Jump to content

Wolf Guard in a Land Raider


Sev

Recommended Posts

So I want to add a Land Raider with some Wolf Guard Terminators to my army. I know, it's kinda of boring cliche choice that every one does, but it sure is looks cool.

 

So first problem, what kind of Land Raider? I'm guessing Crusader or Redeemer. The regular variant lacks frag grenades launcher, as do Terminators. And it will probably be going 12 inches on the first turn and won't give the TLLCs a chance to shoot.

 

And for WG the load out, what would people recommend? I'm thinking at least one Chain Fist, just in case, and Heavy Flamer for the same reason. Probably one SS for blocking's sake. And I guess some Power Weapons and/or Wolf Claws.

 

So something like:

 

WG, TDA, CF+SB

WG, TDA, SS+PW

WG, TDA, PW+HF

 

And I'm stumped for the last 2. Perhaps a Thunder Hammer for when I ran into a MC? Just plain PWs or WCs?

 

I don't want to use twin wolf claws since they seem overpriced for a pair. TH+SS is pretty overpriced as well. Frost Weapons I'm also unsure about. +1 Str is nice, but it's only for 3/2 attacks, and I'm not sure it's worth it on a 1 wound model with WS 4, a single wolf claw would likely be better.

 

So, basically, if you had 5 (or more) terminators to put into a Land Raider, how would you equip them and what Land Raider would you put them in?

Link to comment
https://bolterandchainsword.com/topic/182194-wolf-guard-in-a-land-raider/
Share on other sites

The Wolf Guard are a difficult unit to recommend things for. For instance a friend of mine plays Orks and Eldar, when I play him as Orks I usually take a few Frost Blades and maybe a powerfist or 2. But against eldar that is overkill so I stick with Power-Weapons and Storm Bolters (Howling Banshees are annoying) to shoot things down before they close.

 

It is very dependent on both personal preference and your opponents.

 

Sorry if that didn't help much but what I'm trying to say is play a few games with different loadouts and see what works best. Just remember though, you cant go wrong with a Cyclone Missile Launcher.

I dunno that Id reccomend a Cyclone in this squad, just because it should be in the Raider or assault for most of the game.

 

I would upgrade the SS models PW to a WC, since your not getting any extra attacks.

 

I would say that for 96pts, two models with dual WCs would be ferocious looking and alot of fun in CC.

 

And then probly one with a Combi-melta and a powerfist.

I came up with this squad:

 

RH=Right Hand

LH=Left Hand

and the final RH weapon is a powerweapon.

 

 

7Wolfguards 636

Terminator Armor

LH Heavy Flamer

2LH Stormshields

2LH Wolf Claws

2LH Combi Meltas

3RH Wolf Claws

3RH Frost Blades

 

Land Raider Crusader

Extra Armor

Multi Melta

 

Then add a your wolf lord/priest and you're good to go.

Grey Mage, agreed that a CML shouldn't be in an assault unit of Terminators. On the other hand, since they are in Terminator armor they won't be getting any extra attacks due to lack of bolt pistols. So the SS model gets the same attacks with either a WC or PW.

 

Dual WCs look cool, but they cost 15 points and are simply to expensive for me to stomach compared to vanilla Terminators.

 

Same with frost weapons Zemox, while they look badass, that's 30 points for making 6 (9) attacks Str 5 instead of 4. In most cases that will just be +1 on the wound roll while a wolf claw would have given you a reroll for less. I think frost weapons are better on power armor wolf guard since you can get 3 attack base with them.

 

I didn't think about Combi-weapons though, some combi-plasma might help them clear out enemies before the charge.

 

Perhaps I could simply add some PA Wolfguard for the Frost Blades as well.

Don't overlook the standard LR, for two reasons first when you get closer than 12" you are putting your LR in a high risk due to Melta, CC assaults and all sorts of other short range AP weapons. Second, if you take advantage of the 20" assault range the LR you won't need to get that close to deliver your payload still stay effective at range.

 

I like putting my SS in a SS/PW configuration, reason is when I have to make an invol save, I want to feel free to assign it to the model that I am not relying on for a CF or PF.

 

Best list I can suggest for fewest points.

 

SS/PW

SS/PW

HF/CF

Combi-/WC

Combi-/WC

 

 

If you want to roll hard.

 

SS/PW

SS/PW

HF/CF

WC/WC

PF/PF

 

Vrox

i run squad of wolf guard with my wolf lord in a redeemer. in my head i always see a wolf lord going to battle in the best the company has with his most trusted wolf guard with him. i run a bear lord with TH-SS. his terminator body guard are wolf claw and storm shield all in my lords customized land raider Redeemer. so far they work amazing. runing straight up the gut and unloading death in the middle of what ever i am facing.

 

well just my to cents lol

My Wolf Lord has a pair of wolf claws and TDA for max attacks

 

I run a 5 man guard squad

 

1X FB, SS

1X TH, SS

1x AC, WC

1x SB, CF

1x FB, SB

 

The two storm shield guys are good for taking AP2 hits, chainfist and TH for tank work, 2 FB for s5 power weapon strikes and a bit of ranged firepower for the advance.

 

Not impressed with the Redeemer in the games I've had, thinking of adding another 2 Termies and using a crusader.

crusader

 

Loadout: 7 WG

TDA armor

5X wolf claws

1X PW/HF

1X PW/AC

 

If you have the points switch the PW to PF.

 

If you Don't want to put in a nice WL with a frost axe and some other goodies in there, try throwing in another TDA guard with Wolf Claws so you can run out with more massive melee pain.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.