Jump to content

Scouts are awesome . . . ?


happybounce

Recommended Posts

So I don't know why this didn't occur to me until this afternoon- probably because of my love for tac squads in rhinos- but scouts can infiltrate and then scout move, right?

 

Which potentially would put them within 12" of the enemy first turn, right?

 

Which- combined with Shrike as a general, because he's awesome and gives the whole army fleet- could very well mean a first-turn assault with a bunch of Scouts, right?

 

Is this awesome, or am I missing something? Or has this already been talked to death and I just missed the boat?

 

I'm gonna go ahead and say that this is awesome, and I'm awesome for thinking of it. Go me.

Link to comment
https://bolterandchainsword.com/topic/182081-scouts-are-awesome/
Share on other sites

yes it gives you a first turn assault but when if your opponent sees you do this then ether way you don't get it: 1. if he goes first then he'll just move his men back or blow your men to bits (depends if your in the open or not), or 2. he'll see your army what it is and deploy with a further 6" cushion (or if he's an ork with lots of boys just laugh and let you go first whether or not he deploys first or second). It's a nasty idea but you must be careful, scouts are very durable and tend to be a fire army, if your scouts get bogged down too long your army will burn out so be wary, might want to bring some line breakers to ensure a smooth forward march.

Aside from the fact that your scouts will be shot at, or will be avoided, assuming your idea works, there's another problem to be solved. If you plan to charge, first turn, and you take a load of scouts, where's your fire support? For the most part, unless you have significant firepower, your scouts will be charging full-strength units. Yeah, they can unload pistols or shotguns, but those will only do so much, especially if your scouts are up close and personal from the get go. These units will be easily surrounded, and likely to get stuck.

 

This has its advantages, you now have an assault to tie up some units and block fire lanes, and your opponent's plan is a bit botched, but your scouts are pretty much dead. That may support your army, but it will be costly. Your call buddy.

 

My two cents,

 

-Proteus

If and when I use this tactic, I use it against vehicles. I don't have a dedicated CC scout squad, just a bunch of bolter scouts with a leader with a fist. I have them charge vehicles that are tough in front but weak behind. If the enemy has forces guarding his fronts, I'll outflank them. If the enemy doesn't have vehicles, I just use them as bolter scouts. Mind you, I'm more of a mud army anyways (a mix of earth and water), so I don't usually use fire tactics.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.