Crusader169 Posted October 16, 2009 Share Posted October 16, 2009 Hi, im wondering which is better between 10 csm/champ- iok, rhino, 2 flamer, fist *36 attacks + *4 powerfist 265 pts 8 berzerkers/champ- rhino, fist *28 attacks + *4 powerfist 243 pts 22 point difference between them but csm has +2 bodies and extra killing power from flamers, the fist on the berzerkers could be swapped for a power weap, further increasing the points difference. Link to comment https://bolterandchainsword.com/topic/181976-khorne-melee-units/ Share on other sites More sharing options...
Garou24 Posted October 16, 2009 Share Posted October 16, 2009 The Berserkers may look like less attacks, but they will usually hit first on the charge, and will be Strength 5 on the charge and are Weaponskill 5 also. So you hit first, hit harder, and hit more often than the CSM squad. Less attacks, but by hitting first that less attacks back so you don't have to worry as much about having 2 less bodies. The CSM have a greater range with their bolters, so its a trade off. Link to comment https://bolterandchainsword.com/topic/181976-khorne-melee-units/#findComment-2154092 Share on other sites More sharing options...
Drudge Dreadnought Posted October 16, 2009 Share Posted October 16, 2009 The big thing here is that berserkers are fearless. Link to comment https://bolterandchainsword.com/topic/181976-khorne-melee-units/#findComment-2154109 Share on other sites More sharing options...
the jeske Posted October 16, 2009 Share Posted October 16, 2009 and they cant lose an icon. Link to comment https://bolterandchainsword.com/topic/181976-khorne-melee-units/#findComment-2154158 Share on other sites More sharing options...
Legatus Posted October 16, 2009 Share Posted October 16, 2009 10 csm/champ- iok, rhino, 2 flamer, fist *36 attacks + *4 powerfist 265 pts Charging enemy Marines, they hit on 4+, so 18/2 hits with S4 (ccw/pf), resulting in 9/1.6 wounds. Approximately 4.6 kills. 8 berzerkers/champ- rhino, fist *28 attacks + *4 powerfist 243 pts Charging enemy Marines, they hit on 3+, so 18.6/2.6 hits with S5, resulting in 12.4/2.2 wounds. Approximately 6.3 kills. Edit: If CC is your main objective, the Berserkers win. If you prefer the option to fire boltguns or special weapons, the Chaos Marines are a bit more flexible. Usually people prefer to concentrate on one strength. With lots of attacks both squads are already good at mass-killing, so perhaps you could consider meltaguns or plasmaguns for the occasional tank/monster hunting or anti-Marine shooting phase instead. Link to comment https://bolterandchainsword.com/topic/181976-khorne-melee-units/#findComment-2154238 Share on other sites More sharing options...
Corpse. Posted October 16, 2009 Share Posted October 16, 2009 You have room for 1 more berzerker in that unit for the comparison. 4 less attacks, not 8. 32 vs 36. If your beating on grots and ratlings then it wouldn't matter but everything else it does except for maybe T7 carnifexes and talos, while being able to wound a wraithlord on the charge with zerks. Flamers for the special stuff you want to nuke down (combi-flamer is a good add as well for a third template) and having bolters for rapid fire if your facing stuff like harlequins, genestealers and such. Two flame templates out the top of the rhino. Though, zerks hurt more if you can get the charge for most things. Link to comment https://bolterandchainsword.com/topic/181976-khorne-melee-units/#findComment-2154244 Share on other sites More sharing options...
Magnus Thane Posted October 16, 2009 Share Posted October 16, 2009 It's mostly personal preference. Pure melee 'zerkers are better. However CSM's are more flexible. I myself use CSM's + rhino + icon of Khorne + 2 flamers and no 'zerkers. Link to comment https://bolterandchainsword.com/topic/181976-khorne-melee-units/#findComment-2154307 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.