Blade_of_Russ Posted October 14, 2009 Share Posted October 14, 2009 Found free time to get to my local games shop on 40k night and finally got to play my first game under the current Codex. The opposing player fielded Ultramarines with Calger. He had two squads of ten terminators, two maxed tactical squads, and a devastator squad. I fielded this list, and played them in the manner described. The Wolflord and Bloodclaws came in on turn two, with the other reserve pack coming in on turn three, but otherwise it all went as planned. The land raider charged around the edge of the map and unleashed its terminators on the devastator squad on the second turn, destroying them in the initial assault. The mechanized Bloodclaws held up a terminators squad which featured Calger, and managed to destroy all but Termies before bitting the dust. The Termie Rune Priest took Calger out with JOTWW the turn following the Bloodclaws death, so all were avenged. The game ended when he surrendered at the end of turn 5 with me having destroyed all his army save 6 termies, holding all objectives, and having lost only 1 squad, 3 termies, a razorback, and 2 grey hunters. All and all a good game. Link to comment https://bolterandchainsword.com/topic/181809-first-game-under-the-new-codex/ Share on other sites More sharing options...
Redbaron997 Posted October 14, 2009 Share Posted October 14, 2009 Ouch, killed Calgar with JOTWW, I bet that bummed him out. Link to comment https://bolterandchainsword.com/topic/181809-first-game-under-the-new-codex/#findComment-2151990 Share on other sites More sharing options...
Blade_of_Russ Posted October 14, 2009 Author Share Posted October 14, 2009 He actually cried a little. He was really upset by the whole thing. A lot of people have recently jumped on the wolves where I play now that the new codex is out; originally only I played them. He beat a lot of wagon hoppers earlier in the night and thought it would be an easy win. Link to comment https://bolterandchainsword.com/topic/181809-first-game-under-the-new-codex/#findComment-2151997 Share on other sites More sharing options...
Hfran Morkai Posted October 14, 2009 Share Posted October 14, 2009 Two ten man terminator squads? Is this guy insane? Seems like something I would do Congratulations on smacking Calgar around! Link to comment https://bolterandchainsword.com/topic/181809-first-game-under-the-new-codex/#findComment-2152025 Share on other sites More sharing options...
Coverfire Posted October 14, 2009 Share Posted October 14, 2009 I had my first game under the new codex yesterday. My list was rushed and it wasn't a serious list but rather one that incorporated as many new things as I could work with the models I could find. My list consists of: Canis Wolfborn: As in Book Wolf Priest: Boltpistol, Powerweapon, Wolf Tail Talisman, Meltabombs Bjorn the Fell-Handed: Plasma Cannon Iron Priest: Bolter, Thunderhammer, Wolf Tooth Necklace, Wolf Tail Talisman, Thunderwolf Mount, x4 Cyber Wolves Wolf Guard x3 WG #1: Arjac Rockfist: As in Book WG #2: Power Armour, Wolf Claws, Meltabombs WG #3: Power Armour, Wolf Claws, meltabombs Grey Hunters Pack #1 x1 Power Weapon, Wolf Standard x1 Plasmagun x3 Standard Config Razorback with Heavy Bolters Grey Hunters Pack #2 x1 Power Weapon, Wolf Standard x1 Plasmagun x3 Standard Config Razorback with Heavy Bolters Blood Claws Pack x1 Powerweapon x1 Flamer x7 Standard config Land Raider 'Crusader' - Standard Configuration The idea for the list was to give my opponent plenty to shoot at. What I really wanted to try out was the survivability of Bjorn, the charge of the Blood Claws lead by the Wolf Priest, Arjac Rockfist and Canis Wolfborn combined with the Iron Priest and Cyber Wolves. In my last codex I was a big fan of using Drop Pods and my opponent foolishly created a list to defend against them. He chose Dark Angels with 2 Terminator squads 1 lead by Librarian the other lead by chaplain, 2 devastator squads, x4 Troop choices. As soon as he saw my list he released his mistake. He won the initial dice roll to see which table edge he would take - despite my re-roll from Bjorn. We set up and his first turn of shooting went appallingly badly for him - he lost 2 plasma cannons to the get hot rule and save 1 more from the same fate. During my turn I realise my mistake with my deployment as I pile in my Blood Claws, Wolf Priest and Arjac with the Land Raider - I deployed Canis, the Iron Priest and cyber wolves on the far side of the Land raider and the road is barely large enough to accompany them both - so I move the land raider up 6" and Wolf Mounts behind the LRC. - Some shooting happened just Dark Angels died, nothing else eventful. Turn two Dark Angels - they mostly sit tight, a little bit of movement closer to the LRC - Shooting, 1 dev squad is 1" short to fire Multi-melta at LRC, 2nd dev squad annihilates 1 of the razorbacks killing the GH with Powerweapon and Wolf Standard. Turn two Space Wolves - LRC moves forward 12" Blood Claws disembark within charge distance of a DA troop choice (DA have Terminators behind the squad), Bjorn moves out into the open to draw fire as does the second Razorback. Canis and Mounts move forward. Shooting - Blood Claws Flamer + Shooting into DA PA squad, Wolf Priest and finally Arjac, Killing 3 - Assault getting BCs into Base Contact - Arjac and Wolf Priest are not in base contact so they can fight the incoming terminators next turn. PA DAs reduced to 1 guy to the loss of 1. Turn three Dark Angels - no real movement to speak of - shooting mostly at Bjorn - penetrating hit saved but glanced and shaken - shots at LRC did nothing. Terminators assault the BCs engaging the strategically placed Arjac, Wolf Priest and remaining BCs. (DA Terms are mostly armed with Thunderhammer and Stormshields) Arjac Kills two DA Terms - DAs Kills Wolf Priest and 3 BCs - Surviving DA in PA survives - Opponent is annoyed he can't target Arjac Rockfist. BCs lose Combat and fail leadership but get dragged back into combat by DAs Sweeping advance (from PA dude) and make their no retreat save. Turn three Space Wolves - Canis and Iron Priest reinforce close combat - Kills Terminators - Finally Kill Power Armour dude. Bjorn plasma cannons DA troop squad and it scatters into 2nd Term sqaud - kills 1 PA and 1 Term. Bjorn assaults PA squad - Other stuff happens but for the rest of the game the focus is on these 2 units. Bjorn kills 3 in CC DA sgt meltabombs hits Bjorn and Penetrates Bjorn makes 5+ save. Game goes on for another two turns as I slowly annihilate his forces with no more real loss except my Iron Priest to bolter fire - a pair of deuces remove him and wound Canis. Sorry for the abrupt ending but running late for work. Thoughts; I would have liked to get some more combat action from Canis, Iron Priest and Cyberwolves. Bjorn did pretty well but why does he not have extra armour? Blood Claws are good with Wolf Priest - when you actually remember that they have preferred enemy!!! I had my first game under the new codex yesterday. My list was rushed and it wasn't a serious list but rather one that incorporated as many new things as I could work with the models I could find. My list consists of: Canis Wolfborn: As in Book Wolf Priest: Boltpistol, Powerweapon, Wolf Tail Talisman, Meltabombs Bjorn the Fell-Handed: Plasma Cannon Iron Priest: Bolter, Thunderhammer, Wolf Tooth Necklace, Wolf Tail Talisman, Thunderwolf Mount, x4 Cyber Wolves Wolf Guard x3 WG #1: Arjac Rockfist: As in Book WG #2: Power Armour, Wolf Claws, Meltabombs WG #3: Power Armour, Wolf Claws, meltabombs Grey Hunters Pack #1 x1 Power Weapon, Wolf Standard x1 Plasmagun x3 Standard Config Razorback with Heavy Bolters Grey Hunters Pack #2 x1 Power Weapon, Wolf Standard x1 Plasmagun x3 Standard Config Razorback with Heavy Bolters Blood Claws Pack x1 Powerweapon x1 Flamer x7 Standard config Land Raider 'Crusader' - Standard Configuration The idea for the list was to give my opponent plenty to shoot at. What I really wanted to try out was the survivability of Bjorn, the charge of the Blood Claws lead by the Wolf Priest, Arjac Rockfist and Canis Wolfborn combined with the Iron Priest and Cyber Wolves. In my last codex I was a big fan of using Drop Pods and my opponent foolishly created a list to defend against them. He chose Dark Angels with 2 Terminator squads 1 lead by Librarian the other lead by chaplain, 2 devastator squads, x4 Troop choices. As soon as he saw my list he released his mistake. He won the initial dice roll to see which table edge he would take - despite my re-roll from Bjorn. We set up and his first turn of shooting went appallingly badly for him - he lost 2 plasma cannons to the get hot rule and save 1 more from the same fate. During my turn I realise my mistake with my deployment as I pile in my Blood Claws, Wolf Priest and Arjac with the Land Raider - I deployed Canis, the Iron Priest and cyber wolves on the far side of the Land raider and the road is barely large enough to accompany them both - so I move the land raider up 6" and Wolf Mounts behind the LRC. - Some shooting happened just Dark Angels died, nothing else eventful. Turn two Dark Angels - they mostly sit tight, a little bit of movement closer to the LRC - Shooting, 1 dev squad is 1" short to fire Multi-melta at LRC, 2nd dev squad annihilates 1 of the razorbacks killing the GH with Powerweapon and Wolf Standard. Turn two Space Wolves - LRC moves forward 12" Blood Claws disembark within charge distance of a DA troop choice (DA have Terminators behind the squad), Bjorn moves out into the open to draw fire as does the second Razorback. Canis and Mounts move forward. Shooting - Blood Claws Flamer + Shooting into DA PA squad, Wolf Priest and finally Arjac, Killing 3 - Assault getting BCs into Base Contact - Arjac and Wolf Priest are not in base contact so they can fight the incoming terminators next turn. PA DAs reduced to 1 guy to the loss of 1. Turn three Dark Angels - no real movement to speak of - shooting mostly at Bjorn - penetrating hit saved but glanced and shaken - shots at LRC did nothing. Terminators assault the BCs engaging the strategically placed Arjac, Wolf Priest and remaining BCs. (DA Terms are mostly armed with Thunderhammer and Stormshields) Arjac Kills two DA Terms - DAs Kills Wolf Priest and 3 BCs - Surviving DA in PA survives - Opponent is annoyed he can't target Arjac Rockfist. BCs lose Combat and fail leadership but get dragged back into combat by DAs Sweeping advance (from PA dude) and make their no retreat save. Turn three Space Wolves - Canis and Iron Priest reinforce close combat - Kills Terminators - Finally Kill Power Armour dude. Bjorn plasma cannons DA troop squad and it scatters into 2nd Term sqaud - kills 1 PA and 1 Term. Bjorn assaults PA squad - Other stuff happens but for the rest of the game the focus is on these 2 units. Bjorn kills 3 in CC DA sgt meltabombs hits Bjorn and Penetrates Bjorn makes 5+ save. Game goes on for another two turns as I slowly annihilate his forces with no more real loss except my Iron Priest to bolter fire - a pair of deuces remove him and wound Canis. Sorry for the abrupt ending but running late for work. Thoughts; I would have liked to get some more combat action from Canis, Iron Priest and Cyberwolves. Bjorn did pretty well but why does he not have extra armour and move through cover? Blood Claws are good with Wolf Priest - when you actually remember that they have preferred enemy!!! Link to comment https://bolterandchainsword.com/topic/181809-first-game-under-the-new-codex/#findComment-2152200 Share on other sites More sharing options...
the great beaver Posted October 14, 2009 Share Posted October 14, 2009 so would you say that bloodclaws sucked? or did they do their job? Link to comment https://bolterandchainsword.com/topic/181809-first-game-under-the-new-codex/#findComment-2152339 Share on other sites More sharing options...
Coverfire Posted October 15, 2009 Share Posted October 15, 2009 so would you say that bloodclaws sucked? or did they do their job? Could have used more special weapons. They no longer pack the first round punch that we are use to when using Blood Claws which means they're in combat for the long haul and with a WS 3 means they're going to only be good for one combat per game because even if they win the combat unless it is against someone they can do a sweeping advance with then their numbers will be too low to do much else. They NEED HQ and WG support and having a tough unit behind them as backup like Canis, the Iron Priest and Cyber Wolves did in my battle is a good idea too. I cannot do a good comparison with Grey Hunters as the only close combat they face was with a 5 man GH + WG vs 4 DA terminators with Chaplain however in that 1 round of combat (it only lasted 1 round as they were completely demolished) they took down 2 terminators. For an upcoming battle I would like to rush Ragnar with a Wolf Priest and a pack of BCs with Arjac out of a Crusader... Sure Grey Hunters might be a better choice but Ragnar has an affinity to Blood Claws so they're a better choice... Now if I could only swing it so it was vs Orks or Nids I might actually benefit from Warrior Born! I will also have to field a Vindicator and Bjorn as bullet magnets and tell my opponent how unstoppable Bjorn is so he'll throw as much as possible at it. Then if I could fit Canis and the Iron Priest in on Thundermounts and maybe 20 fen wolves and a pack of Grey Hunters and take objectives while my opponent is dealing with the rest of the force and a lone wolf guard to throw somewhere because you have to have a minimum of 3 and I can't afford 2 GH packs. Link to comment https://bolterandchainsword.com/topic/181809-first-game-under-the-new-codex/#findComment-2152465 Share on other sites More sharing options...
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