EricBasser Posted October 20, 2009 Share Posted October 20, 2009 My friend wants me to run a LoganWing army. All Drop Pods and Wolf Guard. He then goes on to tell me about a loop hole. It doesn't say for the Heavy Weapon in the 5 Wolf Guard that they all need to be in TDA. His suggested list would consist of squads of 5 Wolf Guard, 1 in TDA with a Cyclone Missle Launcher, and 4 Power Armor Wolf Guard with Combi-Meltas. All this in a Drop Pod. I thought that would be really cheesy, and I don't play that way. Isn't there a rule saying that the whole pack needs to wear TDA if one takes it? Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/ Share on other sites More sharing options...
VorpalDoom Posted October 20, 2009 Share Posted October 20, 2009 Actually, it's perfectly legal. That is how it's worded. You can indeed have, even a Land Raider Redeemer or Crusader with two TDA marines w/ heavy weapons, and 8 Power Armor marines. For every 5 wolf guard in the squad, one with terminator armor may have a heavy weapon. This also means that you can give a heavy weapon to a TDA equipped Wolf Guard, then split him off into another unit. Gives the potential for a Long Fang pack to have 7 Missiles fired per turn! Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2156821 Share on other sites More sharing options...
Brother Amarel Posted October 20, 2009 Share Posted October 20, 2009 That's not a loophole, that's the rule. Essentially it's: For every five WG, one of them can take a heavy weapon. With the additional caveat that the WG must be wearing TDA to buy the heavy weapon. I'm slightly confused at the amount of clearly stated rules that are being referred to as loop holes :D. Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2156822 Share on other sites More sharing options...
Ranvir Krakendoom Posted October 20, 2009 Share Posted October 20, 2009 The short answer is no. Because of the nature of the wolf guard being able to split up and either act as bodyguards or pack leaders, each one is armed/equipped indivually. In effect, each one is a hero in his own right. The dex even suggests avoiding arming two different WG with the same equipment. Your friends suggested list would be extremely expensive and although quite possibly devastating on the turn they strike, would definitely lose momentum and be swamped after a turn or two. Would make for a fantastic entrance though :D Imagine the look on the enemy's face when confronted by that number of WG all dropping in their midst from the sky!!! Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2156826 Share on other sites More sharing options...
Ranvir Krakendoom Posted October 20, 2009 Share Posted October 20, 2009 That's not a loophole, that's the rule. Essentially it's: For every five WG, one of them can take a heavy weapon. With the additional caveat that the WG must be wearing TDA to buy the heavy weapon. I'm slightly confused at the amount of clearly stated rules that are being referred to as loop holes :D. As Brother Amarel says, that's just the rules. Any attempt to restrict the WG in the way that normal Tac squads are would result in a very nasty bite methinks. Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2156830 Share on other sites More sharing options...
Ladislao Posted October 20, 2009 Share Posted October 20, 2009 and this is not even cheesy... actualy pay quite 50 points for a single heavy weapon... Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2156852 Share on other sites More sharing options...
El Scotcho Posted October 20, 2009 Share Posted October 20, 2009 Yeah when you pay 60+ points for the guy with the Cyclone, it gets out of the realm of being cheesy. I'm so tempted to build a Logan's Heroes list, for Apocalypse, but I've already got 75 wolves in my current Great Company, I don't think I wanna switch them all now. Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2156986 Share on other sites More sharing options...
WolfLordLars Posted October 20, 2009 Share Posted October 20, 2009 Cheesey? They must not know the wolves. Last codex.. I could put 4 Assault cannons in a single pod, mixed with Wolf Guards in Power Armor and carrying Combi-Meltas/Plasmas and Storm Shields. Perfectly legal.. though that was pushing it. This? This is nothing. For the record, playing a massive 3 vs 3 SW vs whoever game this weekend, and planned to run an all (most) Logan/WG army. Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2157085 Share on other sites More sharing options...
rodgers37 Posted October 20, 2009 Share Posted October 20, 2009 To the person who said that Wolf Guard shuld be armed seperatly....why? It doesn't say Wolf Guard should, i just don't see why terminators have to be armed diffrently..... (i know you might as well then just play Space marines...) if i use one unit of Wolf Guard, then yeah, arm them all diffrently, but when i want 2 or 3 units, it can't be done... Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2157114 Share on other sites More sharing options...
Wolf Guard Dan Posted October 20, 2009 Share Posted October 20, 2009 @ rodgers: I do agree with you. But in the codex it says all characters must be armed differently. That leaves the questions as, Are Wolf Guard characters or at what point do they become characters. Do they count as upgrade characters when they become pack leaders? I think for the sake of the AllFather, they mean IC's must be equipped differently. Wolf Guard, when picking their wargear are still in a unit, not upgrade characters. But they do not need to be different. Because what if you ran a Logan's Heroes army? 60 wolfguard could not be equipped differently, much less be effective as a unit if you tried to equip them differently. Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2157141 Share on other sites More sharing options...
Lord Ragnarok Posted October 20, 2009 Share Posted October 20, 2009 It is quite clear that the reference you are mentioning is for HQ units. Elite WG are not HQ units they are elite. The paragraph where it describes taking 2 Characters per slot also mentions no two characters have the exact same equipment. Because of the star next to the paragraph and next to "HQ" in the force org pic, it clearly is stating this with the HQ units in mind and not elite. Link to comment https://bolterandchainsword.com/topic/182305-cheesy-wolf-guard/#findComment-2157155 Share on other sites More sharing options...
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