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dual power fists viable?


White Hunter

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Frankly in the old editions we used to pay ten points for an extra attack all the time. Terminator honors, chaos gifts and the like. So I would say that if you are going to pay the points for a power fist then you might as well get a second one. Plus it looks cool.

It depends if you value your extra S8 Powerfist attack over any ranged capability. If you decide you want two Powerfists, you'll be removing all ranged capabilities from that model.

 

If it were me making the decisions. I think 'most' terminators should have the ability to fire stormbolters. If you get unlucky with a pod or need to disemark and have maybe two turns between you and your assault use of those infantry, the Dual powerfist models will be about as useful as a inflatable Anchor :huh:

Actually you can't have 2 CCW and Cyclone as you have to trade/swap the storm bolter.

 

2 Powerfists is a tricky questions, if no one else in unit has a ranged weapon becomes better as all you do is run in the shooting phase. Can surprise people who forget that they can move an extra D6" a turn even without transport allowing them to get closer for the charge next turn

Actually you can't have 2 CCW and Cyclone as you have to trade/swap the storm bolter.

 

2 Powerfists is a tricky questions, if no one else in unit has a ranged weapon becomes better as all you do is run in the shooting phase. Can surprise people who forget that they can move an extra D6" a turn even without transport allowing them to get closer for the charge next turn

 

No you don't. There is no swapping involved for the Cyclone Missile Launcher. That's why you can have a Terminator with Cyclone and Storm Bolter (can you fire both at the same time?).

 

That 2x WC and CML is an AWESOME idea! I have to try it!

Actually you can't have 2 CCW and Cyclone as you have to trade/swap the storm bolter.

 

2 Powerfists is a tricky questions, if no one else in unit has a ranged weapon becomes better as all you do is run in the shooting phase. Can surprise people who forget that they can move an extra D6" a turn even without transport allowing them to get closer for the charge next turn

According to the WG entry, a CML doenst replace anything.

So, I don't yet own any Space Wolves, but I play Codex Marines and I have run a vanguard vet with 2x Power Fists. It's waaaaay too expensive (25 pts per fist is just too much, so now I trimmed him in gold and bits and he's a counts-as Calgar), but the effect of two power fists is really nice. On his first game, his first assault, he came out of reserves and took down a drop-podded Dreadnought. =) It's one model with 4 PF attacks on the charge. One model that you can bury in a unit, even during an assault.

 

Were it the case that he cost less, I would definitely field him. So if you are getting a second power fist for only 10 pts instead of 25, I'd encourage you to try it. =)

So, I don't yet own any Space Wolves, but I play Codex Marines and I have run a vanguard vet with 2x Power Fists. It's waaaaay too expensive (25 pts per fist is just too much, so now I trimmed him in gold and bits and he's a counts-as Calgar), but the effect of two power fists is really nice. On his first game, his first assault, he came out of reserves and took down a drop-podded Dreadnought. =) It's one model with 4 PF attacks on the charge. One model that you can bury in a unit, even during an assault.

 

Were it the case that he cost less, I would definitely field him. So if you are getting a second power fist for only 10 pts instead of 25, I'd encourage you to try it. =)

In TDA, both of them are 10pts.... its amazingly nice.

In TDA, both of them are 10pts.... its amazingly nice.

 

mmmmmmmmm 10 point power fists...

 

I'm biding my time. The longer I wait to buy my SW, the more likely I'll have more mount-choices for my wolf-riding calvary. And I'm going to have 500ish points worth of Grey Knights to throw in with them. I'm excited. I love Power Fists.

Dont forget that you are paying the cost of Terminator armour before that 10 points each. I noticed the same thing while looking at the Lone Wolves. twin wolfclaws (replace CCW/BPP with ...) costs 40 points (20 points for a wolf claw, 2 times) on a Lone Wolf. However, give him Terminator armour, and it costs only 20 points (15 for one hand, 5 for the other). But thats only after the cost of the terminator armour. Sure, you get the saves and extra bonuses attached, but is it worth it points-wise? Dont loose sight of the big picture.

 

On that topic, paint the model's face green :)

im definitely gearing one of my WG in TDA with dual power fists just for fun. Also has anyone tried to use an Assault cannon with SS?

 

man i love these crazy gear options the wolves have.

 

 

I want to try that out. Just for the sheer imagery of a TDA, shield raised and raking fire with an assault cannon. Awesome.

im definitely gearing one of my WG in TDA with dual power fists just for fun. Also has anyone tried to use an Assault cannon with SS?

 

man i love these crazy gear options the wolves have.

 

 

I want to try that out. Just for the sheer imagery of a TDA, shield raised and raking fire with an assault cannon. Awesome.

 

 

yea im thinking its gonna look soo damn cool. but like breng77 said you do in fact give up your power weapon attack for that one wolf guard.

whoa whoa whoa whoa......I can have a WG with 2 power fists AND a cyclone missle launcher?! By Russ thats outstanding expensive!

Fixed :rolleyes:.

But fun things are expensive things!

 

Well if going the two fists route why not go for two chainfists and a cyclone missle launcher for only 10pts more.

 

Wolfguard

TDA

2x Chainfists

Cyclone

Total - 93

 

Icewolf

whoa whoa whoa whoa......I can have a WG with 2 power fists AND a cyclone missle launcher?! By Russ thats outstanding expensive!

Fixed :rolleyes:.

But fun things are expensive things!

 

Well if going the two fists route why not go for two chainfists and a cyclone missle launcher for only 10pts more.

 

Wolfguard

TDA

2x Chainfists

Cyclone

Total - 93

 

Icewolf

 

So... in other words a tank company's worst nightmare?

 

It sucks that they cut off using a CCW to pepper up the PF attacks, but I don't think you really need the extra swing anyways. A blood claw or Wolf guard with a power fist is still going to get 3 attacks when charging, That means you could have a Blood Claw squad with 6 PF swings and four for however many other units you have in it. True its not as good as before, but really once you get past that point isn't it really overkill?

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