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Noob needs help against a War Truk/Nob army...


Spazmonkey

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Ok my mate has decided to field an orc army based around roughly 4 Orc trucks full of nobs....

He is taking the Large orc boss Gazghkull and a mech boy to give the force field save to his lads...

So very small for an orc army but very strong once they get to me...

 

anyway I kind of have no idea how to fight him, as it will actually be my fisrt ever game.....

So I was hoping for some advice....

Please feel free to make ANY suggestions or changes using the models I have.

 

Thanks in advance brothers, please help yourself to an Ale..

 

Here is my current list.

 

1750 List

 

HQ

 

Wolf lord, Grimtooth the Feral

Frost axe

Thunder Shield

Saga of the bear

 

He normally has saga of the wolfkin and 2 fenris wolves, but against orcs i thought saga of the bear was a better idea.

 

Elites

 

Wolf Guard in crusader

 

x6

x2 PW & SB

x2 PF & SB

X1 Heavy flamer and WC

X1 upgraded to Arjac

 

 

Troops

 

x10 Grey hunters x2 melta guns, in Drop Pod

 

x10 Grey Hunters x1 plasma gun, x1 flamer in Rhino

 

x10 Grey Hunters x1 plasma gun, x1 flamer

 

 

Heavy Support

 

Long fangs

 

x2las, x2 hvy bltr, x1 rkt

 

x1 las, x3 hvy bltr, x1 rkt

 

x1 Whirlwind

 

 

Dedicated Transports

 

Drop pod

 

Crusader with Multi Melta

 

Rhino

 

 

I have no idea what to do with my wolf lord, or if he is even the best choice for an HQ optioin

Extra models I have that are not in the above list are....

 

X2 dreadnaughts, both with CC and MM

X6 scouts

an extra 9 terminators

Ragnar

Njal

 

Edit: I was considering taking Ulrik instead of a wolf lord...

That aside, what you really want in there is a few units of Thunderwolf Cavalry. 4 with a Thunder Hammer is 230pts, it'll give you enough killing power to hit those nobs and do some real fun instant death to the nobs with the thunder hammer. Add a Wolf Lord with twin Thunder hammers, a necklace and thunder wolf mount and plonk him in the unit (maybe even add the 5th TW) and you have a counter that is viscious. Use your ranged stuff to pop the trucks then charge in and unleash the pain. With 12 str 10 thunder hammer attacks 7 of which hit on a 3+ always coming his way he is gonna get hurt really bad really quick.

 

Auretious Taak.

I would say Ulrik the slayer and arjac will knock of ghazkul i would imagine. he is the scariest thing in that army. take him out. Ulrik allows rerolls to hit and to wound for everyone in his squad. Arjac on the charge will have 5 attacks with rerolls on ghazkul @ str 10. Idk if Ghazkul has eternal warrior but I assume so. But 3+ to hit 2+ to wound at rerolls. Let Ghazkul take his invul saves. After you take him out, you can take out his nobz with the same combo.
If you have a list, please post in the Space Wolves List section of the forums please.

first of all, he is asking for help against a certain army, it would be more simple to edit it out. second your not a mod, let them do their job.

 

@OP

you need to find a way to slow them down (anti-tank weapons and anti-transport weapons see my tactica series and that will help you out. its not complete but you can see the methods going on there). from there use your application of force (ulrik and arjac)to take out Ghaz and his nobz

Thanks guys....

 

I was thinking about using my Las cannons and drop pod GH melta boys to try to take out one or two trucks and then use the whirlwind to thin them out....

 

I had also thought about only taking a Wolf guard battle leader as my HQ and using the remaining point for scouts with melta bombs and melta guns?

Does this sound like a viable option?

As i said this will be my first game... so very very teh noob is I...

 

As to the list, im was just trying to show what I am working with so as to get tatical ideas, rather than hey is this list good....

I didnt think I could be advised very well without people knowing what I will be using.

 

But I bow to the more experienced members, as such should I remove the list?

 

Thank you again....

Quick reply: Rune Priests with JotWW is evil against I2 and I3 Orks. My favourite tactic is to have 2 Rhinos lined up with about 2 inches between the rear of the 1st and the front of the 2nd, with at least 1 Rune Priest with a squad. It works best if he's in the rear one but just make sure that the Orks don't block your exits. If he wants to assault them both then let him - it makes things easier.

 

If they wreck them it's no big loss because your squad is now able to assault them next turn. Before you assault them however, you move the Rune Priest around the Rhino and fire off JotWW in a nice long line, which the Orks will be in after assaulting your vehicles: remember, they can't consolidate if they win combat. Make sure the line goes through any Nobs with Power Klaws - killing them on a 4+ is well worth it.

 

My own favourite pastime is to hunt Ghazghull - he dies on a 5+ regardless of whether or not he calls down the Power of the Waaagh! No Invulnerable, no Cranial protection, nothing. And you can use it from 24" away.

 

As for his trukks, your Long Fangs are all over the place - put the anti-tank in one squad and the anti-troop in the other. At least when the pack leader dies you have a squad that can still perform its role properly without splitting fire.

 

LF Las/Missiles fire at Trukks/Wagons, the HB squad shoots the guys that fall out.

 

Dreads are also very good against Orks because in combat they can tie up a squad quite easily - if you use JotWW on the Nobs, most squads are helpless against armour 12 in combat. Podding them is probably best - MM fries a trukk, HB LF or Whirlwind pound survivors.

 

The final thing is the Grey Hunters - your weapons are very wishy-washy. Try to give them 2 of the same weapon in each squad. At least that way they have a dedicated role on the battlefield.

Wicked thanks guys...

I will try to tighten up my grey hunters...

And Look at trying jotWW

Also I thought I might have luck using a unit of scouts and a wolf gurad batle leader to out flank and try to take out another Truk early on with meltas...

Rather than having a wolf lord just for the sake of having him....

 

I think i def want to win or take initiave if I can, that way his truks havnt moved an if the scout meltas dont squish somthing they can charge with melta bombs.

Truks are good for 2 things, going fast and dying. Battle wagons have better armor and weapons, plus they are assualt vehicles. First thing you need to concentrate on is taking out the vehicle that gives the save to everything around it. Was playing in a tournament and my team about lost because a wagon wouldn't die, took 5 turns to kill it and that was with 2-3 glancing and penetrating hits per turn. Las-cannons, missile launchers, and multi-meltas within 12" will kill his vehicles and make him very slow which will allow your long range to tear him up before finishing him in combat.

 

Also ghazghkull is immune to insta death and is about the best in close combat when he charges into combat.

Also ghazghkull is immune to insta death and is about the best in close combat when he charges into combat.

 

 

Even if Ghazghkull is immune to instant death you may still kill him in one with the Jaws of the world wolf spell as the rules mearly say "remove from the board". Good huh? :)

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