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Tailoring to orcs


Ragnawolf

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Long time no see B&C. So I'm a former Wolves player who stopped playing in 3rd edition. With the release of the new codex and sets i decided i had to start up again. Sadly, only one person from my old play group still lives in my city. So until I get my army up to snuff and familiarize myself with the new dex and these strange 5th edition rules, hell be the person ill be playing against. He plays orcs. So far i have one squad of grey hunters. Obviously my next purchases will be filling in my remaining troop slot and HQ. I'm thinking I'll build them into blood claws and for the HQ grab a rune priest. Beyond that any suggestions for orcs? I know they've gotten a new codex since I've played so I don't really know much about their current incarnation. Please note that i don't really wanna blow this guy outta the water every game. I'm looking more for a fun list utilizing some of our new goodies that will be pretty well rounded but all in all tailored for orcs. Thanks in advance and it's good to be back!
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For Orks, Grey Hunters as troops, more dakka and can hold their own in assault.

 

Fast attack, wolves are good provided they don't get shot down, cheap 3 attacks on the charge, great for killing boyz, Land Speeders with Heavy Flamers/Heavy Bolters are also good, and Swiftclaw Bikers if used right are nasty.

 

 

Heavy Support: Whirlwinds are always a favourite vs orks, 6 Long Fangs with 5 Heavy bolters and a Razorback comes in at around 155pts, thats 18 S5 AP4 36" shots per turn, very scary for orks, Missile Launchers also a good choice if he has a lot of tanks as they can double for anti-horde.

 

Elites: Always fun to crush orks with dreads, probably best to avoid scouts as I've never had much luck with those vs orks. Lone Wolves are usually pretty good, but I find that massed ork shooting/combat tends to make them not worth it. Though with TDA 2+ save and FnP they can still cause some pain.

Long time no see B&C. So I'm a former Wolves player who stopped playing in 3rd edition. With the release of the new codex and sets i decided i had to start up again. Sadly, only one person from my old play group still lives in my city. So until I get my army up to snuff and familiarize myself with the new dex and these strange 5th edition rules, hell be the person ill be playing against. He plays orcs. So far i have one squad of grey hunters. Obviously my next purchases will be filling in my remaining troop slot and HQ. I'm thinking I'll build them into blood claws and for the HQ grab a rune priest. Beyond that any suggestions for orcs? I know they've gotten a new codex since I've played so I don't really know much about their current incarnation. Please note that i don't really wanna blow this guy outta the water every game. I'm looking more for a fun list utilizing some of our new goodies that will be pretty well rounded but all in all tailored for orcs. Thanks in advance and it's good to be back!

Lately i m playing orks,, so maybe i can give you some adivice.. the real problem is: orks can be used in a lot of way, really, so it's difficult to tailor a list without knowing what he plays..: then, some general tip: play a redimer! orks will have a LOT of problem taking it down, the only way being claw it to death... and a ork tipicaly will keep his objective either with a big squad hidden in cover ( you simply burn it out with the redimer) or with a trasport with little ork inside... as before, pop it and charge what remains..

 

He would also probabily play a nob squad... let me tell you, there are only 2 units in the whole 40k able to beat a nob squad in melee combat: the genoraptors and the ass. termy... all unit wich you cannot use, so you should pack a lot of str 8 weapons ( i suggest melta guns, alsousefull if he like killa kans like me) and try to soften them up with fire.If u get in melee with them, try to take out the war boss

I can't play orks...or not how my firend uses them, he has 2 squads of Nobs in trukks... (9 nobs, and a warboss...) and he nearly always manages to go first....and when i win the roll, guess what he does....(size the innitiative if you didn't guess) so he gets his Nobs to whereever he wants them...and then the 90 boyz just follow behind......
I was actually considering going grey hunter heavy. blood claws just dont seem as good anymore with just one PF. Grey hunters seem better tho. Who needs true grit when you have a bolter, bolt pistol, AND a cc weapon.

 

 

Hang on, you cannot outfit your GH with a powerfist and boltgun anymore?

Most of the people at my local GW play orks so ifind that against boys squads grey hunters are great. I just fire with my hunters until the orks are close enought that they will be able to charge next turn, then just charge the squad with a 10man unit of fenrisian wolves (grey hunters are usually better taking the charge but against orks you dont want them getting furious charge). If the wolves need help next turn the GH charge in and finish the orks off. Against biker nob armies (which I normally have problems with) there is only one answer: tanks. Lots of tanks. Orks have practically no chance of destroying AV14 tanks. Vindicators also kill nobs good, boyz too. Against hordes, just lay down the whirlwinds and hvy bolter long fangs, sit back and fire. By the time the orks get to you just tie them up with fenrisians and charge GH next turn. Works for me almost always.
I was actually considering going grey hunter heavy. blood claws just dont seem as good anymore with just one PF. Grey hunters seem better tho. Who needs true grit when you have a bolter, bolt pistol, AND a cc weapon.

 

 

Hang on, you cannot outfit your GH with a powerfist and boltgun anymore?

 

 

Im not quite sure how you got that from what i said. You can give one grey hunter in the squad a PF, and they all automatically come with bolters.

how does he kit his orks out ?

 

if he is using lootas , go after them with scouts and OBEL , when i play orks , i always have them set up along the back some where and an OBEL strike would chew them up bad , shoot them then charge .

 

watch out for the KFF , guys in my game group hate it when i use that :devil:

 

you don't need power fists to kill orks , just hit them first and they will die . they have av 6+ , and only nobz and warbosses are likely to have cybork 5+ inv . powerfists are over kill on boyz , power weapons for the ard boyz 4+ armor , and for the nobz if they don't have cybork upgrades . power fists are handy against nobz , but you give up our I advantage in CC , so your powerfists will be going with his powerfists ( and he can take more of them than you can , better to kill his powerfists with CC power weapons than wait around for a power fist to do the job ( he is just going to allocate those wounds to models that have already gone in the Init order anyway ).

 

kit your GH squads with flamers , they are the death of ork mobz .

 

don't rely on pie plates to deplete his mobz . most ork players know how to use cover ( just because he is an ork doesn't mean he is stupid .)

 

land raiders are great , he will have problems dealing with them . ( unless he runs a nobz squad with 2 or 3 powerfists )

 

make sure you have big squads so that you can stick in a fight , and take a charge . he will loose models to CR fearless if his mobs are over 11 models . because of our armor saves and his lack of power weapons , you should almost always win CR . large packs will also protect you from his shoota mobz wiping out whole squads . ork shooting may not be accurate but because of the ammount of shots a full shoota mob can put out it can be very effective . also watch out for combi flamers on his nobz .

 

orks have ways of handling armor ,but it is almost all elite based , and most ork players subscribe to the motto Boyz before Toyz so you usually don't see ork elite units on the board .

 

Blood claws should work really well against ork mobz , those extra attacks will chew through his mobs like butter :devil:

just go with full packs .

 

hope that helps

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