Jump to content

6 Landraidrer lists


dreadmad

Recommended Posts

I was flicking through my daemonhunters codex and re-reading the section on allies and the inquisitor section and it got me thinking, what about a 6 landraider list? Sure the landraiders would come to about 1500 points meanig at 2000 points you only have 500 points to spend on other stuff, but it could be interesting for friendly games :tu:.

To get the 6 landraiders you would take 3 in the heavy support of the parent list ('nilla marines, spacewolves etc), then take 1 as a transport for either wolfguard or termi's, then ally in an inquisitor lord and an inquisitor from the daemonhunter codex and fill in the rest of your points with a cheap HQ and troops.

Thoughts?

Link to comment
https://bolterandchainsword.com/topic/182131-6-landraidrer-lists/
Share on other sites

Chaos and Black Templar can do this most effectively as they don't need to take allies to achieve 6 raiders. Its a list that will beat many normal lists as they won't have sufficient anti tank. But when it comes down to it, its just like any other super specialized lists. If your enemy doesn't have much AT, it'll win. If they do have a good deal of AT, you'll lose. Its not super exciting to play as most of your games will be pre-determined by the amount of AT in their list.
I was thinking of doing this for the next 'Ard Boyz. 2 GHLR from DH, 2 LRC and 2 LRR from C:SM. Throw in a unit of PAGKs, two units of scouts, and a Thunderhammer Terminator Assault Squad, lead by Vulkan.

 

Preferably you'd do GKLRCs and SM LRs: With a combination of their rules, GKLRCs can fire EVERYTHING - including the multi-melta - at even a 12" move, and SM LRs get multi-meltas.

 

-----------------------------------

 

That being said, this is most definitely not a friendly game list, unless your opponent is prepared for it. Don't just bring it to a pick-up game or something and expect people to like you for it. Because they won't.

There was a guy with the 6 LR list at a 2k tourney I played once. I think he was a GW manager. Awsome painted army, and hes a good guy to boot.

 

Alas he didn't win.

 

If you play a game that has ruins of more then 2 levels (ground, 1st floor, 2nd) then all you need to do is stick objectives up on the highest floor. He cant claim them in the raider then and his most likley squish inside troops will have to get out and get them, at which point you munch them.

You can if they are dedicated transports for Inquisitors.

 

Nope, sorry friend. There are four different LR options in the DH codex. You can take up to 4 Inquisitorial LR's (dedicated transports for 1 HQ and up to 3 Elites), and either up to 3 GK LR's (GHLR or LRC, which requires a GK Hero to unlock) or 1 SM LR (any pattern, which requires 2 SM troop selections to unlock); either option will fill heavy slots. If you take GK, you cannot take SM.

 

In addition, it you take GK, only GK models may embark on GK LR's, while if you take DH Inquisitorial LR's only the Inquisitor and his retinue (and any attached IC's) may use their LR due to the older dedicated transport rules in the DH codex. If you take the one SM LR, anyone can use it as it is not a dedicated transport and it has no passenger restrictions.

 

One way around this is to take up to 2 WH Inquisitorial LR's (1 HQ, 1 Elite) as allies to a GK list. WH dedicated transports use the current rules for such transport as written in the rulebook per the most recent WH FAQ.

 

SJ

as interesting as this sounds i have to add my oppinion. you said this was for a friendly game but im not sure what you think of your friends if youre going this big on LR spam. it screems cheese so load it hurts my ears, most armies have enough AT to anticipate a LR or maybe even 2 but 6 is overwhelming and when the normal strategy with this kind of cheese is to ignor the main issue and focus on the rest of the ary...... o wait cant do that now since 3/4 of the army is the problem and the rest is inside safe and sound. sorry f this comes across as a little hostile but i think friendly games should not try to exploit the unbalances or rules, in a tourney go for it cause thats the place for these kind of lists but just to keep games friendly i would personally avoid this
You will note that I said this was for 'Ard Boyz next year. I lost this year beacuse I was kind, won't make that mistake again. I didn't start this thread, merely hijacked it. Would I use this in a fun game, only with my opponents permission, and as a test for 'Ard Boyz. Otherwise, I have plenty of other models to use.

I think its a waste of cash, points, and time painting. So no, I dont run a 6 raider list.

 

Why? Because as unlikely as it seems, its still quite possible for your 1500+pts of vehicles to be wiped out in one turn by 3 squads of long fangs, or six tactical squads with lascannons.

 

And that, is frankly depressing.

 

With the proliferation of meltaguns out there I feel that you simply cant saturate the enviroment with AV 14 and not be asking for trouble- they cost to many points to truely "spam" and it weakens the list as a whole. 3 Squads of Attack Bikes moving up 12" and firing multimeltas can potentially wipe out half your army on turn 1, or 3 squads of assault scouts in LSS with combi-meltas and meltabombs. Etc, etc, etc.

 

Not to mention its not really even a possibility until 2k, and youll have nothing but HQ and 2 troops until 2250.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.