The Trickster Posted October 14, 2009 Share Posted October 14, 2009 Hi. I have been reading the new SW codex and to me it seems like it is possible for terminators to have melta bombs. Is this correct? or is there something that I am missing? Note I can not find anywhere in the 5th ed. rules that would prevent terminators from using grenades like in previous editions. Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/ Share on other sites More sharing options...
Grey Mage Posted October 14, 2009 Share Posted October 14, 2009 Hi. I have been reading the new SW codex and to me it seems like it is possible for terminators to have melta bombs. Is this correct? or is there something that I am missing? Note I can not find anywhere in the 5th ed. rules that would prevent terminators from using grenades like in previous editions. *checks codex*. Yep, says ANY wolf gaurd may takem, and it sure aint lying to us. Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2151299 Share on other sites More sharing options...
Frosty the Pyro Posted October 14, 2009 Share Posted October 14, 2009 Honestly though, why take meltabombs when chainfists are an option? Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2151395 Share on other sites More sharing options...
The Trickster Posted October 14, 2009 Author Share Posted October 14, 2009 Honestly though, why take meltabombs when chainfists are an option? Well... Against Monoliths :P Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2151438 Share on other sites More sharing options...
Brother Grunt Posted October 14, 2009 Share Posted October 14, 2009 Honestly though, why take meltabombs when chainfists are an option? Well... Against Monoliths :D Huh???.... :P What ever you're smoking, I want some. Either that or those melta-bombs. Last time I checked melta-bombs are still nerfed by the "Living Metal" rule. Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2151453 Share on other sites More sharing options...
Frosty the Pyro Posted October 14, 2009 Share Posted October 14, 2009 It is a long, arduas(sp?) and fairly interesting arguement that goes a grand total of nowhere. It amounted to weapons with a fixed AP value as oposed to str+dice would circumvent living metal. examples of such weapons where vindicare penitrator rounds (ap=3d6), one of the tyranid spore mines (bio acid I think, ap= 3+2d6) and meltaboms (ap=8+2d6). Evidence was that the nid mine circumvented the rule of center of the blast must be over a vehicle or it counts as 1/2 str, and a peice of old faq on the vindicare. Look up the discusion, it was fun. Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2151487 Share on other sites More sharing options...
Brother Grunt Posted October 14, 2009 Share Posted October 14, 2009 um... ya no, I'm just going to save myself the head-ache and stay in my own little reality. Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2151620 Share on other sites More sharing options...
jeffersonian000 Posted October 15, 2009 Share Posted October 15, 2009 I just played a game versus SW with a pure GK Tri-Raider list. He drop-pod'd a unit of Wolf Guard Termies with Lightning Claws and Melta-Bombs between two of my LR's. I was stunned to find that SW can have grenades on TDA units, and his WG loadout was kind of a "best of both worlds" approach to hitting hard at initiative while still retaining anti-AV14 capability. SJ Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2153489 Share on other sites More sharing options...
Grey Mage Posted October 16, 2009 Share Posted October 16, 2009 I just played a game versus SW with a pure GK Tri-Raider list. He drop-pod'd a unit of Wolf Guard Termies with Lightning Claws and Melta-Bombs between two of my LR's. I was stunned to find that SW can have grenades on TDA units, and his WG loadout was kind of a "best of both worlds" approach to hitting hard at initiative while still retaining anti-AV14 capability. SJ Yep... one reason to take Meltabombs on a TDA model right there *since someone asked*. Because 2x Wolf Claws is just a really nice setup, and a chainfist would only slow you down. Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2154225 Share on other sites More sharing options...
Frosty the Pyro Posted October 16, 2009 Share Posted October 16, 2009 I can accept that, though I do think wolves got a bit of a raw deal in the wolf claws, but thats neither here nor there. Link to comment https://bolterandchainsword.com/topic/181749-sw-terminators/#findComment-2154520 Share on other sites More sharing options...
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