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How To Slay A Greenskin


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I have done a search but didn't find the answers I was looking for. I have a game planned for the 7th of November but this game will be different to normal. I will be playing my Wolves and allied with an IG player I know very well. We will be playing against two other players, infantry based IG and Orks. My ally has lots of tanks and delivers lots of Ordnance. The set up me and my ally have is he makes the gun line and pounds away while I take down hard targets and transports. I know that my enemy IG has a Leman Russ Executioner but I'm more worried about Orks. I've only played against Orks once before and that wasn't with SW's, I have heard he likes to use Ghazghkull.

 

Also, the point limit is 2000 and there is no force organisation. Yes, thats right, no force organisation and its a simple annihilation set up.

 

My options are fairly limited at the moment due to money problems, redundancy sucks. :D

 

I plan to use Logan and Njal as my HQ's, Arjac in a WG Termie squad and some PC/ML Long Fangs. I have considered using all 3 of my Drop Pods to land a couple of Dreads into the enemy lines to take down that Leman Russ and then they can rampage around in CC, or would it be better to use the LF+Logan in a Drop Pod trick?

 

Do you have any thoughts, my fellow Sons of Russ?

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right, so you want to drop down well within charging range of those orks so they can get theirn attack bonus?

mechanised or footslogging is the key here i think

why not use scouts to deal with that leman russ model?

take a unit of wolf guard in TDA and give some of them a cml, hold them with the rest of your army or even close to the imperial guards so they can take the punishment the guards would otherwise take, by doing this you've got an 48" anti tank aswell as an anti infantry killer. to cause your opponent even more trouble split them up over some grey hunter units

drop your dreads in and make sure against orks that they have flamers. for AT use the MM, but id also suggest bringing in a total anti orc dread with assault cannon.

 

your PCs will work great against orcs, and HBs to mow them down. use the leman russ of your partner to blow big holes in their lines and bring a few scout units with MBs and meltas to take out the IG tanks as well. id keep to GHs as main assault troops and maybe some BCs to stick infront of Ghazghul to slow them down and whittle out numbers.

 

SoW on a Priest leading some GH and Bear on your lord. lots of Dakka for this i like autocannons and HBs.

 

trust in the all father and you will make it back alive

I would say let your IG friend soften up the Orks and traitor IG with his ordinance. If you have scouts, definately use them to throw a melta on the ass of the opposing Leman Russ and blow it into the next star system. You said that the opposing side is mosly infantry? That means they will have a decent amount of distance to cross under the oppressive fire of your IG friend cannons and your LF guns. Once the Orks get close enough, drop your dreads close to them and have the old ass-kickers mow them down. Most players, when faced with dreads, will want to kill them. Assuming that the Orks follow that pattern, charch your Wolf Guard into their flank. Use your LF's supress the traitor guard once the Orks are tied down.

 

Have Njal do his killy-brain things on people, logan has base attacks 5, so have him charge with the WG and use the power weapon style of his attacks. Use the powerfist attacks against the Warboss. Remember that the Orks don't have an armor save against you, making guns and close range weapons very more effective.

Thanks for the tips guys. I wasn't sure about using Scouts but I suppose killing that Leman Russ is worth losing them. I have thought about using a squad of 15 Blood Claws to wait in cover for the Orks to get closer so I can charge them. I know not to let the Orks charge me so I will have to go on the defensive.

 

If I use 3 Drop Pods, would it be best to have two Dreads landing first and then a squad of GH hunters in the third pod or would TDA Wolf Guard be better?

 

Also, how well do Lone Wolfs work against Orks, if I got the charge on them?

If there's no Force Organization chart, I would just invest in tons of cheap Lone Wolves with Marks of the Wulfen and blitz them up to tackle the hordes early on, while the rest of your army (preferably Grey Hunters + Long Fangs) just sit back and make them come to you while you hammer them with gunfire.

 

350 points buys you 10 Lone Wolves with Marks of the Wulfen, MORE than enough to take on any Greenskin unit.

 

 

DV8

that is just mean.... but it is Orks, so who cares, right?

 

Basically, don't let them charge and keep beating them into the ground. The biggest threat, besides their numbers, is the Warboss. Orky powerklaws are a major pain because they are actually really good. Once the Warboss is out of the picture, it is more of a mopping up job. Just remember the Ork leadership rule. They won't even have a chance of running until you whittle them down a crap load.

Wolf Scouts, and feth yes your first two droppods should be dreads! Nothin' better than a dreadnought for making nice, mushy ork. Someone said take an assault cannon, that would be good and consider a twinlinked heavy flamer for the other in addition to the DCCW's underslung heavy flamer. Range stinks but if you're dropping into the horde that won't matter. What your dreads will mainly have to worry about are lootas shooting them in the back and powerclaws hidden inside nob units. Throw one dread right at the Warboss with powerklaw. You can single him out, he strikes at initiative 1, you don't, AND you cause instant death. Piece of ork- I mean cake.

Well, I'm writing my army list at the moment. I decided to not use Logan, I will put those points in other aspects of my army. I will keep Njal though and he will be attached to a TDA Close Combat Wolf Guard squad that includes Arjac.

 

This is what I plan to arm siad WG squad with:

Arjac Rockfist

2 TDA WG with Wolf Claws

WG with Assault Cannon and Frost Blade

WG with Frost Axe and Storm shield.

 

I was thinking about changing the AC WG's Frost Blade with a Chainfist but if I do run into a vehicle I'm sure Arjac's 5 S10 attacks can manage, plus his S10 throwing hammer of doom.

 

Total squad, without Njal is 415 points. I may have Njal wonder around on his ow for a while, using Living Lightning to snipe enemy HQ's.

 

I also plan on using two Dreads in Drop Pods to take out a couple of tanks like the Leman Russ Executioner and a Battlewagon if there is one. Something else I was thinking was having a Wolf Scout squad with WG Pack Leader to assassinate enemy Command Squads, since I know the enemy Guard is fond of fielding Creed and Kell in the same unit, and another Wolf Scout squad to kill his Vindicare Assassin I know he will be fielding.

 

What do you Wolves think?

i wouldnt use scouts to kill characters. i would use the scouts to take out heavy weapon squads and tanks. plasma and melta are not nice to the backs of tanks. since there is guard there, you can take MOTW on a scout and it not be a total waste here, but against SM i wouldnt take it on them ever.

 

Njal is better against mass forces with living lightning. also if you keep him close you could do a lot of damage with murdeous hurricane.

 

and i think i would rather have my termies be shooty against these kinds of armies, the better to mow them down with.

I will be relying on my ally to use his ordnance to take out things like Heavy Weapon Teams. He only has one tank that I need to worry about, I'm scared of that Leman Russ Executioner, 5 plasma blasts isn't good but a Dread can take care of that. I'll be using 2 Long Fang Squads for anti-horde and anti-transport duty. The Wolf Guard are there to kill anything that gets to my lines or any infiltrator's that want to get at my ally's tanks.

 

If I charge Creed's Command Squad, I will kill it. I was thinking a Flamer, 2 Plasma Pistols, MOTW and a WG Pack Leader with two Wolf Claws would do the trick. That squad would easily make its points back.

Squad Leader and 5 LF's armed with 2 HB's, PC, 2 ML's and a Razorback with TL-HB's. I'll have another squad with an identical layout.

 

If I've got the points to sare, I'll give the Squad Leader a Plasma Gun or if I've got even more points to spare; a TDA WG with Cyclone Missile Launcher in each squad.

It won't work as well if they are mounted, but whirlwinds are amazing against orks - 2 of them costs you only 170 points - that is nothing compared to the damage they can cause. Anything else with templates is also good - heavy flamers and vindis being my other favourites.

stick with shooty. warrior born is really only effective if your going to get stuck in real deep, or be able to move to another unit.

 

id rather go with the kill from range and then eternal warrior in case of a giant claw, then go into said claw and die to it.

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