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Cheesy Wolf Guard


EricBasser

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My friend wants me to run a LoganWing army. All Drop Pods and Wolf Guard.

 

He then goes on to tell me about a loop hole. It doesn't say for the Heavy Weapon in the 5 Wolf Guard that they all need to be in TDA.

His suggested list would consist of squads of 5 Wolf Guard, 1 in TDA with a Cyclone Missle Launcher, and 4 Power Armor Wolf Guard with Combi-Meltas. All this in a Drop Pod.

 

I thought that would be really cheesy, and I don't play that way. Isn't there a rule saying that the whole pack needs to wear TDA if one takes it?

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Actually, it's perfectly legal. That is how it's worded.

 

You can indeed have, even a Land Raider Redeemer or Crusader with two TDA marines w/ heavy weapons, and 8 Power Armor marines.

 

For every 5 wolf guard in the squad, one with terminator armor may have a heavy weapon.

 

This also means that you can give a heavy weapon to a TDA equipped Wolf Guard, then split him off into another unit. Gives the potential for a Long Fang pack to have 7 Missiles fired per turn!

That's not a loophole, that's the rule.

 

Essentially it's: For every five WG, one of them can take a heavy weapon. With the additional caveat that the WG must be wearing TDA to buy the heavy weapon.

 

I'm slightly confused at the amount of clearly stated rules that are being referred to as loop holes :D.

The short answer is no. Because of the nature of the wolf guard being able to split up and either act as bodyguards or pack leaders, each one is armed/equipped indivually. In effect, each one is a hero in his own right. The dex even suggests avoiding arming two different WG with the same equipment.

 

Your friends suggested list would be extremely expensive and although quite possibly devastating on the turn they strike, would definitely lose momentum and be swamped after a turn or two.

 

Would make for a fantastic entrance though :D Imagine the look on the enemy's face when confronted by that number of WG all dropping in their midst from the sky!!!

That's not a loophole, that's the rule.

 

Essentially it's: For every five WG, one of them can take a heavy weapon. With the additional caveat that the WG must be wearing TDA to buy the heavy weapon.

 

I'm slightly confused at the amount of clearly stated rules that are being referred to as loop holes :D.

 

 

As Brother Amarel says, that's just the rules. Any attempt to restrict the WG in the way that normal Tac squads are would result in a very nasty bite methinks.

Yeah when you pay 60+ points for the guy with the Cyclone, it gets out of the realm of being cheesy. I'm so tempted to build a Logan's Heroes list, for Apocalypse, but I've already got 75 wolves in my current Great Company, I don't think I wanna switch them all now.

Cheesey? They must not know the wolves. Last codex.. I could put 4 Assault cannons in a single pod, mixed with Wolf Guards in Power Armor and carrying Combi-Meltas/Plasmas and Storm Shields. Perfectly legal.. though that was pushing it.

 

This? This is nothing.

 

 

For the record, playing a massive 3 vs 3 SW vs whoever game this weekend, and planned to run an all (most) Logan/WG army.

To the person who said that Wolf Guard shuld be armed seperatly....why?

It doesn't say Wolf Guard should, i just don't see why terminators have to be armed diffrently..... (i know you might as well then just play Space marines...) if i use one unit of Wolf Guard, then yeah, arm them all diffrently, but when i want 2 or 3 units, it can't be done...

@ rodgers: I do agree with you. But in the codex it says all characters must be armed differently. That leaves the questions as, Are Wolf Guard characters or at what point do they become characters. Do they count as upgrade characters when they become pack leaders? I think for the sake of the AllFather, they mean IC's must be equipped differently. Wolf Guard, when picking their wargear are still in a unit, not upgrade characters. But they do not need to be different. Because what if you ran a Logan's Heroes army? 60 wolfguard could not be equipped differently, much less be effective as a unit if you tried to equip them differently.

It is quite clear that the reference you are mentioning is for HQ units. Elite WG are not HQ units they are elite.

 

The paragraph where it describes taking 2 Characters per slot also mentions no two characters have the exact same equipment. Because of the star next to the paragraph and next to "HQ" in the force org pic, it clearly is stating this with the HQ units in mind and not elite.

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