Jump to content

Razorbacks


Brother Santios

Recommended Posts

Hiya all,

 

While i'm waiting for the big Santa guy to deliver my SW characters I've been pondering a 1750 point list with

5 or 6 Razorbacks in it running basically 5 man bloodclaw / greyhunters with a wolfguard accompanying each.

 

Does anyone have any experience of this kind of list at all - I wont go into various loadouts for squads just a general

inquiry into the subject / experiences be it good or bad ...

 

Thanks in advance

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/
Share on other sites

Aye but i was thinking that as all SW get counter attack i shouldnt have to worry about being taken on the charge and with alot of extra firepower plus mobility i should be able to get around the board quickly

 

I was also pondering putting in a meaty thunderwolf unit to trail the RBs hopefully allowing mobile cover - plenty of firepower and a hell-a-meaty charge

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155418
Share on other sites

For 5man packs I'd definately go Hunters over claws, those pups are best fielded in big packs. I think it has it's strengths, but its not my playstyle..I think Vanilla SMs can pull this sort of list/tactic off better than SW can.

 

I'm curious about this, is it the ability to combat squad to take advantage of the free weapons? Or is there something I'm missing? Because we can take a special weapon at five men and have a special close combat weapon, throw in that our basic guys are cheaper and on the surface I'd say the Wolves are better but from your words you seem to be sure that they can pull it off better so could you expand why so I may know how to prepare?

 

Cheers

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155444
Share on other sites

I just think that MSU is more a vanilla thing, yes we both get 1-2 free weapons, but SM get a heavy as one, so parking them objectives that are more than 12" away don't make them completely useless, yes ours would get a single shot off, but c'mon, 4 bolter shots and 1plasma isn't something you can rely on for even denting an enemy.

 

Also Vanillas can take up to 12 5man squads, but like I've said countless times on these forums, i hate small units that aren't long fangs or scouts heh. I just find small packs too easily overwhelmed though I will admit they have their advantages. I once watched a game where a SM guy was splitting his tacticals into 5mans with 2 guarding each objective. They'd put down the same amount of fire as a normal tactical squad but when the enemy got close to the objective, he'd move the half w/o the heavy weapon forward and attempt to tie up the enemy in combat for 1-2 rounds, sure it won't work on assault armies, but everything has it's place.

 

So yeah, it might just be my on bias opinion(actually, I'm pretty sure it is ^^:) . So just ignore my nonsensical ramblings and playtest it, it's the #1 solution to any army choice query, if it works for you, run with it. Try it on friends though who don't mind substituted models if you don't have the razorbacks yet though XD Worst thing would be finding out it doesn't work well for you and having 5 razorbacks you'll rarely use ^^.

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155592
Share on other sites

Aye 5 Razorbacks is a heavy financial layout to start with but i think i might just try it with maybe some preds in attendance too

 

I agree with playtesting standins etc it was just a query as to if anyone had tried it / successes and disasters etc ...

 

I have other cheaper ideas but this one just tickles my fancy right now

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155601
Share on other sites

Aye it's all about what you have fun playing with, my comments were all personal opinion and in KP missions I see MSU+transports as easy KPs heh.

 

Lots of razorbacks can produce a lot of dakka though, so it's an interesting plan, let me know how it works in some playtests ^^.

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155606
Share on other sites

Aye but i was thinking that as all SW get counter attack i shouldnt have to worry about being taken on the charge and with alot of extra firepower plus mobility i should be able to get around the board quickly

 

I was also pondering putting in a meaty thunderwolf unit to trail the RBs hopefully allowing mobile cover - plenty of firepower and a hell-a-meaty charge

What you should be worried about is that you cant fire out of the razorback ever, and that if you get out most units with rapid fire in the game, and the better ones with assault weapons, will kill five man marine squads in a turn.

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155960
Share on other sites

The winner of a big tourney in Seattle played a 5 Razor army - it was BA ><; but...the principle is still there. You guys will be able to do the same thing for even cheaper. it can definitely work.

 

I have played against the BA Rhino Rush of Jawaballs, and its great! and we can back a ton of hurt into a Razorback, sure we dont get the heavy weapon the Vanilla boys get but thats why we take our Razorback.

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155994
Share on other sites

The winner of a big tourney in Seattle played a 5 Razor army - it was BA ><; but...the principe is still there. You guys will be able to do the same thing for even cheaper. it can definitely work.

 

Yep, I was on the receiving end of this list on game 5. It was not just the army it was the player as well. I can tell you he had 2 RB with TLAC, two with TLLC and I think 1 with HB. 3 AB w/MM and a few Rhinos with a death company using JP.

 

The idea is that you know you need to shoot/soften up your opponent before you engage him. Once he is down to a more manageable size, you can push your RB squads in for clean up work. If you go into CC too early and/or you don't have the RB crews work together it will fail. The other key to success is having a mobile hard hitting squad either on bikes or JP.

 

VG Vrox

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2155998
Share on other sites

I was trying out Razorbacks last night. 2 6 man hunter squads in assault cannon razors against nids Proved quite effective, but I wouldn't think a whole army in razors would work too well.

 

Mix and match is the way forward, half your army made of decent sized packs with a few razor packs to steal objectives and lay down fire support.

Link to comment
https://bolterandchainsword.com/topic/182136-razorbacks/#findComment-2156148
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.