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Wolf Guard Unit Ideas Please


Wolflordhicks

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Hey all,

 

I'm Thinking of doing this as my all round unit that will Pod onto the field

 

WG (upgrade to Arjac)

WG TDA HFlamer CF (or power weapon not sure)

WG TDA SS Wolf Claw

WG TDA SS Wolf Claw

WG TDA SS TH

Drop Pod

 

comes to 428

Im intending to target enemy HQs or armour any Ideas of other ways to kit them out for this job?

Cheers

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I think you have way too many points in that unit.

 

It will hit very hard but will then be walking. So a smart enemy will avoid it and pepper it with lots of small rounds fire to make you roll ones. It will struggle to make its points up. Its a firework unit, make a big bang and then fade.

 

Unless your up against serious fire power then you dont need that many SS. Arjac has one AND eternal warrior, so he can take a hit. The unit is geared for combat but is lacking mobility. So either give it an LRC or add shooty stuff. If you do add an LRC then drastically cut down the points of the unit. Probably by loosing SS.

 

The default TDA load out of storm bolter and PW is great init self. Add in assault cannon or cyclone and it can start doing stuff the moment it lands. Instead of watching squads move away from it.

 

just my 2ps!

I think you have way too many points in that unit.

 

It will hit very hard but will then be walking. So a smart enemy will avoid it and pepper it with lots of small rounds fire to make you roll ones. It will struggle to make its points up. Its a firework unit, make a big bang and then fade.

 

Unless your up against serious fire power then you dont need that many SS. Arjac has one AND eternal warrior, so he can take a hit. The unit is geared for combat but is lacking mobility. So either give it an LRC or add shooty stuff. If you do add an LRC then drastically cut down the points of the unit. Probably by loosing SS.

 

The default TDA load out of storm bolter and PW is great init self. Add in assault cannon or cyclone and it can start doing stuff the moment it lands. Instead of watching squads move away from it.

 

just my 2ps!

Hey thanks for the comments I forgot to add that I usually play against guard or nilla marines ths ss give me a chance against the tanks and their ap values, I was thinking of using them as an shock unit mainly do you think I should drop the TDA and just take Power armour?

Wolfguard kitted out for combat; as yours are; when mounted in a drop pod suffer from the fact that they land and there isnt much they can do. Personally I would only drop pod shoooty wolf guard squads.

 

thus it is my opinion that you should add some more dakka to the squad so when they hit the ground they dont stand around twiddling their thumbs; but rather start making a dent

If you add up the cost a Wolf Guard in TDA is just better value than power armored ones with SS. It depends on what you want the squad to do. Then balance that with getting them there and having just enough tools for the job.

 

Heres my squad for 250pts

 

1 WG with combi melta and chainfist

1 WG with assault cannon

3 WG with stormbolters and power weapons

Drop pod

 

They are a panic unit, but dont cost me the earth. land in enemies territory and open up, possibly popping a transport. They buy time for my other units to close. TDA will protect them from the majority, while good deployment should buy me some cover. Then massed storm bolter fire followed by a power weapon charge will cause a few issues. If this unit goes wrong then its not the end of the world at 250pts ( in an 1850+ list)

 

If you want the killy in combat then an LRC might be a better option. Then take claws and Arjac, maybe an extra SS guy to soak the odd power weapon hit. You could even try Arjac, 2 claw guys, and a SS with power weapon in LRC. Expensive, but well protected and virtually guaranteed to make it into combat.

 

With pods you gain shock deployment, but loose mobility and then have to take a lot of fire. Even with SS you'll roll ones with enough shots at you. So if you pod you need straight out the box shooting, or you end up chasing shadows with expensive models.

My 2500pt list will use 2 packs of WG, costing 265 and 270pts each(they were both 260 but I had 15pts leftover), both in drop pods.

 

5 WG in TDA

5x Combi-Plasma

3x Wolf Claw

1x Chainfist

1x Power Fist

 

5 WG in TDA

5x Combi-Melta

3x Wolf Claw

1x Chainfist

1x Thunder Hammer

 

Since they don't go with the packs, I didn't include the points for my WG pack leaders and the 2 TDA WG w/ Cyclones that join my long fangs.

 

The main purpose of these 2 units is crippling what I see as the enemy's lynchpin(s)..A lot of lists I see around, tend to revolve around 1-2 key units..Seer council, Crusader packed with HQ(SC?)+TDA, Massive Nob Biker pack with FnP. Even if they don't kill their points worth in shooting, they'll draw a lot of attention/fire in enemy turn, giving the rest of the army time and freedom to get where they need to be. And they're not too shabby in assault either.

 

I just love the idea of 2 elite units, 1 pops a heavy transport and the 2nd mows down the passengers as they make their escape.

My 2500pt list will use 2 packs of WG, costing 265 and 270pts each(they were both 260 but I had 15pts leftover), both in drop pods.

 

5 WG in TDA

5x Combi-Plasma

3x Wolf Claw

1x Chainfist

1x Power Fist

 

5 WG in TDA

5x Combi-Melta

3x Wolf Claw

1x Chainfist

1x Thunder Hammer

 

Since they don't go with the packs, I didn't include the points for my WG pack leaders and the 2 TDA WG w/ Cyclones that join my long fangs.

 

The main purpose of these 2 units is crippling what I see as the enemy's lynchpin(s)..A lot of lists I see around, tend to revolve around 1-2 key units..Seer council, Crusader packed with HQ(SC?)+TDA, Massive Nob Biker pack with FnP. Even if they don't kill their points worth in shooting, they'll draw a lot of attention/fire in enemy turn, giving the rest of the army time and freedom to get where they need to be. And they're not too shabby in assault either.

 

I just love the idea of 2 elite units, 1 pops a heavy transport and the 2nd mows down the passengers as they make their escape.

 

How do you all get the combi weapons do you make them yourselves because I have not seen them yet and none are on the sprues that I have seen?

If you take the time and effort you can turn a stormbolter into a half decent combi weapon with the end of plasma guns/pistols/meltas, ebay is always a good place to look for bits, though over the years I've ended up with like 15 of each in my bits box.

 

There are probably other online stores that specialize in bits.

If you take the time and effort you can turn a stormbolter into a half decent combi weapon with the end of plasma guns/pistols/meltas, ebay is always a good place to look for bits, though over the years I've ended up with like 15 of each in my bits box.

 

There are probably other online stores that specialize in bits.

 

Yeah I just tried that and they came out pretty good look quite cool, I did 2 combi melta, am considering a combi flamer as well have taken off th and ss now so the unit can fire

The DP unit I used forever and day was WGBL+4 WG, 3 ACs, 2 SSs, a PW, PF, LC, and CF, and a FB on the BL.

 

These days that unit is impossible. *sighs*. And I have little interest in doing something similar.

 

If I cant throw out atleast 12 AC shots I dont think its worth the time trying to do ACs... and that for the same price CMLs are going to be superior 9/10 wether DPing, Walking, or semi-mounted.

 

Wich makes it more galling that the TDA sprues dont come with a CML.

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