stinkenheim Posted October 18, 2009 Share Posted October 18, 2009 well as it says in the codex; 'In a Space Wolves army, each HQ 'slot' allows you to take up to two HQ choices. This means in a standard mission a Space Wolves army may take one, two, three or even four HQ choices.' no where in there does it say that it is only HQs taken from the space wolve codex, so RAW you should be able to take an Inq, and then 3 more HQ choice from the codex. Personally, I would play it as an Inq and then 2 other HQs, but thats me, and its based on a hunch more than anything written in the rules and i would not object in any way to my opponent taking all 4 Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155577 Share on other sites More sharing options...
WolfLordLars Posted October 18, 2009 Share Posted October 18, 2009 WLL, Last edition we had to have an HQ for every 750 points, which made it impossible to field a GK HQ. By adding more points we would need additional SW HQ's, making it so we could only field SW HQ's. The Daemonhunter's Codex will go into how to add their troops to your SW army or your SW to a GK army. The only question is since we're allowed extra HQ's in our Codex now, (with an astericks I might add) how many HQ's can we actually have? -WLC Yes, I am very aware of this... I still have a Vindicare assassin from 3rd ed that I wanted to use with my wolves when I first got into 40k (man.. almost 6 years ago). I was just wondering about current rules. The wording was 'extra' HQ slot, which we never had. Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155720 Share on other sites More sharing options...
rodgers37 Posted October 18, 2009 Share Posted October 18, 2009 sorry, but can space wolves use GKs in a normal game then? Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155738 Share on other sites More sharing options...
thade Posted October 18, 2009 Author Share Posted October 18, 2009 sorry, but can space wolves use GKs in a normal game then? I don't see why not...unless the game disallows Daemonhunters/4th Ed codex rules. The Daemonhunters codex says you CAN take an HQ as part of your allied force; you don't HAVE to. All basic requirements (HQ and 2 Troop choices) must be fulfilled from the primary force. Thus, if it's SW...you'd need to fill all their basics befor eyou can take the GK. I'd further assert that the point totals of the GK has no bearing on the SW's need for an HQ per 750 points; only SW models affect that. Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155767 Share on other sites More sharing options...
rodgers37 Posted October 18, 2009 Share Posted October 18, 2009 So basically if i wanted, i could say get a 1000 point army of space wolves, and then add 500pts of Daemonhunters !!! That is well cool, i might seriously have to look into that :lol: (especially as my step-dad plays Daemons :huh: , plus its an excuse for making up a cool background :D Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155769 Share on other sites More sharing options...
stinkenheim Posted October 18, 2009 Share Posted October 18, 2009 be warned though, while grey knights are hard, they are very fragile. plus if your opponent takes lesser daemons then they won't die, they will keep getting recycled. i can't remember the exact rule off the top of my head, but its to do with grey knights only fighting where the risk of daemonic incursion is highest and all non greater daemons (i think) get sustained assault. so while they will pack a punch, a clever opponent will continue to send waves of respawning daemons at them to whittle them down and keep them tied in combat. Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155777 Share on other sites More sharing options...
Kreidian Posted October 18, 2009 Share Posted October 18, 2009 When it comes to their relationship with the Inquisition, it can tend to vary a lot for the Space Wolves. More then any other chapter, the Wolf Lords of the Fang come with a huge range of ideals and temperaments, and likewise their reactions to Inquisitors in their midst. Simply put, Space Wolves have a lot of enemies in the Inquisition, but they also have a lot of friends. Overall, though, I find that the Demonhunter branch of the Inquisition, including the Grey Knights, tend to have a more favorable interaction with the Wolves. Just looking at the Galactic map you can see that Fenris lies closer to the Eye of Terror than any other Marine home world. As a result the Space Wolves have had a great deal of experience fighting the forces of Chaos. Looking at the new codex it's clear that Space Wolves are very adept at fighting demons. Their many talismans and runes can provide them with some defense against demonic forces. Not to mention the Rune Priests wield Runic Weapons that would be most welcome to any Demonhunter. This is not to say that all Inquisitors of the Ordo Malleus get along with Wolves, but of all the Inquisitors, they're the most likely to. By contrast the Witchhunters of the Inquisition would probably have the least favorable opinion of the Wolves. The beliefs of the Space Wolves are nothing like the approved religion that the Church of the Emperor mandates. This is a sore point particularly for the Sisters of Battle. Also the fact that the Space Wolves opened fire on one of their enclave when they tried to reach Fenris to discuss the matter probably never helped matters. Also the fact that many of the talismans and runes used by the Space Wolves can actually work does not sit well with these Inquisitors. Combine this with the blatant mutations that the Wolves have (i.e. Fangs) and in fact glorify, and it's clear there is no love lost between these two orders. Space Wolves represent just about everything the Witchhunters would have to fear from a Space Marine chapter. The fact that they are so popular and so effective across the Imperium probably annoys them to no end. Still it would be possible for the occasional Witchhunter to find an ally among the Space Wolves, but the chances are far smaller compared to other Inquisitors. As for the Ordo Xenos? Space Wolves send them Deathwatch recruits just like any other chapter. Beyond that they are just as likely to be allies as enemies. Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155831 Share on other sites More sharing options...
Kreidian Posted October 18, 2009 Share Posted October 18, 2009 When it comes to their relationship with the Inquisition, it can tend to vary a lot for the Space Wolves. More then any other chapter, the Wolf Lords of the Fang come with a huge range of ideals and temperaments, and likewise their reactions to Inquisitors in their midst. Simply put, Space Wolves have a lot of enemies in the Inquisition, but they also have a lot of friends. Overall, though, I find that the Demonhunter branch of the Inquisition, including the Grey Knights, tend to have a more favorable interaction with the Wolves. Just looking at the Galactic map you can see that Fenris lies closer to the Eye of Terror than any other Marine home world. As a result the Space Wolves have had a great deal of experience fighting the forces of Chaos. Looking at the new codex it's clear that Space Wolves are very adept at fighting demons. Their many talismans and runes can provide them with some defense against demonic forces. Not to mention the Rune Priests wield Runic Weapons that would be most welcome to any Demonhunter. This is not to say that all Inquisitors of the Ordo Malleus get along with Wolves, but of all the Inquisitors, they're the most likely to. By contrast the Witchhunters of the Inquisition would probably have the least favorable opinion of the Wolves. The beliefs of the Space Wolves are nothing like the approved religion that the Church of the Emperor mandates. This is a sore point particularly for the Sisters of Battle. Also the fact that the Space Wolves opened fire on one of their enclave when they tried to reach Fenris to discuss the matter probably never helped matters. Also the fact that many of the talismans and runes used by the Space Wolves can actually work does not sit well with these Inquisitors. Combine this with the blatant mutations that the Wolves have (i.e. Fangs) and in fact glorify, and it's clear there is no love lost between these two orders. Space Wolves represent just about everything the Witchhunters would have to fear from a Space Marine chapter. The fact that they are so popular and so effective across the Imperium probably annoys them to no end. Still it would be possible for the occasional Witchhunter to find an ally among the Space Wolves, but the chances are far smaller compared to other Inquisitors. As for the Ordo Xenos? Space Wolves send them Deathwatch recruits just like any other chapter. Beyond that they are just as likely to be allies as enemies. Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155834 Share on other sites More sharing options...
Wolf Lord Cuneglas Posted October 18, 2009 Share Posted October 18, 2009 WLL, Last edition we had to have an HQ for every 750 points, which made it impossible to field a GK HQ. By adding more points we would need additional SW HQ's, making it so we could only field SW HQ's. The Daemonhunter's Codex will go into how to add their troops to your SW army or your SW to a GK army. The only question is since we're allowed extra HQ's in our Codex now, (with an astericks I might add) how many HQ's can we actually have? -WLC Yes, I am very aware of this... I still have a Vindicare assassin from 3rd ed that I wanted to use with my wolves when I first got into 40k (man.. almost 6 years ago). I was just wondering about current rules. The wording was 'extra' HQ slot, which we never had. I figured you were aware of this, but not everyone has played the old codex...It's still brings into question the astericks next to our HQ choices. We may only be allowed to bring SW HQ's. Until they FAQ it, I would think an Inquisitor with an assassin would be game. Wasn't it in one of the SW books where they worked with a "respected" inquisitor? WLC Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155850 Share on other sites More sharing options...
hmk17 Posted October 19, 2009 Share Posted October 19, 2009 be warned though, while grey knights are hard, they are very fragile. plus if your opponent takes lesser daemons then they won't die, they will keep getting recycled. i can't remember the exact rule off the top of my head, but its to do with grey knights only fighting where the risk of daemonic incursion is highest and all non greater daemons (i think) get sustained assault.so while they will pack a punch, a clever opponent will continue to send waves of respawning daemons at them to whittle them down and keep them tied in combat. Gotcha covered and with good news. Daemonic Beast packs, Daemon packs, and Nurglings get Sustained Attack, but not Greater Daemons, Daemon Princes, or any other type of Daemon. This prevents them from counting as victory points and makes them unable to claim objectives and table corners. And they have to come in from the table edge as per Sustained Attack rule set. Edit: However, Sustained Attack rules do not exist in 5th edition... so its one of those "It does nothing rules", that now exist. Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2155909 Share on other sites More sharing options...
rodgers37 Posted October 19, 2009 Share Posted October 19, 2009 Sorry for bringing this up again, but after reading through this and the other thread on the topic, and seeing all the comments about how it wouldn’t be fluffy, I see it as a great opportunity, and one I did not know about until yesterday. Maybe in theory its not very fluffy (I’m not an expert, I have only briefly read through the fluffy stuff in the codex, and nothing else….i know its poor) but when hearing stories of fluff ect. They all sound really good, and I see adding inquisition into your army, as a great way to make up your own little story. Also it is a good way to get more versatility into your lists I would say, there are some very nice daemonhunter units, that again I did not know about until today, when having a look through the codex, and I think I may end up having a small (500-1000pts) of Daemonhunters available to my Space Wolves army :) Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2156311 Share on other sites More sharing options...
Grey Mage Posted October 20, 2009 Share Posted October 20, 2009 Nothing wrong with that at all. Theyre expensive, but they can be fun... and a SW who turns down the help of the Grey Knights is a damn fool- because if theyre even in the system, chances are your going to need them. Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2156485 Share on other sites More sharing options...
winter117a Posted October 21, 2009 Share Posted October 21, 2009 A couple things to remember: 1. The Grey Knights and the Inquisition are NOT the same thing. The Inquisition makes extensive use of the Grey Knights as a weapon, yes, but they need permission from the Grand Masters to do so. If the Masters do not deem a threat significant enough to merit their assistance, then the Grey Knights will stay put, waiting for a conflict that truly requires their expertise. In the same way, other organizations in the Imperium of Man can request the Grey Knights assistance, but there is no guarantee the Grey Knights will respond to the call. I think it likely that a request from a fellow Space Marine Chapter would be met with significant consideration, and that more often than not, a squad or two of marines would be dispatched to lend a hand, no matter which Chapter was calling for aid. It seems even more likely that the Grey Knights would help the Space Wolves because of their prior history together, and the fact that the Wolf Lord who called for their aid is still alive and one of the most beloved of all Mankind's heroes. 2. As people have said before, Inquisitors vary tremendously from individual to individual. I personally believe that men like Eisenhorn and Ravenor would fight alongside the Wolves without a second thought, but there's a very important reason why. Both Eisenhorn and Ravenor have dabbled in the Warp, and both have used the power of the enemy against them, whether it be Eisenhorn's control over daemonhosts, or Ravenor's history of association with the Eldar. They both have seen that Imperial servant's come in many different shapes and sizes, and that none of them are perfect. The only thing they require is faith and belief in the Emperor, and the Space Wolves certainly have that. Anything else, even a gene seed that mutates over time, will seem inconsequential to them as long as the Emperor's will is carried out by faithful servants. It's Inquisitors like that - true Inquisitors, in my mind - that will fight alongside the Grey Knights, the Space Wolves, learn from the Eldar, and even summon Daemonhosts, all to serve and protect the Imperium of Man. Just my thoughts on the matter. Obviously, they're very fluff related, but I think that's important when building an army; it just makes the experience of the hobby that much more enjoyable. - Winter Link to comment https://bolterandchainsword.com/topic/181953-grey-knights-and-space-wolves/page/2/#findComment-2157702 Share on other sites More sharing options...
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