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Long Fangs Loadout (crowd control)


White Hunter

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Okay, So with split fire I have been wondering what to do with my Long fangs. I have a good amount of AT and am feeling a bit weak against horde so I was wondering what the best anti-horde weapon is for the Long fangs. As I see it we have 3 options.

 

Missile Launchers-Most flexible option can penetrate up to AV13 and more importantly for my purposes a S4 AP6 Blast attack 48" range

 

Heavy Bolter-Not real flexible, but cheap and it is S5 AP4 Heavy 3 no scatter, and 3 shots 36" range

 

Plasma cannon- most expensive of the option and is a gets hot weapons :wub: , but S7 AP2 blast which penetrate all armor, and provides light AT as well 36" range.

 

What does everyone think?

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personally I'd go 5 missile launchers, not very imaginative. but cheap as hell, gives powerful AT against light to medium vehicles, and powerful anti horde against anything with a low save, also can take a nice chunk out of power armoured units if all 5 missiles manage to hit and wound

I never understood the whole idea of giving Longfangs Heavy bolters. If they are close enough to hit something with one of those, they are probably close enough to get hit back.

 

5 LF with 4 ML or 4 LC in a Rhino or LC razorback (points depending) makes the most sense to me. Keep them away from anything that could hurt them and lay down long distance fire from cover whenever you can.

I never understood the whole idea of giving Longfangs Heavy bolters. If they are close enough to hit something with one of those, they are probably close enough to get hit back.

 

In Horde Combat that is usually the situation. You don't have to go to them, they come to you. Post is asking for the best Anti Horde, not best load out.

Well in that case your best bet is to just not take long fangs.

 

Those points could easily go to some Thunderwolf cav or something else that would chew though troops much easier, can take more of a hit, and wouldn't get pulped right away.

 

Still if you insist on long fangs I suppose all heavy bolters and the leader carrying a flamer? At that point may as well go for the gusto.

Primarily anti-horde:

 

Cpl combinations, need to test with your style.

 

3 WW's....255 (not long fangs, but very effectiv in that number. Plus WW's are set and forget. Don't need line of sight, etc.)

 

1 WW, Long fangs 1...#6, 5 ML, Pack ldr with Flamer, HB Rzrback, Long Fangs 2....#6, 5HB, Pack ldr flamer, HB Rzrback....all for 430pts.

 

(WW targets stuff in cover like eldar rangers, scouts, etc. ML long fangs take out packed groups of infantry, with dual anti tank roll, rzr back helps out with cover, DoW deployment, and moving away from flankers etc, flamer jumping out from rzrback is nice for gribblies that do manage to back line you. HB long fangs is an overlooked unit, lots of dakka, will thin hordes very well and just about everything else really with that amount of Dakka, same mech advantage as ML long fangs, 6 hvy bolter for that price is insane....18 S5 shots will deal with just about anything that walks really.)

 

Bargain basement Anti Horde....this is when the rest of your list is built to take on remaining threats of course.

 

Long Fangs..#5, 5HB 100pts...x3....300pts for 15HB....at the cost of a LF with HB you really do not need ablative wounds.

(add three HB rzr backs for 120)....Gives you 18HB, decent mobility, mech advantages, etc...420pts...very nice.

 

Combine this with Multi Melta Hvy Flamer Drop Pod Dreds with Death Wind launchers for 170pts each...3 for 510.

(you have good anti tank, and anti infantry at close range, odd number pods to get two in first turn, Death wind launchers may or may not be your preference...but generall against a stand and shoot army or even a horde they force your opponent to deal with them and can cause substantial damage...this would also work well with the WW's as you can lob infantry killing ordnance over the pod wall, etc.)

 

Back this up with GH #5, MG, Assault Cannon Rzr back or las/plas (same points) for troops...more infantry killing, rending, or anti tank/MC support etc. either for...155pts or three for 465.

 

So....the WW and ML and HB long fangs, the three dreds, and the 3 GH squads totals about 1405...at 1850 that leaves you 445 points for your HQ, etc.

 

A basic Rune Priest with Jaws and either ligtening or storm (he snipes nobs, MC's etc or pics away from range, or if you like can slow skimmers, jp, to your taste really) WGBL with PF, Belt of Russ (He will provide enough CC for whats left and run with a squad of blood claws to do clean up, also with blood claws gives you 4 mech troop choices which is about right for 1500 to 2000 pt games...tow HQ's comes in for about 215.

 

9 blood claws, PF, MoW, rhino....bout 210.

 

total comes to about 1830, remaining points to taste.....MMMMMM maybe I should keep this build to myself...may have finally made up my mind on a list.

 

Sorry for the random thought stream writing...bored at work.

Hope this helps

 

my two fangs,

BDS

The Simplest solution is 5 Missile Launchers for Horde Control; If points allow through in a HB Razorback to sweeten the deal; further more; assualt cannons on the razorback will improve your ability to put out the fire-power; however; i cant say ive ever seen a razorback setup in this way.
I never understood the whole idea of giving Longfangs Heavy bolters. If they are close enough to hit something with one of those, they are probably close enough to get hit back.

 

5 LF with 4 ML or 4 LC in a Rhino or LC razorback (points depending) makes the most sense to me. Keep them away from anything that could hurt them and lay down long distance fire from cover whenever you can.

 

:P

 

A Heavy Bolter has 36" range. You can get a LF pack with 5 of them (15 S5, AP4 shots!) for around the price of a lower-end Dreadnought (115pts). What's not to love?

So....the WW and ML and HB long fangs, the three dreds, and the 3 GH squads totals about 1405...at 1850 that leaves you 445 points for your HQ, etc.

 

 

To extrapolate further...that 445 can really be used to flavor your army.

 

You could run Bjorn (awesome line holder, good in assault, re roll first turn, etc) and 20 Fenrisian wolves

 

or

 

You could take Canis +wolf, and 30 Fenrisian wolves...Drop the pods, clog fire lanes, kill thransports and tanks with MM dreds and ML long fangs, run the pups in behind cover of pods...massive infantry killing assault, mop up with 3 GH hunter squads.

 

Think I will post this list in the list section and see about some feed back.

 

Thanks! talking about your conundrum has helped me with mine!

 

BDS

I've been running 4 HB and a Lascannon on my Long Fangs, dirt cheap and so far really effective. The Heavy Bolters are the crowd control king if that is what your wanting. AP4 keeps 'Ard Boyz and carapaced units in cover as well as light infantry. They have even made a mess of a squadron of Vipers when there wasnt a juicy infantry target in sight. One thing that does screw things up a little is Dawn of War deployment which makes you either walk or drive your LF's onto the table missing a turn of shooting (Unless you got Grimnar with them).
assualt cannons on the razorback will improve your ability to put out the fire-power; however; i cant say ive ever seen a razorback setup in this way.

 

I've used it, the cannons off a Crusader fit the socket. It did alright, but not fantasticaly.

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