff of the Skyclaws is that they're pretty much the bottom of the barrel in everyone else's opinion.

 

Why WG and HQs can take jump packs, I have no fluffin' idea.

They're expensive to be sure. But not THAT expensive. A vanguard veteran with a jump pack and a power weapon is 50 points. A wolf guard with jump pack and power weapon is 53 points. That's pretty comparable. Without the power weapons, they're 35 points and 43 points, respectively.

 

The Wolf Guard are much more customizable as well. It could be a simple game balance decision. It very well may be that the intent is exactly as written. They can have Jump Packs, but only as a unit. If you want a WG with your skyclaws, you need to use a battle leader.

They're expensive to be sure. But not THAT expensive. A vanguard veteran with a jump pack and a power weapon is 50 points. A wolf guard with jump pack and power weapon is 53 points. That's pretty comparable. Without the power weapons, they're 35 points and 43 points, respectively.

 

The Wolf Guard are much more customizable as well. It could be a simple game balance decision. It very well may be that the intent is exactly as written. They can have Jump Packs, but only as a unit. If you want a WG with your skyclaws, you need to use a battle leader.

Adn those wolf guard can be scoring.

I saw that and went, "What the ...". But upon consideration, I like that WG canNOT lead Skyclaws. I see it as a balancing act doubled with the fluff. Could GW have actually done somethng cool here?! Consider this: if you COULD add a WG to Skyclaws ... then why take BC at all? Because BC are a troop choice? Bah, look at the thread devoted to their usefulness - the majority of the SW player respondants favor the GH over BC.

 

So, given the Skyclaws are NOTHING more than BC with JP in the Fast Attack option, it makes GREAT sense NOT to give the WG the ability to lead them. Even the Skyclaw fluff made me scratch my head. Don't tell me that's not a retcon ... wait, maybe it's not. Maybe it's a justification?

 

Why do WG have JP option? Why not? They are the catch all unit of the Space Wolves and, dare I say it, the coolest part of the entire Codex. They get bikes too! If I ever see a player make a squad of WG bikers ... they'll get a coke.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.