WG Vrox Posted October 13, 2009 Share Posted October 13, 2009 I'm surely no expert, but I'm uncertain if the ranged attack from his hammer still causes the Thunder Hammer's stun effect.. yeah, pretty nifty little side benefit of the ol' TH. In the 40k rule book, it only specifies that if a wound is caused by a Thunder Hammer the foe suffering the wound is at an init 1 until the end of the next players turn. Same goes for any Vehicle being stunned (actually shaken) see below. by the throw of the hammer, Oh yeah, it's true. The question is, if a vehicle is stunned prior to the assault is it considered stopped and thus gets auto hit in the assault? Vrox Link to comment https://bolterandchainsword.com/topic/181595-the-thunderhammer-myth/page/2/#findComment-2150128 Share on other sites More sharing options...
DV8 Posted October 13, 2009 Share Posted October 13, 2009 Which by the way I took down a greater demon because I threw the hammer caused 1 wound and during the NEXT assault phase he went at INT 1. So I assaulted him and got all my +1 re rolling goodness and it got dead while the rock got 1 wound and lived. I'm surely no expert, but I'm uncertain if the ranged attack from his hammer still causes the Thunder Hammer's stun effect.. It's a grey area. The Foehammer, for all intents and purposes, is a Thunderhammer (with all it's rules and effects), but also has a ranged profile. The way the weapon is worded: The Foehammer is a thunder hammer that can be used as a ranged weapon with the following profile: Range____Strength____AP___Type 6"__________10________1_____ Assault Until GW FAQs it I'd allow it, as you're being hit by a flying Thunder Hammer. I'm surely no expert, but I'm uncertain if the ranged attack from his hammer still causes the Thunder Hammer's stun effect.. yeah, pretty nifty little side benefit of the ol' TH. In the 40k rule book, it only specifies that if a wound is caused by a Thunder Hammer the foe suffering the wound is at an init 1 until the end of the next players turn. Same goes for any Vehicle being stunned by the throw of the hammer, Oh yeah, it's true. The question is, if a vehicle is stunned prior to the assault is it considered stopped and thus gets auto hit in the assault? Vrox Vehicles are Shaken, not Stunned. you would have to roll a 2 or higher on vehicle damage to stop a vehicle in Assault. And no. Vehicle damage like Shaken or Stunned take effect in the NEXT assault phase. If the vehicle moved in the previous Movement phase he would still count as moving in the Assault Phase you charge it in (even if you Stun or Shake it in your Shooting phase). I realize that explanation is a little confusing, so think of it this way: Opponent's turn Vehicle moves 6", shoots a Lascannon. Your turn You throw your hammer at the tank, hit it, and on top of the "Shaken" result granted automatically by Thunder Hammers, you manage to "Stun" the tank. It now cannot move or shoot in it's next turn. So you charge in and assault the tank. Did the tank move in it's last Movement phase? Yes, it moved 6". So you need 4's to hit. Let's say for the sake of argument you do nothing. Opponent's turn Vehicle is stunned and sits there like an idiot. your turn Like a smart player, you step back a few inches, throw your hammer again, but fail to do anything. You charge the tank again. Did the tank move in it's last Movement phase? No. You hit automatically, and this time you manage to blow it up with spectacular pyrotechnics. DV8 Link to comment https://bolterandchainsword.com/topic/181595-the-thunderhammer-myth/page/2/#findComment-2150145 Share on other sites More sharing options...
Grey Mage Posted October 13, 2009 Share Posted October 13, 2009 TH are rubbish versus tanks! ;) What decent Tank doesn't have Extra Armour these days. Not being able to move just means it can fire all it's weapons at you! ;) (The TH's best use is to hit a MC/Walker with one, so you make them go at I1 in the next CC. Or you've got a DH one, and you 'stunlock' the MC/Walker until it dies...) Alot of them since it became 15pts a peice. Link to comment https://bolterandchainsword.com/topic/181595-the-thunderhammer-myth/page/2/#findComment-2150260 Share on other sites More sharing options...
Vash113 Posted October 13, 2009 Share Posted October 13, 2009 Personally first and foremost the Thunder Hammer looks way cooler than a power fist or chain fist when combined with a storm shield. Not to mention it's more usefull in a broader range of areas, the Chainfist is only really usefull against tanks... or nix that really only usefull against the Land Raider. Against everything else your already hitting rear armor which is almost always 10 so it hardly matters that much. Against Monsterous Creatures, or IC's with Eternal Warrior the Thunder Hammer is more usefull. But first and foremost it looks cool, and what space viking wouldn't go to war with their mighty hammer eh? As for Rockfist, I don't see the justification to applying the Thunder Hammer rules to the shooting attack. The ranged weapon profile is given quite specifically and doesn't include any additional effects. Nor do I see the need or desire to want those effects, you're already getting a free alpha strike railgun shot, anything more is just overkill. Maybe that's just me though. Link to comment https://bolterandchainsword.com/topic/181595-the-thunderhammer-myth/page/2/#findComment-2150336 Share on other sites More sharing options...
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