White Hunter Posted October 13, 2009 Share Posted October 13, 2009 I was just wondering if the extra attack granted by buying a second powerfist is worth the 10 points? Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/ Share on other sites More sharing options...
muzzyman1981 Posted October 13, 2009 Share Posted October 13, 2009 Depends on who you put them on mostly Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2150721 Share on other sites More sharing options...
Tau_Guardian Posted October 13, 2009 Share Posted October 13, 2009 Frankly in the old editions we used to pay ten points for an extra attack all the time. Terminator honors, chaos gifts and the like. So I would say that if you are going to pay the points for a power fist then you might as well get a second one. Plus it looks cool. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2150724 Share on other sites More sharing options...
Sharpsilver Posted October 13, 2009 Share Posted October 13, 2009 It depends if you value your extra S8 Powerfist attack over any ranged capability. If you decide you want two Powerfists, you'll be removing all ranged capabilities from that model. Â If it were me making the decisions. I think 'most' terminators should have the ability to fire stormbolters. If you get unlucky with a pod or need to disemark and have maybe two turns between you and your assault use of those infantry, the Dual powerfist models will be about as useful as a inflatable Anchor :huh: Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2150750 Share on other sites More sharing options...
Lord Ragnarok Posted October 14, 2009 Share Posted October 14, 2009 Also consider is it better to have the additional attack or get a WTN and hit everything on 3's. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2150806 Share on other sites More sharing options...
Grey Mage Posted October 14, 2009 Share Posted October 14, 2009 Yeah.... 10pts for an attack aint bad a all, but giving up any ability to shoot someone might be a bit much on top of it. Â Depends on the day I suppose. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2150910 Share on other sites More sharing options...
breng77 Posted October 14, 2009 Share Posted October 14, 2009 well you could always go with 2 PF and a cyclone if you wanted to shoot but that is getting a little pricey. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2150973 Share on other sites More sharing options...
Grey Mage Posted October 14, 2009 Share Posted October 14, 2009 well you could always go with 2 PF and a cyclone if you wanted to shoot but that is getting a little pricey. 2xWC+CML. Â Finally, the uberconversions can be legally fielded! Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2150978 Share on other sites More sharing options...
Jethsye Posted October 14, 2009 Share Posted October 14, 2009 Actually you can't have 2 CCW and Cyclone as you have to trade/swap the storm bolter. Â 2 Powerfists is a tricky questions, if no one else in unit has a ranged weapon becomes better as all you do is run in the shooting phase. Can surprise people who forget that they can move an extra D6" a turn even without transport allowing them to get closer for the charge next turn Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151023 Share on other sites More sharing options...
Evilmerlin Posted October 14, 2009 Share Posted October 14, 2009 Actually you can't have 2 CCW and Cyclone as you have to trade/swap the storm bolter. 2 Powerfists is a tricky questions, if no one else in unit has a ranged weapon becomes better as all you do is run in the shooting phase. Can surprise people who forget that they can move an extra D6" a turn even without transport allowing them to get closer for the charge next turn  No you don't. There is no swapping involved for the Cyclone Missile Launcher. That's why you can have a Terminator with Cyclone and Storm Bolter (can you fire both at the same time?).  That 2x WC and CML is an AWESOME idea! I have to try it! Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151035 Share on other sites More sharing options...
Grey Mage Posted October 14, 2009 Share Posted October 14, 2009 Actually you can't have 2 CCW and Cyclone as you have to trade/swap the storm bolter. 2 Powerfists is a tricky questions, if no one else in unit has a ranged weapon becomes better as all you do is run in the shooting phase. Can surprise people who forget that they can move an extra D6" a turn even without transport allowing them to get closer for the charge next turn According to the WG entry, a CML doenst replace anything. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151036 Share on other sites More sharing options...
thade Posted October 14, 2009 Share Posted October 14, 2009 So, I don't yet own any Space Wolves, but I play Codex Marines and I have run a vanguard vet with 2x Power Fists. It's waaaaay too expensive (25 pts per fist is just too much, so now I trimmed him in gold and bits and he's a counts-as Calgar), but the effect of two power fists is really nice. On his first game, his first assault, he came out of reserves and took down a drop-podded Dreadnought. =) It's one model with 4 PF attacks on the charge. One model that you can bury in a unit, even during an assault. Â Were it the case that he cost less, I would definitely field him. So if you are getting a second power fist for only 10 pts instead of 25, I'd encourage you to try it. =) Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151058 Share on other sites More sharing options...
Grey Mage Posted October 14, 2009 Share Posted October 14, 2009 So, I don't yet own any Space Wolves, but I play Codex Marines and I have run a vanguard vet with 2x Power Fists. It's waaaaay too expensive (25 pts per fist is just too much, so now I trimmed him in gold and bits and he's a counts-as Calgar), but the effect of two power fists is really nice. On his first game, his first assault, he came out of reserves and took down a drop-podded Dreadnought. =) It's one model with 4 PF attacks on the charge. One model that you can bury in a unit, even during an assault. Were it the case that he cost less, I would definitely field him. So if you are getting a second power fist for only 10 pts instead of 25, I'd encourage you to try it. =) In TDA, both of them are 10pts.... its amazingly nice. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151064 Share on other sites More sharing options...
thade Posted October 14, 2009 Share Posted October 14, 2009 In TDA, both of them are 10pts.... its amazingly nice. Â mmmmmmmmm 10 point power fists... Â I'm biding my time. The longer I wait to buy my SW, the more likely I'll have more mount-choices for my wolf-riding calvary. And I'm going to have 500ish points worth of Grey Knights to throw in with them. I'm excited. I love Power Fists. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151095 Share on other sites More sharing options...
Cyclops Posted October 14, 2009 Share Posted October 14, 2009 Dont forget that you are paying the cost of Terminator armour before that 10 points each. I noticed the same thing while looking at the Lone Wolves. twin wolfclaws (replace CCW/BPP with ...) costs 40 points (20 points for a wolf claw, 2 times) on a Lone Wolf. However, give him Terminator armour, and it costs only 20 points (15 for one hand, 5 for the other). But thats only after the cost of the terminator armour. Sure, you get the saves and extra bonuses attached, but is it worth it points-wise? Dont loose sight of the big picture. Â On that topic, paint the model's face green :) Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151217 Share on other sites More sharing options...
Iron Man I Posted October 14, 2009 Share Posted October 14, 2009 whoa whoa whoa whoa......I can have a WG with 2 power fists AND a cyclone missle launcher?! By Russ thats outstanding! Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151277 Share on other sites More sharing options...
Brother Amarel Posted October 14, 2009 Share Posted October 14, 2009 whoa whoa whoa whoa......I can have a WG with 2 power fists AND a cyclone missle launcher?! By Russ thats outstanding expensive! Fixed :rolleyes:. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151372 Share on other sites More sharing options...
Primarch015 Posted October 14, 2009 Share Posted October 14, 2009 im definitely gearing one of my WG in TDA with dual power fists just for fun. Also has anyone tried to use an Assault cannon with SS? Â man i love these crazy gear options the wolves have. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151406 Share on other sites More sharing options...
breng77 Posted October 14, 2009 Share Posted October 14, 2009 I have done Cyclone with a th/ss, though not an assault cannon, I don't like giving up power weapon attacks with my termis. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151430 Share on other sites More sharing options...
Evilmerlin Posted October 14, 2009 Share Posted October 14, 2009 im definitely gearing one of my WG in TDA with dual power fists just for fun. Also has anyone tried to use an Assault cannon with SS? man i love these crazy gear options the wolves have.   I want to try that out. Just for the sheer imagery of a TDA, shield raised and raking fire with an assault cannon. Awesome. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151432 Share on other sites More sharing options...
Primarch015 Posted October 14, 2009 Share Posted October 14, 2009 im definitely gearing one of my WG in TDA with dual power fists just for fun. Also has anyone tried to use an Assault cannon with SS? man i love these crazy gear options the wolves have.   I want to try that out. Just for the sheer imagery of a TDA, shield raised and raking fire with an assault cannon. Awesome.   yea im thinking its gonna look soo damn cool. but like breng77 said you do in fact give up your power weapon attack for that one wolf guard. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151434 Share on other sites More sharing options...
Iron Man I Posted October 14, 2009 Share Posted October 14, 2009 whoa whoa whoa whoa......I can have a WG with 2 power fists AND a cyclone missle launcher?! By Russ thats outstanding expensive! Fixed :P. But fun things are expensive things! Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2151439 Share on other sites More sharing options...
Icewolf Posted October 14, 2009 Share Posted October 14, 2009 whoa whoa whoa whoa......I can have a WG with 2 power fists AND a cyclone missle launcher?! By Russ thats outstanding expensive! Fixed :rolleyes:. But fun things are expensive things! Â Well if going the two fists route why not go for two chainfists and a cyclone missle launcher for only 10pts more. Â Wolfguard TDA 2x Chainfists Cyclone Total - 93 Â Icewolf Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2152178 Share on other sites More sharing options...
Hrathnar Flintfang Posted October 14, 2009 Share Posted October 14, 2009 whoa whoa whoa whoa......I can have a WG with 2 power fists AND a cyclone missle launcher?! By Russ thats outstanding expensive! Fixed :rolleyes:. But fun things are expensive things!  Well if going the two fists route why not go for two chainfists and a cyclone missle launcher for only 10pts more.  Wolfguard TDA 2x Chainfists Cyclone Total - 93  Icewolf  So... in other words a tank company's worst nightmare?  It sucks that they cut off using a CCW to pepper up the PF attacks, but I don't think you really need the extra swing anyways. A blood claw or Wolf guard with a power fist is still going to get 3 attacks when charging, That means you could have a Blood Claw squad with 6 PF swings and four for however many other units you have in it. True its not as good as before, but really once you get past that point isn't it really overkill? Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2152184 Share on other sites More sharing options...
DerekLee688 Posted October 14, 2009 Share Posted October 14, 2009 If you are only doing one in a squad, I see it as one extra S8 no armor save hit or two S4 AP5 hits. So yeah, I'd tap that for one out of five or so, especially if one has a CML or AC to make up for the lost shots. Link to comment https://bolterandchainsword.com/topic/181699-dual-power-fists-viable/#findComment-2152199 Share on other sites More sharing options...
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