Jump to content

Tactics for Grimnar


White Hunter

Recommended Posts

So I am intending to build a unit around Grimnar (kind of an honor guard type squad), and I want to get the most our of him so I wanted to get some suggestions as to what type of unit would best benefit from the rules that he brings to the table.

 

Also, what does everyone think is the fluffiet way to run Grimnar?

Link to comment
https://bolterandchainsword.com/topic/182342-tactics-for-grimnar/
Share on other sites

Well, you talking an entire list or just a squad?

 

I am working on a Logan based army myself. Lots of Wolf Guard. Maybe 1-2 packs of GH, but 3-4 of WG. You can break them down into squads of 5, but you should have ALOT of them.

 

Other than that, its up to you. I prefer Dreads and a Rune Priest to round it out. Maybe some land speeders or bikes. I am avoiding BC packs, as I want this army to have a very 'elite' feel to it. Might not win alot, but I want it to LOOK good.

The fluffiest? A unit of terminator wolf guard by far. The wolf guard are the personal retinue of a wolf lord after all. With the High King ability and preferred enemy, he and a unit of wolf guard in TDA can make things really messy.

 

The unit that profits the most? Put him in a unit of long fangs. His ability to give relentless to the long fangs can be a great bonus, but IMO is the least fluffiest. Mainly because Grimnar is someone who leads from the front and long fangs hang back a bit more than your average space wolf.

 

Grimnar is one of the most versatile characters in the dex (not that hard since the rest only have abilities that boost their own combat abilities), but for that very reason I also find him the most confusing. With Ld 10 and ATSKNF you don't really need fearless; Preferred enemy is handy, but ragnar's rules give a much greater boost for combat units; any unit except long fangs mostly use meltaguns against tanks, which means tank hunters is a bit overkill IMO; and relentless only benefits long fangs. Summery: You could put him everywhere, but only long fangs really benefit from him, even though he's a combat character.

 

Hope it helps,

Baru

Wouldn't relentless also benefit assault troops. They could fire rapid fire/heavy weapons on the move and assault the turn they fire them.

 

Indeed.

 

Good point, kinda forgot about that. Although shooting before assault isn't always the best move, before you know you are out of assault range, but the option is still handy though.

 

 

As for the LR or foot slogging: it really depends on your army. I always put termies either in a DP or LR, because termies have the tendency to get shot a lot. Thus keeping my unit a little more in 1 piece. My army's also always tend to be mech so it fits my style more.

For foot slogging you need bodies to soak up fire. Something blood claws have the squad size for, but wolf guard might be a little too expensive for a 10 man footslogging unit (unless you give them only the basic equipment) IMO.

So I am intending to build a unit around Grimnar (kind of an honor guard type squad), and I want to get the most our of him so I wanted to get some suggestions as to what type of unit would best benefit from the rules that he brings to the table.

 

Also, what does everyone think is the fluffiet way to run Grimnar?

 

 

The problem is, as i can see it, Logan is not designed to stay in a single unit, but to boos units as the need arise... i will play him in a drop pod army list, he will ride his first turn with the long fangs, then swich unit

What if you attached Grimnar to your Long Fangs at the beginning of the game, and then detached him once the Long Fangs are in position? Let the Long Fangs shoot their way into a nice protected position, then the Old Wolf goes off to help someone else...

 

Like maybe those Wolf Guard that were riding in the Land Raider screening the Long Fangs' forward movement?

I like to put Grimnar with 10 Wolf Guard Terminators, arranged like this...

 

2 Cyclone Missile Launcher & Wolf Claw

2 Storm Bolter & Storm Shield

2 Storm Bolter & Chain Fist

4 Storm Bolter & Wolf Claw

Logan Grimnar

=755 points

 

Shockingly expensive, but it forms the main unit of my Wolf Guard Terminators list. It's not the sort of squad that an opponent can ignore, with 20 Storm Bolter shots and 4 missiles to deal with each turn. At range, it can use Tank Hunters to reach out and really hurt enemy armour, and in close combat, it gains the delightful rule of Preferred Enemy (Combined with Wolf Claws!)

 

Expensive though!

I played a 2k game last night. Grimnar, Rockfist, a WG Terminator with Heavy Flamer and Chainfist and 2 WG Terminators with Combimeltas and Wolf Claws. Opponent was a very armor-heavy IG force.

 

By Turn 5 only Grimnar and Rockfist were left (1W left each) from this squad. They had accounted for 6 KPs worth of vehicles and 2 KPs worth of troops. Tank Hunters is just amazing with these two - Rockfist is effectively S11 (well, S10 +1 on his roll to pen armor) with AP1 when he throws Foehammer. There was just this big swath of destroyed vehicles littered behind their advance.

I played a game against thousand sons and threw him in a pod with 4 WG termies with 2 pw+combi-plas, heavy flamer+fist and a twin wolfclaw. Dropped em behind the enemy line whilst my gray hunters in razorbacks hit the front. they managed to take down 2 preds a defiler and 2 squads of 10 marines and all but a pred were just grimnar after some unfortunate save rolls after the return fire. Not bad for an old geezer.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.