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Grey Knight Questions


thade

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1. Unguents of Warding give you a 4+ save vs the psychic power. Aegis is a roll-off. Neither of them say you can't use them both in conjunction...do they stack? If they both fail and it's a psychic shooting attack, do you still get to roll cover/armor/invuln save? (Or does the "save" on the Unguents take the place of those other three?)

2. Rites of Exorcism = charging Daemons have to roll as if entering difficult terrain. Does a Demon Prince get it's Move Through Cover roll for this? (i.e three dice instead of two)

3. I'm leaning towards more knights in Rhinos instead of the traditional PAGK units each in LRs. Am I going to gimp myself too much doing this?

4. How big should each of my GK units be? Five seems a little skimpy. Would seven do? Do I need a full ten?

5. Psycannon vs Incinerator...how do I know which one I have? =) (i.e. my buddy gave me five unpainted GK; not sure how old they are. One has a two-handed large gun of some kind. Not sure which one it is as I don't know what either one looks like.)

 

Thanks in advance!

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1. Unguents of Warding give you a 4+ save vs the psychic power. Aegis is a roll-off. Neither of them say you can't use them both in conjunction...do they stack? If they both fail and it's a psychic shooting attack, do you still get to roll cover/armor/invuln save? (Or does the "save" on the Unguents take the place of those other three?)

 

You can stack an Aegis Suit/Psychic Hood roll with UoW.

 

You Might get a save, depending ont he profile of the Psychic Power used.

 

2. Rites of Exorcism = charging Daemons have to roll as if entering difficult terrain. Does a Demon Prince get it's Move Through Cover roll for this? (i.e three dice instead of two)

 

Yup.

 

3. I'm leaning towards more knights in Rhinos instead of the traditional PAGK units each in LRs. Am I going to gimp myself too much doing this?

 

How are you getting the Rhinos? Our Dedicated Transports remain, dedicated.

 

4. How big should each of my GK units be? Five seems a little skimpy. Would seven do? Do I need a full ten?

 

Depends on the Job. CC, go for as many as you can afford. Mini Purgation, 5 + 2 Psycannons is fine.

 

Most aim for around 8, with no weapon upgrades.

Gentleman covers alot of it, but i'd say you probably want 7-8 in a squad. 5 will go down quick, they are only space marine strength after all.

 

 

And you can't get rhinos for GK

 

That's...weird. @_@ I had just presumed they could take a transport. I only just notice now that GK can't take anything as a dedicated transport vehicle. That's....awful.

 

So they can only ride around in LRs...or foot-slog...or deep strike. No wonder people always get them LRs.

 

If they are allied with Space Marines I can get them a Rhino...have a tac squad or a dev squad take one and just allow the GK to embark into it on turn one. But that won't help pure GK. Looks like I'm savin up to buy another LR or two.

 

Thanks for the answers, all.

That's...weird. @_@ I had just presumed they could take a transport. I only just notice now that GK can't take anything as a dedicated transport vehicle. That's....awful.

 

So they can only ride around in LRs...or foot-slog...or deep strike. No wonder people always get them LRs.

 

If they are allied with Space Marines I can get them a Rhino...have a tac squad or a dev squad take one and just allow the GK to embark into it on turn one. But that won't help pure GK. Looks like I'm savin up to buy another LR or two.

But you can't use Space Marines or Sisters of Battle if Grey Knights are included in the parent army list. Grey Knights can only be used in conjunction with other power armour if the Grey Knights are taken as allies.

 

Some players are terrified of Grey Knight stormbolters however. Since Grey Knights are marginally better at shooting than most enemies, putting Grey Knights into transports isn't particularly helpful unless you expect them to get into close combat, in which case only a Land Raider will allow them to assault on the turn they disembark.

But you can't use Space Marines or Sisters of Battle if Grey Knights are included in the parent army list. Grey Knights can only be used in conjunction with other power armour if the Grey Knights are taken as allies.

 

Truly; I have a full 2500 pt Space Marine army I'd ally them into for this to happen. My devs never use a transport, so taking one for 35 pts and allowing the GK to hop in wouldn't be so bad. Nevertheless...

 

Some players are terrified of Grey Knight stormbolters however. Since Grey Knights are marginally better at shooting than most enemies, putting Grey Knights into transports isn't particularly helpful unless you expect them to get into close combat, in which case only a Land Raider will allow them to assault on the turn they disembark.

 

You have a good point here. 24" Assault 2 boltguns are pretty awesome. I can just kite people around the table...provided they are not in transports. =\

 

How does one pop a transport with a Grey Knight army? (Something tells me the answer is "Land Raider".)

Some players are terrified of Grey Knight stormbolters however. Since Grey Knights are marginally better at shooting than most enemies, putting Grey Knights into transports isn't particularly helpful unless you expect them to get into close combat, in which case only a Land Raider will allow them to assault on the turn they disembark.

 

You have a good point here. 24" Assault 2 boltguns are pretty awesome. I can just kite people around the table...provided they are not in transports. =\

This is when you give your allied PAGKs psycannons. Two of them. Because you can fire them out the borrowed transports fire point and still have a scoring unit that is an excellent counter-attack unit as well.

How does one pop a transport with a Grey Knight army? (Something tells me the answer is "Land Raider".)

Essentially, you can't. Land raiders are it. This is exactly why pure GK hasn't made the transition to 5th edition as an all-rounded, truly competitive army.

 

You can build an all-round, truly competitive pure DH army, but not a pure GK one. Not anymore. :D

How does one pop a transport with a Grey Knight army? (Something tells me the answer is "Land Raider".)

Essentially, you can't. Land raiders are it. This is exactly why pure GK hasn't made the transition to 5th edition as an all-rounded, truly competitive army.

 

Dreads are still nice for transport hunting.

This is exactly why pure GK hasn't made the transition to 5th edition as an all-rounded, truly competitive army.

 

You can build an all-round, truly competitive pure DH army, but not a pure GK one. Not anymore. :)

 

That was my understanding when I decided to get into this, but I guess I had to see it for myself before it'd really sink in. I dig the GK background, style, and look though. I'll be fielding them as consistent allies until we get a new dex. =)

How does one pop a transport with a Grey Knight army? (Something tells me the answer is "Land Raider".)

Essentially, you can't. Land raiders are it. This is exactly why pure GK hasn't made the transition to 5th edition as an all-rounded, truly competitive army.

Dreads are still nice for transport hunting.

Well, the actual answer is supposed to be "Nemesis force weapon". At Strength 6, any Grey Knight can penetrate a common transport's rear AV10 on a roll of 5+.

Well, the actual answer is supposed to be "Nemesis force weapon". At Strength 6, any Grey Knight can penetrate a common transport's rear AV10 on a roll of 5+.

It's a rare opponent that lets my GKs hit his armour on anything less than 6s. ;)

Statistically a 6 man squad should get 1 penetrating hit even hitting on 6s vs AV10

 

Oh, and also one to remember re: Rites of Exorcism. Any model which makes a difficult terrain test in order to assault counts as Initiative 1. So never ever charge daemons first unless it is an unbalanced fight, or they have a lower I than you anyway.

Oh, and also one to remember re: Rites of Exorcism. Any model which makes a difficult terrain test in order to assault counts as Initiative 1. So never ever charge daemons first unless it is an unbalanced fight, or they have a lower I than you anyway.

 

Holy crap?! ...really?

 

That's amazing. My poor buddy's already timid about charging his Demon Prince into these guys once they're painted. ^_^

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