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how good are ten sniper scouts


the great beaver

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so we can get ten guys without fancy cloaks vs their 5 guys with fancy cloaks and a fancy character...I wonder who comes out on top from the stats? anyone have any experience with one or both?

 

thanks.

 

In a firefight, Telion will probably kick our asses. 10 'nilla scouts with camocloaks and Telion comes in at 220 points.

 

For that, we can get 10 scouts with sniperrifles, and a choice between a heavybolter for a total of 185 or a missilelauncher for a total of 190. For this simulation, I'll go with the Heavybolter, even though it's actually inferior to the 'nilla scout Heavybolter. Also, for this simulation I'm assuming that the vanilla scouts are caught out in the open, thus their coversave is only a 6+. This is not a likely scenario, but eh.

 

Mathhammer follows:

 

Wolf-scouts:

10 snipershots

3 heavybolter shots

6,6 sniperhits

1,98 heavybolterhits

 

 

2,4 AP4/rending wounds

2,8 savable wounds

 

3,4 unsaved wounds.

 

vs

 

Vanilla Scouts

10 snipershots

2 Telion-shots.

5 sniperhits

1,72 Telion-hits.

 

2,82 saveable wounds

1,13 rending wounds.

 

2,54 unsaved wounds.

 

Huh. Looks like either I screwed up the math (highly possible), or we're actually not that bad off against vanilla scouts.

I'm running two small packs in a great company simply because I like the idea of them infiltrating and setting up ambushes. I'm a bit confused at the lack of camo-cloaks seeing as our guys are elite units as opposed to a bunch of recruits. I was expecting at least them to limit the number of packs that could access them.

 

Also what I'd have like to see would be the option to start at two scouts, highly evocative if tactically unviable but in apocalypse games I would love a couple of two man sniper and spotter units. That's an idea for a dioram actually...

 

I wouldn't take ten of them to be honest, too many points in a non-scoring valuable elites choice that won't do too much for the points. I'd take five snipers at most in standard games and just hope they do something interesting.

I am a big fan of Telion with a minimum squad, especially in smaller games. It is an excellent distraction unit that needs to be dealt with or will cause some pain for those enemy objective holders. Are we all right taking allied unit of scouts with Telion as an elite slot? We don't lose much as ours are elite from start...

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