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Post your SW Losses.


Marek Grimfang

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Don't post much, but saw a bunch of mixed reviews so... Figured I need to make my own post:

 

So far? I haven't had -more- fun with my Space Wolves. I have a Win vs Chaos Marines, a Loss vs Daemons (only because I forgot about Ulrik's nifty reroll vs T5 ability) and a win against Eldar.

 

A few things that I've noticed: Rune Priests are just plain mean. If you want to control the flow of battle, don't leave home without one that is heavily protected by terrain and/or a tough unit! Things that have worked for me: 1 squad of Blood Claws, a small unit of Skyclaws that make use of terrain for cover until they strike, and the Lone Wolf.

 

Why the Lone Wolf? Well one it's an awesome idea. The Space Wolves are all about characters and this one is a special character that the enemy either tries to ignore in order to get a Killpoint (In missions where that matters) or -pays- attention to it and watch in dismay as they realize he doesn't die very easily.

 

My tactics haven't really changed from the previous edition. Gone are my hugely expensive WG unit, in are a few other things that I've always wanted to try out but never had the points for.

by the way did you play in the tourney last week? if so how did you do?

 

I got thumped in the first game by a Demon Army, first time I played against them. I took out the first half by turn 2 but when all the the troops came in I started making distance mistakes and LF got overran and it when all downhill from there. He rolled two 2s against the JotWW

 

Second game was against Grey Knights which my army performed as I build it to do. I think I lost maybe 200 points out of the 1750. clincher was when he rolled a 1 on a termi deepstrike mishap, that really set the game tone.

 

Third game was a full DP list, again first time I fought a full DP force. so my deployment was not the best, this was when Arjac decided he didn't want to fight in this one failed a leadership roll on turn 2 and ran off the table, then when my LR behind him got destroyed along with the 10 GH in it, my spear point collapsed and it was all over but for the crows to pick the battlefield clean.

 

So not good.

i pod my wolf guard in termi armour

 

battle leader storm bolter power sword wt n

4 wolf guard

1 pw stn b

1 2x wc

1 hy flmr wc

1 stom b pf

pod has a ml

 

it works fine as a tye them up while my rhinos get up field then my blood claws get stuck into there rear area while my gh pick tasty targets all the time my long fangs and pred are popping armour

i tend to find most oponents freeze up a lot with this tactic

Testing different Minis for fun (like the SW mini Mortis Dread), I got obliterated versus normal marines.

 

Dawn of War ruined my assaulty list more than anything my opponent could have achived.

 

Having to keep most of my list off the board, my opponent deployed (he got first turn, Bjorn reroll failed!) one unit in the centre to restict my deployment, then bought the rest of his army onto his board edge.

 

My Assault units had to cross the entire board length, while being peppered with long range weapons. It wasn't nice (Bjorn also died in the first turn he was on. ML hit, 6 penetrated, I failed the 5+ Invulnerable, rolled a 4, I venerable rerolled that as an imobilise 6" from my board edge would have ruined him, reroll was a 6. /sigh).

 

Dawn of War > Footslogging. :rolleyes:

I'll tell you what's not working. All out assault wolves.

Really? That's been working fantastic for me. ;)

 

Four games so far (three at 2000 points, one as a 2-on-2 game with 1500 per player), all wins, three were tables. Only opponent that gave me any difficulty was my very first one, Eldar, he managed to shoot me up pretty bad, but my TWC deathstar unit and my Fenrisian Wolves rolled through his lines pretty hard.

 

I've been using a pimped-out WL on TWM, a WGBL on TWM, attaching the both of them to a 4-man TWC unit with all Storm Shields. No need for rolling cover then, they can take a HUGE amount of punishment, and there's only two guns in the game that can instakill them (railguns and demolisher cannons). Also three squads of GHs, each with a WG attached, and one squad taking a Rune Priest as well. Also a unit of FWs, and some Long Fangs with LCs and PCs.

 

Another game was against Khorne-heavy CSMs, I just made sure I always got the charge, and tore him apart. Tau, my Rune Priest really screwed with an entire flanking force she had, she actually tried to assault Grey Hunters with Vespids and Crisis Suits...yeah, that didn't go so well for her. :lol:

 

Last game was a 2-on-2 with me and another SW player versus same Tau girl and another guy with Crimson Fists, once again my TWC tore through anything they touched, with my Grey Hunters riding right behind them and having a grand old time with other elements of the army.

 

It doesn't matter to Wolves whether they charge or get charged thanks to Counter-Attack, but it's still generally better to make sure you get the charge, for maximum denial of bonuses to your opponent.

My only loss has been against Blood Angels. I honestly think a lot of it was on dice, but I also got hit by two furious charges in the same turn. In one phase however, I lost 7 marines in a single squad to bolt pistols! It just was bad news everywhere.

 

All my other games have gone much better, with wins or draws. If I had to pick something to improve on for that loss though, I'd have not tried footslogging against other Marines.

So far I've had the same luck before as after, using more or less the same list. Playing against all Nurgle demons, 1k sons, and Chaos marines. 2 squads of GH in razorbacks to take objs, BCs in a rhino with Njal, a dread with PC, tank hunting scouts, and land speeders with missiles and MMs. The cheaper troops have made it easy to fit in stuff I couldnt afford before like WG leaders in all the packs and Njal. And I have to admit, Mark of the Wulfen in more packs now has made the game more fun with that little bit of randomness.
I'll tell you what's not working. All out assault wolves.

Really? That's been working fantastic for me. :lol:

 

Four games so far (three at 2000 points, one as a 2-on-2 game with 1500 per player), all wins, three were tables. Only opponent that gave me any difficulty was my very first one, Eldar, he managed to shoot me up pretty bad, but my TWC deathstar unit and my Fenrisian Wolves rolled through his lines pretty hard.

 

I've been using a pimped-out WL on TWM, a WGBL on TWM, attaching the both of them to a 4-man TWC unit with all Storm Shields. No need for rolling cover then, they can take a HUGE amount of punishment, and there's only two guns in the game that can instakill them (railguns and demolisher cannons). Also three squads of GHs, each with a WG attached, and one squad taking a Rune Priest as well. Also a unit of FWs, and some Long Fangs with LCs and PCs.

 

Another game was against Khorne-heavy CSMs, I just made sure I always got the charge, and tore him apart. Tau, my Rune Priest really screwed with an entire flanking force she had, she actually tried to assault Grey Hunters with Vespids and Crisis Suits...yeah, that didn't go so well for her. :lol:

 

Last game was a 2-on-2 with me and another SW player versus same Tau girl and another guy with Crimson Fists, once again my TWC tore through anything they touched, with my Grey Hunters riding right behind them and having a grand old time with other elements of the army.

 

It doesn't matter to Wolves whether they charge or get charged thanks to Counter-Attack, but it's still generally better to make sure you get the charge, for maximum denial of bonuses to your opponent.

 

Depends on who you're playing against.

 

My games were against a DH/IG hybrid, a Nidzilla list, a Deathwing list and a Eldar castle list (with Wraithlords, Avatar and Eldrad).

 

I took Ragnar in all 4 games and I've lost him all 4 times. I'm going to replace him with a Wolf Lord in Runic Armor, TH/SS, Saga of the Bear, Wolf Tooth Neck and Wolf Tail Talisman. In all the games that I had, Arjack Rockfist has impressed me the most. But maybe that's because I'm fighting against harder lists that take a lot of big meaty guys.

 

My list evolved from Ragnar centered to...

 

1749

 

HQ:

Wolf Lord (RA, TH/SS, Bear, WTN) = 225

Rune Priest (Chooser) = 110

 

TROOP:

9x Grey Hunters w/ WG (Rhino, PF, cbM, Meltagun, WS) = 228

9x Grey Hunters w/ WG (Rhino, PF, cbM, Meltagun, WS) = 228

7x Grey Hunters w/ Rockfist (Meltagun, WS) = 308

 

ELITE:

Lone Wolf (TH/SS) = 75

 

HEAVY:

6x Long Fangs (4x ML, PC) = 150

6x Long Fangs (4x ML, PC) = 150

LR (EA, MM) = 275

 

All in all, I think balanced lists > all or nothing lists.

My only loss has been against Blood Angels. I honestly think a lot of it was on dice, but I also got hit by two furious charges in the same turn. In one phase however, I lost 7 marines in a single squad to bolt pistols! It just was bad news everywhere.

 

All my other games have gone much better, with wins or draws. If I had to pick something to improve on for that loss though, I'd have not tried footslogging against other Marines.

 

Please dont lose to Blood Angels again, it sends out the wrong message to the cullen-kids...you how much smack i'll have to talk to repair that?

 

WLK

Well I havn't been playing SW too long but I have a list thaat is working fantasticly for me. So far it hasn't lost a game.

 

Ill spare you the exact details unless you want to know them, but it packs:

Wolf Lord, Rune Priest (JotWW is awesome), 10 WG Termis (Usually pod in 2 units), 5 PA WG, About 30-40 GH and 3 Vindicators.

 

The basic battle-plan is to pod in the WG Termis and cut off the enemy flanks while the Vindicators force a very aggresive spear up the middle. The GH move up in 3 groups, grp 1 on the trail of the Vindicators, grp 2 supporting Termis on one flank and grp 3 supporting the other Termis. Once the Enemy is trapped, the Wolf Lord leads his Psychotic brethren into the fray to clean up everything else.

 

The list has only had 1 close match and that was against a Nidzilla list. It was doing pretty well until he realised every GH squad packs dual Plasma Guns and he was in Rapid Fire Range.

 

Oh and thee reason it works so well, everybody around me seems to think SW are all out assault only. They fail to realise that its not CC we rock at (although we are freakin' sweet) its just Close Range fighting.

so far im loving the new dex....im 7wins, 2 ties. ive found that i need to get in their face, and quick. also keeping my army in 2 sections, and keeping those two sections togeather works really well. i use 3 droppods, one with 8greyhunters, termie wolfguard TH/SS and 7 greyhunters, rune priest and another wolfguard wit TH/SS termie armour. and the third has a dread with assultcannon. thats group 1. group 2 is razorback with twinlinked assault cannon, 5 greyhunters and a wolfguard with powerfist. 9 wolves, 8 skyclaws and a wolf lord with jump pack, twin wolf claws.

the army so far has done great, mabye its just luck tho =P

+1 for loving the new dex.

 

Only 1-0 so far, but I was really impressed with what I saw. Have another game lined up tomorrow.

 

I think part of the problem is the same problem some chaos players have- there are so many crazy, offbeat, and sexy options, it can be hard to form a cohesive, consistent strategy out of it.

 

I recommend trying the basics until the rest of it comes together for you- mechanized or dropped Grey Hunters in large amounts, scouts, Long fangs or tanks, and a cheap HQ. It may not be sexy on paper, but it will win battles like it always has.

Yeah, I've only been able to play one game so far (posted a battle rep somewhere way back in the forums on it, not going to bother looking). Mech wolves work much the same as before, with almost the same points costs as before (cept for cheaper razorbacks, woo!). But yeah, tabled my IG opponent, and the army felt very familiar, playing exactly as I would expect my mech wolves to perform in the past. But then again, my GH's were almost always used as firebases/objective takers/holders, and I never took WGPL's with them, which frankly I still dont. I do LOVE the cheap units of drop pod termies (take them stock, 1 heavy weapon, 1 tank killing melee, drop pod. Dirt cheap, very effective), and the new RP powers make them amazingly fun.

 

I can't forsee my wolves letting me down in ways that they haven't done before, so I feel that I know what to expect and I am eager to get in some more games. And lunch, you ever post those minis for sale, you let me know. too beautiful to pass up!.

2 Packs of Long Fangs with 3x Missile,2x Lascannon has been working wonders for me, mowing down walkers and a couple of raiders.

 

The only unit I'm unhappy with so far are Fenrisian Wolves,they're good as a shield, but each unit is basically a free KP, and definately wouldn't recommend them to anyone vs Guard/marines/tau/eldar/crons.

As a new wolf, I would just like to say that I have found my home, and will never leave the fang. The fluff and the gaming it provides are top notch. So on to my point. I have gone now 6-3 with the new dex. The first three losses were with Grimnar heading the army, and the next six wins were with Ragnar at the head. What I have found (and this may be obvious to the older players out their) is that the army building phase is where alot of the battle is one. In my first three losses, I was way to general, and that was my downfall. None of my units had a truly defined role, and therefore I got smashed. In crafting my army with Ragnar I decided that I needed to define the what roles each unit could/would play. Since then I have done extremely well winning (sometimes by a large margin) every game I've played.

 

I have been using a tactic that I like to call "bombardment" (I know cheesy name). I try to exploit what I think are some of the wolves biggest strengths.. The new long fangs put out a tremendous amount of firepower each turn and they can cover an insane amount of the table with firepower they are brutal and your enemy has to deal with them. I back them up with a couple of Land Raiders (now with BS4 machine Spirit :D ) and 2 units of WG (One headed by a Beastlayer Rune Priest, the other headed by Ragnar). The Long Fangs and Land Riaders provide ALOT of long range firepower (AT and Anti-infantry) to deal with, while the wolf guard are rock hard assault units. Your opponent has to make a choice between the lesser of two evils. Using Grey hunters as gap fillers and additional support units fill the army out. (The GH's ability to do anything really allows a list made of alot of specialists run smoothly)

 

Overall this tactic kind of requires the enemy to pick their poison. The ability to counter whatever the other player throws at you is the greatest advantage to playing Space Wolves. We may not be the absolute best at any one thing, but we are the best at doing everything, We can hold our own in any phase of the game, and exploit the weakness of the other army. We really do have the ability to ,as the oversimplified tactic states, "assault the shooty stuff, shoot the assaulty stuff". We can tailor Great assault units (WG) we have amazing shooty units (Long fangs) and we have the jack of all trades troops that assault or shoot extremely effectively (Grey Hunters).

 

Well hope this long winded rambling helped some one, if not I'll blame the ale.

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