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SW and planetstrike


Locmac

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So after getting the planetstrike book my friend who plays orks convinced me to play a game against him. Now I don't have a list for the game yet, mainly because I was looking through the codex and.....well we don't seem very well off :D . Any good units (Skyclaws and Pods I know) or statagems to take?

And I'm looking for attacker ideas i have defender ones.

Thanks

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What point value are we looking at?

 

In general your going to want to take the Grenades Strategy and some BCJPs if you gottem.

 

Whirlwind. And a Chainfist wielding WG in every squad you can. We have frags on everything now, thank the gods....

 

Whirlwind is a wonderful buy. Multimelts on your longfangs are good in PS.

What points do you play to?

 

I have never played PS before but this is what I think these will work....

 

So you need to crack the Bastions and then kill the men. Ideally this happens on the turn you land.

 

This can be done with Meltaguns - GH. Dreadnoughts can use a Multimelta having moved and then can assault, which is nice as the half-range is 12" and makes for safer Deep Striking. I think that will be ideal for PS.

 

If you crack the B then you want to kill them quick as you can. This is a flamer job - GH again. Also Dreadnoughts with heavy flamers.

 

Powerfists and Thunderhammers will struggle but Chainfists average pen 15 which will open them up.

 

Vindicator could work well either to crack the B or to kill the occupants.

 

Though I am pro-Las cannon I think MM will be the go, so Landspeeders.

 

Give WG and IC melta-bombs. You want to take out the B with shooting but it is a nice back up to have.

 

Remember deep striking units, and I think that includes drop pods, get to assault. Drop/Melta/Charge....

 

A drop-podded Dread can Drop/Melta/Charge - either the B or the men. That gives the Dread potentially 2 attempts per turn to crack the B.

 

Maybe combi-meltas for WG?

 

LF won't be able to shoot when they land BUT next turn, if they a landed centrally to where you are attacking, they can add LC or MM fire. If the Orks try to hammer them that is okay - I think the GH and Dreads will be your game winners and even drawing fire from them will be productive. If the Orks don't target them, well that is good too :)

 

Perhaps a good value choices would be MeltaHunters; 2 Meltaguns, Mark of Wulfen and Wolf Standard.

 

Dreadnought; MM, Heavyflamer, Extra armour, Wolftooth necklace.

 

I think GH are good value, just because you don't need to take TROOPS doesn't mean you should forget about them.

 

I realise I haven't given you any real plan but I have pointed good things SW have and the general theory - it is up to you to 'make it happen' :D

 

I hope I have been helpful.

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