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Your Choice of Heavy Support?


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I am personally averse to the use of any armored vehicles (tanks, infantry fighting vehicles, armored personnel carriers, self-propelled artillery) in a Space Marine force, so for me it's just Long Fangs and Land Speeders for supporting fires.

 

Valerian

irony here? speeder is armored isnt it? ;)

I am personally averse to the use of any armored vehicles (tanks, infantry fighting vehicles, armored personnel carriers, self-propelled artillery) in a Space Marine force, so for me it's just Long Fangs and Land Speeders for supporting fires.

 

You realize everybody is playing 5th edition now right? Space marines are arguably the best mechanized army out there.

 

As for the actual topic, I'm running a Thunderwolf List at 2k with 2 squads of 2 LC Long Fangs each with each squad in a Rhino bunker. I may switch one squad to HB for the dakka, or look for an AC/HB pred to fill in, since I felt like I wasn't getting the torrent I needed in a tournament last weekend.

YES! Another tread head!

 

In anything over 1500 I always include a Predator Annihilator, full lascannon. After that, it depends on my whim ...

 

I have to admit, I don't much like vindicators, you have to get them too close to meltas and out in the open for them to be in range and effective.

 

Whirwinds are nice, especially if there's a lot of cover. They suffer somewhat vs. marines, but can still be useful and that pinning test can be golden. Against anything else ... they're pure gold.

 

Land raiders are nice and double as transports. A bit expensive, but usually worth the points. I'll occasionally include one, always in games over 2K.

I personally like whirlwinds, being able to fire a cover ignoring large blast template is great in my opinion, although this may be just because most of the people at my local GW use orks and I love blasting half of a 20 man boys unit apart in one shot despite them being in cover. ;)

 

Long fangs are pretty great too, I normally take a squad with 3 hvy bolters and 2 missile launchers, as they can mow down light infantry easy, and if I'm facing enemy armour I can just split fire (although my land speeder with 2 multi meltas usually takes care of any tanks that I face).

Their versatility makes them great especially in low point value games.

 

Otherwise LR redeemer is pretty good, especially against marines, no matter whether they're in cover they still wont get a save, and follow that up with an assault from 5 terminators with Logan Grimnar, after firing with them ofc, and theres not many units which will survive to hit back.

I am personally averse to the use of any armored vehicles (tanks, infantry fighting vehicles, armored personnel carriers, self-propelled artillery) in a Space Marine force, so for me it's just Long Fangs and Land Speeders for supporting fires.

 

Valerian

irony here? speeder is armored isnt it? :rolleyes:

 

Speeder is armored, but not an armored vehicle in the sense of modern classification. The Land Speeder is similar to a modern gunship (like an Apache Helicopter). Additionally, the Speeder is air and space capable, enabling the vehicle to deploy on it's own power from an orbiting space craft directly to the battlefield (which is why I allow it, but not the tracked vehicles listed above).

 

You realize everybody is playing 5th edition now right? Space marines are arguably the best mechanized army out there.

 

Of course I do; however, despite the advantages of operating mechanized, it doesn't fit my conception for how the Space Marines ought to operate, so I choose not to. It is purely a self-imposed limitation based on my personal preferences, and does not warrant your condescension.

 

V

warrant your condescension

 

But...but, I'm from New England, everything warrants condescension. :-) In any event it was unclear if not using mech was a fluff-imposed restriction or a misunderstanding of the nature of the game in 5th edition. More power to you for using a fluffy army and enjoying the hobby, to each their own.

 

Otherwise LR redeemer is pretty good, especially against marines, no matter whether they're in cover they still wont get a save, and follow that up with an assault from 5 terminators with Logan Grimnar, after firing with them ofc, and theres not many units which will survive to hit back

 

Tactically you actually want something to survive your initial assault, so that your CC unit is untargetable on the opponent's next turn. If you can manage to leave 1-2, even 3 or more guys alive you can clean them up on their phase and are then free to re-assault on your turn. The best way to 'manage-your-killyness' is to multicharge vehicles or allocate attacks to special characters so you can soak up assault power and not die to shooting (though if you're always over-killing you enemy it argues for using a smaller assault element).

I really think it depends alot on your playstyle. I am currently debating between Long Fangs and All lascannon Preds. I need lascannons to support my Land Raiders, and I am still deciding on what unit will best punish the enemy that decides to neglect them in favor of the Land Raiders. I love the vindicator, but with the short range I find it hard to use effectively with my Army, if only they had given it a 36" range...
I'm going with 2 Longfangs, and then a Landraider crusader if the points is enough. 2 longfangs mainly for fluff reasons. Will be playing Gunnar Red-moons company and he favours longfangs. I mean Ragnar is so mainstream and I hate eldar so that is the obvious choice ;) plus his company badge is BADASS.

 

- Forgetful

:glares: You bloody bugger, you're stealing my idea. Oh well, I was going to make my own badge so I guess its ok. For the record, there isn't much that survives LS typhoon+whirlwind+2 full longfang squads. Expensive but worth it. Just ask my ork buddy, I swept his army off the table in 4 turns, only two units made it to assault.

Well, I hated long fangs in 2nd and 3rd edition. They always died before getting their points back.

.

Now..... I went with 5 LasCannon Long Fang Pack with a WGPL with Cyclone Missile Launcher and it fragged alot of stuff. Kills were 2 Razorbacks turn 1, Ven Dread and 3 Marines turn 2, Another dread turn 3, Iron Lord tech marine on turn 4. Turn 5 they move to an objective to contest. Turn 6 was a final razorback. So not all that great but they killed something every turn.

 

 

So I will probly run with atleast 1 LF pack for a few games now.

Well, I hated long fangs in 2nd and 3rd edition. They always died before getting their points back.

 

Really? Long Fangs were awesome in 2nd. They were the most efficient way to get heavy weapons, every one else had to take 10 devs to get 4 weapons. I do miss the wolf scouts with blind grenades, too. And WS5 claws... ahh, the good old days. *pauses for nostalgia*

 

In any case, it's hard to say which is better, it depends on the rest of your army, your play style, and the metagame in your area.

:P I miss my 3 AB with MM for 150,

 

 

Anyway. If your building your list from your Heavy choice up, I suggest Vindicator, Whirlwind, Pred w tllc for a take on all comers list. semi cheap and effective. This will need to be followed up by some anti mech in the rest of your list to compensate for the lack of high AP.

 

Vrox.

Thinking of using 1 long fang squad (2 lascannon 2 heavy bolter) not giving the battle leader anything as they will probably be split firing, accompanied by 'HS' from the elites section (Iron Priest with 2 Heavy bolter thralls, and dradnought with plasma Cannon).

See I dont get Dreadnuaghts....

For the price of a dreadnaught with a plasma cannon you can get another squad of long fangs.

Sure the dread has armor, but there is six guys to kill off in a LF unit, and more fire power too...

The only advantage I can see is that a dread is an elite choice rather than a heavy choice.

Even then Id rather spend points on a razorback, it can transport you long fangs and have a twin linked las on top....

 

Maybe im missing somthing about Dreads, but they just dont seem like a good idea to me?

Though Id love to be wrong as I own two lol....

See I dont get Dreadnuaghts....

For the price of a dreadnaught with a plasma cannon you can get another squad of long fangs.

Sure the dread has armor, but there is six guys to kill off in a LF unit, and more fire power too...

The only advantage I can see is that a dread is an elite choice rather than a heavy choice.

Even then Id rather spend points on a razorback, it can transport you long fangs and have a twin linked las on top....

 

Maybe im missing somthing about Dreads, but they just dont seem like a good idea to me?

Though Id love to be wrong as I own two lol....

 

Dreadnoughts get a few advantages: first they can move and fire, which the Long Fangs cannot; they can fire two weapons per turn; they are also decent in close combat with potential Strength 10 attacks which attack at Initiative (4 usually), although my personal opinion that an Attacks characteristic of 2 is low considering what they are.

The biggest bonus for Dreadnoughts for me, however, is their sheer cool factor

- I have always loved the concept, so I usually take 1 just because I like them, even if other choices are more effective or efficient.

 

V

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