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Post your SW Losses.


Marek Grimfang

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the Frost Axe/Sword varient isn't useful against all the MC that i went against and other things. with thunderhammer and motw.

 

Also i did dawn of war scenario for the first time with lf. it was against a double lash prince list 1.5k points, with little cover in the middile of the board and 2 buildings that were in my opponent's area. the LF couldn't be lashed due to the RP and they pounded the DP and the oblits to dust. The important thing with LF in dow is to adjust your positions to the opponent's army. if it's close combat, place them in the corners and force him to split his forces ( if he doesn't have flankers, if he does place them in the middile of your table edge ). if he DS, then have the squads flanked by the rest of your army.

 

Whereever you place in dawn of war scenario and any other, position is key to LF. I lost 5 men out of 7 from my LF squad because i hadn't postioned my LFs well, but my opponent had redeployed his destroyers with the deciver so no bad. place him with little LOS anywhere then there useless. and make sure your LF are within 6 inches of another support unit. e.i not another LF squad. Also moving them into cover helps. alot.

 

Your may already know this, but for all those that don't well it's advice. also when you want your LFs to be in cover, make sure that the people who can't get into cover at either out of line of sight or spread out. i bunched mine up because i wasn't fully awake and payed for it against nidz when they kept bard strangling it.

 

Also make sure when you play, stay awake and alert ^^.

 

thanks

antique_nova

Another thing that can help with DoW setups is to buy a Rhino for a Long Fang squad. That way they can get a 12" move on turn 1, plus run, as opposed to just 6", essentially doubling the amount of ground you have available to set up in (which is especially good for those buildings that aren't quite along your edge). Otherwise, for other games, you can just set up the empty Rhino alongside the rest of your forces, and use it as another target to distract enemies with, play back-up transport for your other squads, or whatever else.
How about a Razorback? That is the setup I'm planning. Adds a little bit more fire support and will act as transport/blocker when needed.

Oh, certainly. That can work just as well (except in the back-up transport role). ^_^

 

 

expensive characters seem to work best in large squads or tooled up squads in some form of transports.

thanks

antique_nova

Definitely. HQs can get pretty darn expensive (I pay 295 for my WL, and 215 for my WGBL), so supporting them is absolutely vital.

How about a Razorback? That is the setup I'm planning. Adds a little bit more fire support and will act as transport/blocker when needed.

 

I find that RB make a great hold squad. Your Rhino and the squad inside which is usually your most tooled up unit can not get bogged down holding an objective, you must keep them moving forward keeping those points working for you. A RB with 5 or 6 GH & PG is a cheap way of allowing them to do so.

 

Vrox

@ Steamdragon

How did you get a 1 and a 2 when penning the defiler with a multi-melta? They are AP1 which gives +1 on the table. 1 to 2 wouldn't have done anything yes but just don't forget, it could make a huge difference :lol:

 

I usually have 2 big HQs in LRCS rolling up the table with wolf guard/ grey hunter squads inside with grey hunters in rhinos behind them and long fangs providing fire support from my end of the board. It's called the flying wedge and there's a reason it's banned in football.

Played a small tourney this weekend (four games over two days). Ran a dual-raider list w/ LR, LRC, TDA w/ 2x CML and 3x GH squads. HQ's were RP in PA and WL in TDA. Did quite well, and managed to totally slaughter a nid CC-army. Also quite held my own against two mech IG armies but got tabled by a horde ork palyer.

 

Anyway, I realised just how good a TDA squad w/ 2x CML and some combi-weapons/storm bolters are. I had 7 in my squad, and they killed almost everything. Against the orks they were killed, but in the three other games they did a great job of drawing fire and putting a great deal of hurt on the enemy. I did not go up against MEQ, true, but I think they would have done great w/ 2x CML and some combi-plasma.

 

Just a little tip about a unit I tried.

  • 3 weeks later...
@ Steamdragon

How did you get a 1 and a 2 when penning the defiler with a multi-melta? They are AP1 which gives +1 on the table. 1 to 2 wouldn't have done anything yes but just don't forget, it could make a huge difference ;)

 

 

Argh! I did completely forget the +1 that the AP 1 would have given me. I could have destroyed the battle cannon at least :D

Had a blast last game against Black Templars, would have been a draw, if a lone Grey Hunter had not stubbornly contested one objective against a comically inept Emperor's Champion. I need to convert more Thunderwolf Cav, they are great. Also Wolf Standard are a steal for their cost.

 

I still have problems defeating the huge tarpit that my friends IG is. At 1000pts its one Leman Russ and the rest is infantry squads.

Last game he could reach my Whirlwind with his Russ by about a nanometer and promptly blew it up, right to it's cover save.

Droppoding did not work either, so i am thinking about rushing an Flank with Grey Hunters in Rhinos or Razorbacks next time and using Long Fangs to hurl fire downrange to cover the advance and hopefully kill the Russ with some droppoding wolf guard/ Wolfscouts.

 

Anyone got tips?

yea try rhino rushing and remember to use one smoking rhino to shield another non smoking rhino, because i can guarantee you won't get them to the otehr end of the table until end of turn 2. Also for those pesky russes, grab some multi-melta speeders they are great as opposed to long fangs for the russes. but if he has anything that isn't a russ long fangs with missile launchers work perfectly.

thanks

antique_nova

  • 4 weeks later...
Played against new Nids at the weekend, I used a 2 ML and 2 lascannon Long Fang squad backed up by a Razorback. This squad is awesome, they didn't miss one shot over the battle and polished off a unit of 5 Warriors, a Tyranid Prime and a Carnifex for no losses themselves. Love these guys but I get the feeling that the enemy will be heading their way in the next game I play.
  • 1 month later...
Anyway, I realised just how good a TDA squad w/ 2x CML and some combi-weapons/storm bolters are. I had 7 in my squad, and they killed almost everything. Against the orks they were killed, but in the three other games they did a great job of drawing fire and putting a great deal of hurt on the enemy. I did not go up against MEQ, true, but I think they would have done great w/ 2x CML and some combi-plasma.

Gotta second this one... this has really worked well for me - I'm almost obsessive about cmls now, and two in a pack is devastating - I tend to keep the rest of them cheap (pw/sb or pw/pcw) but being relentless, and hence effectively assault weapons for tda, they are lethal - can get mobbed as rightly pointed out above, but what can a tda/cml/cf wolfguard not deal with short of the eye of terror itself B)

 

As some more 'Nostromo current affairs', gotta re-raise lone wolves - admittedly, they are pretty all or nothing, but for their points they can be a devastating wild card - I had one cut through an entire squad of raptors and then most of a bezerker squad the other day - truly the stuff of which sagas are written! They also eat MCs for breakfast :)

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